Dzung Nguyen Email & Phone Number
@sanzaru.com
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Who is Dzung Nguyen? Overview
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Dzung Nguyen is listed as Principle Character Artist at SANZARU Games an AR/VR studio @ Meta at SANZARU, a with 80 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at sanzaru.com and a matched LinkedIn profile for Dzung Nguyen.
Dzung Nguyen previously worked as Principle Character Artist at Sanzaru and Senior Character Artist at Sanzaru. Dzung Nguyen holds Bachelor Of Fine Arts (B.F.A.), Animation & Vfx from Academy Of Art University.
Email format at SANZARU
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About Dzung Nguyen
http://dzungnguyen.com/https://dzung3d.artstation.com/ + Passion in the creation idealism & realism art focusing on character and hard-surface model. + Always strive toward the betterment of the projects. Aim to learn something new. Quickly adopt new skills to speed up workflow. + Comfortable receiving construction feedback to archive production need. +Artistic & Technical skills:
Listed skills include Maya, Digital Sculpting, Sculpture, Human Anatomy, and 16 others.
Dzung Nguyen's current company
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Dzung Nguyen work experience
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Senior Character Artist
3D Character Artist
+ Sculpting, surfacing, and detailing realistic characters aiming AAA quality for Virtual Reality Oculus.+ Modeling hard-surface large scale props density details. Communicating with rigger to ensure articulation and transformation work correctly. + UVing and texturing PBR as default.+ Being able to work with minimum concept. Art style worked on Sci-fi, Viking and Nordic.+ Part of marketing process. my role is turning 2D concept drawing to 3D render or mocking-up by my own in 3D package. Correcting characters deformation in extreme dynamic poses, rendering characters, background, foreground in Marmoset and Unreal 4. Compositing in Photoshop. Title worked on:+ Shipped: Asgard’s Wrath Oculus 2019+ Shipped: Marvel Power United VR exclusive for Oculus 2018 - Madame Hydra ( Boss) - Wolverine (Body) - Storm (Player - enhance costume) - Some large scale props density details assets: hard surface spaceships, statue, Drone, Gameplay interact Tower, Gun.
3D Character Artist
+ Modeling, UVing, texturing hard-surface and organic Marvel costumes both high and low polygon.+ Being able to work with minimum existing designs.+ Posing characters for marketing asset in Marmoset. optimize maps for Unreal 3.Part of the marketing team making key art MMO Marvel Heroes Omega 2017 on Steam and Playstation Store, and ads banner Spiderman Homecoming. Responsible: taking initial pose then correcting deformation, adding facial expression, creating light, composing background, painting over.+ Movie and NetFlix costume: - Thor Ragnarok Movie (Roadworn, Arena, Weapons) Playable character. - Vulture: Spiderman Homecoming - Boss. - Gamora: Guardian of the Galaxy vol.2 - Team-up - Winter Soldier: Civil War (Captain America Civil War film) - Playable - Ghost Rider: Robbie Reyes (Netflix) - Team-up - Jessica Jones (Netflix) Team-up - Old Man Logan Visual Update (Old Man Logan Movie) Team-up+ Comic: - Captain America: Stever Rogers, The Captain, Artic, Gazillion concept (75th Marvel Aniversary) - American Dream - Electro (Boss) - Ghost Rider: Modern VU, Classic VU - Green Goblin - Jack O Lantern - Jubilee (Team-up) - Medusa (Team-up) - Nick Fury: Ultimate, S.H.I.E.L.D - Thor Visual Update: Classic Unworthy Thor comic. - Wolverine Visual Update: 90s, Modern, X-Force, X-Men Uniform, Day Future Past, Classic Brown, - Psylocke Costume: Horsemen Apocalypse.Shipped Marvel Heroes Omega 2017 pS4/Xbox
3D Character Artist (Contractor Seasonal)
+ Modeling, sculpting realistic and stylized characters, UVing, texturing, Look-Developing in Arnold and Vray for VFX shots.+ Grooming, styling hair and fur animal and characters.Communicating with rigger and supervisor to ensure models deformed correctly and were functional.Handled multiple shows, characters, and assets for production in a tight deadline.Title worked on: + (2018) “Speed Kills” Movie Responsible modeling 3x speed boats, 4x digital double in full shot.+ (2017) “Layton’s Mystery Journey” Commercial from LEVEL 5 Mistress x Abby. Responsible texturing stylize hamster, Look-Dev, grooming fur hamster.+ (2016) “Mirror of the Witch“ TV show in Korea. Responsible sculpting, texturing, Grooming and LookDev realistic Wolf.+ (2014) Theme park in China: Canopy film “Jelly Show” and “Deep Sea Odyssey” Chimelong’s the Ocean Kingdom. Responsible modeling, texturing hero character fish PaoPao, Dino fish, 4x Jelly fish, whale shark.+ (2013) Theme park in Dubai (canceled): “Marvel“ and “Benten - Cartoon Network” Responsible modeling, texturing characters: IronMan and Ultron, Hulk’s hair, Thor’s hair, Gravattack, Max, Khyber, Khyber’s Cat.
3D Artist (Collaboration)
+ “The Lost City of Tomorrow” - USC Thesis short film. Hard Surface modeling, Texturing, LookDev giant city in space.+ “VIMANA” - USC Thesis short film: Hard surface modeling, texturing, Look Dev space station and probe.+ “Dino Hunt” - VFX Thesis short film. Digital Sculpting realistic Styracosaurus base on the reference.+ “Soar” - Animated Short Film ( Winner Best Student Animation) Created blend-shape hero semi-stylized character over 20 difference poses and nine emotion faces.+ “Glass Bbutterfly” - CG narrative Music Video. Digital sculpting hero butterfly for the closeup shot.+ “Recoil” - USC Thesis film. Modeled realistic two hero sci-fi spaceships base on concept art.
Graphic Designer (Part-Time)
• Edited, designed advertisements, and formatted layout text for Vietnamese News magazine• Troubleshooting and Maintained windows platform.
Assistant Photographer (Part-Time)
• Assisted & Lighted for photographer indoor and outdoor.• Prepared and maintained photography gears 35mm film.• Retouched Photos & Designing Layout DVD/CD.
Colleagues at SANZARU
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Nathan Elliott
Colleague at SanzaruOttawa, Ontario, Canada
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ID
Isaac Davis
Colleague at SanzaruSan Francisco Bay Area, United States
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VS
Veara Suon
Colleague at SanzaruVancouver, British Columbia, Canada
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CF
Chris Floyd
Colleague at SanzaruBroomfield, Colorado, United States
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GF
Gabriel Forbes
Colleague at SanzaruMontreal, Quebec, Canada
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TF
Tyler Fluharty
Colleague at SanzaruSanta Rosa, California, United States
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JF
Jason Felix
Colleague at SanzaruGreater Seattle Area, United States
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RR
Rafael Rossetti Almeida
Colleague at SanzaruCarleton Place, Ontario, Canada
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JB
Justin Bintz
Colleague at SanzaruSan Francisco, California, United States
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Nathan Sarmiento
Colleague at SanzaruRedwood City, California, United States
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Dzung Nguyen education
Bachelor Of Fine Arts (B.F.A.), Animation & Vfx
Aa, Graphic Design
Bachelor Of Science (B.S.), Information Technology
Frequently asked questions about Dzung Nguyen
Quick answers generated from the profile data available on this page.
What company does Dzung Nguyen work for?
Dzung Nguyen works for SANZARU.
What is Dzung Nguyen's role at SANZARU?
Dzung Nguyen is listed as Principle Character Artist at SANZARU Games an AR/VR studio @ Meta at SANZARU.
What is Dzung Nguyen's email address?
AeroLeads has found 1 work email signal at @sanzaru.com for Dzung Nguyen at SANZARU.
Where is Dzung Nguyen based?
Dzung Nguyen is based in San Francisco, California, United States while working with SANZARU.
What companies has Dzung Nguyen worked for?
Dzung Nguyen has worked for Sanzaru, Gazillion Entertainment, Puppetar Studio, Various Titles, and Viet Youth Oversea (Tuoi Tre Viet Hai Ngoai).
Who are Dzung Nguyen's colleagues at SANZARU?
Dzung Nguyen's colleagues at SANZARU include Nathan Elliott, Isaac Davis, Veara Suon, Chris Floyd, and Gabriel Forbes.
How can I contact Dzung Nguyen?
You can use AeroLeads to view verified contact signals for Dzung Nguyen at SANZARU, including work email, phone, and LinkedIn data when available.
What schools did Dzung Nguyen attend?
Dzung Nguyen holds Bachelor Of Fine Arts (B.F.A.), Animation & Vfx from Academy Of Art University.
What skills is Dzung Nguyen known for?
Dzung Nguyen is listed with skills including Maya, Digital Sculpting, Sculpture, Human Anatomy, Texturing, Zbrush, Character Modelling, and Visual Effects.
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