Weightshift Ltd

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Physics simulation for character animators working in Maya. WeightShift is used to automate the boring but essential parts of what 3d character animators do within Autodesk Maya - the realism - by taking advantage of your CPU to simulate it under the laws of physics. The result is an ability to model an anatomically correct and physically plausible skeleton of your character that reacts to the forces of nature and environment in a visually appealing and convincing manner. - Ragdolls, e.g. someone getting thrown or punched - Secondary Animation, e.g. tails, antennas, flappy ears - Overlapping Motion, e.g. automate the last 5% that make a performance look realistic - Animation Shot Sculpting, e.g. fix contacts, intersections, anatomy - Vehicles and Machinery, e.g. cars and contraptions - Programmable Animation; define behaviour that react to changes in environment and forces

Company Details

Founded
-
Address
Oxford, Gb
Industry
Animation And Post-Production
NAICS
Postproduction Services and Other Motion Picture and Video Industries
Teleproduction and Other Postproduction Services
Other Motion Picture and Video Industries
HQ
Oxford
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