Teacher-Gamer Revolution (Classcraft with role-playing games or RPGs in Schools)
Company

Teacher-Gamer Revolution (Classcraft with role-playing games or RPGs in Schools)

Education Administration Programs Montreal, Quebec, Ca 2 employees
Employees
2
Contacts
1
Emails
1

Teacher-Gamer Revolution (Classcraft with role-playing games or RPGs in Schools) Overview

Headquarters
Montreal, Quebec, Ca
Industry
Education Administration Programs
Employees
2
Founded
2012
NAICS
Administration of Education Programs

About Teacher-Gamer Revolution (Classcraft with role-playing games or RPGs in Schools)

Think about it: if the single most important function of learning is noticing (ie. you can’t learn something unless you notice it), the purpose of the RPG Skillset is to generate multitudes of continuous opportunities to notice things within at least 36 major domains of self-development. The Teacher-Gamer Handbook is a resource for educators to lead Dungeons and Dragons style Role Playing Games in the classroom. It contains 40+ hours of lesson plans that guide learning for / teach 36 life skills to student-players through co- and pre-created adventure suggestions. Definition of RPGs in the Classroom & the Teacher-Gamer avatar Role Playing Games create scenarios for players to enact and develop complex identities RPGs in the classroom is a structured way of developing important life-skills through risk taking, rich communication, literacy development and co-narrative world creation A Teacher-Gamer is any educator, formally trained or not, that currently plays or wants to introduce Role Playing Games to students in a structured way. Teacher-Gamer Handbook in a few points: * for Teacher-Gamers to set up and lead a skill building curriculum. * A semester of 40+ hours of Lesson plans based around 36 Life Skills * 21 Basic Skills - * 15 Advanced - * 12 phase character build - can be spread out over 4-10 hours of expandable lesson plans * Pre-gaming , in-gaming, out-gaming, post-gaming strategies * Program builds upon itself and lays a foundation to build more advanced skills. * Curriculum style book for those that have a basic understanding of Dungeons and Dragons. * Foundation references the "Hero’s Journey" and allows for the creativity of the Teacher-Gamer. * Extra XP (aka homework) suggestions throughout * Alternative activities for shorter or longer programs

Teacher-Gamer Revolution (Classcraft with role-playing games or RPGs in Schools) Contact Details

People in AeroLeads
2
With contact data
1
Email contacts
1
50.0% coverage

Teacher-Gamer Revolution (Classcraft with role-playing games or RPGs in Schools) Org Chart

Sample employees and titles
Name Title Contact
Zachary Reznichek Author of Teacher-gamer Handbook - Co-founder / Curriculum Designer @ Da Vinci Life-skills & Biophilic Education Alliance
Email
Muneeba Fatima
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