TinkerHouse Games
Computer Games
Seattle, Washington, United States
3 employees
- Employees
- 3
- Contacts
- 2
- Emails
- 2
- Phones
- 2
TinkerHouse Games Overview
- Headquarters
- Seattle, Washington, United States
- Website
- tinkerhousegames.com
- Industry
- Computer Games
- Employees
- 3
- Founded
- 2011
- Company Email
- Available in AeroLeads
- NAICS
-
Software Publishers
About TinkerHouse Games
An Autonomous Collective of Dedicated Experimentalists As Tinkers we distill inspired digital experiences from the rich history of our shared passion. Tabletop, vintage arcade, even schoolyard whimsy—all that once brought joy serves as inspiration for our alchemy. TinkerHouse, Inc. is an independently held development studio formed in 2011 by Mark Jessup and Lane Daughtry longtime veterans of both the digital and analog games industries. Together, they have over 30 years of experience developing and marketing games across a wide range of platforms. Their debut title is the iOS action match game, “Current.”
TinkerHouse Games Contact Details
- People in AeroLeads
- 3
- With contact data
- 2
- Email contacts
- 2
- 66.7% coverage
- Phone contacts
- 2
- 66.7% coverage
TinkerHouse Games Org Chart
Sample employees and titles| Name | Title | Location | Contact |
|---|---|---|---|
| Chris Marshall | Fractional Creative Director & Product | Seattle, Washington, United States |
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Phone
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| Lane Daughtry | Principal Technical Artist at Riot Games |
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| Mike Fehlauer Hayes | Videogames & Tabletop Games | Greater Seattle Area, United States |
Email
Phone
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Employees by Management Level
Director
1 profile
Senior / Lead
1 profile
Individual contributor
1 profile
Department Contact Coverage
| Department | Contacts | Phone | |
|---|---|---|---|
| Executive | 1 | 1 | 1 |
| General | 1 | 1 | 1 |