Dzung Nguyen
AeroLeads people directory · profile

Dzung Nguyen Email & Phone Number

Principle Character Artist at SANZARU Games an AR/VR studio @ Meta at SANZARU
Location: San Francisco, California, United States 8 work roles 3 schools
1 work email found @sanzaru.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@sanzaru.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principle Character Artist at SANZARU Games an AR/VR studio @ Meta
Location
San Francisco, California, United States
Company size

Who is Dzung Nguyen? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Dzung Nguyen is listed as Principle Character Artist at SANZARU Games an AR/VR studio @ Meta at SANZARU, a with 80 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at sanzaru.com and a matched LinkedIn profile for Dzung Nguyen.

Dzung Nguyen previously worked as Principle Character Artist at Sanzaru and Senior Character Artist at Sanzaru. Dzung Nguyen holds Bachelor Of Fine Arts (B.F.A.), Animation & Vfx from Academy Of Art University.

Company email context

Email format at SANZARU

This section adds company-level context without repeating Dzung Nguyen's masked contact details.

{first_initial}{last}@sanzaru.com
89% confidence

AeroLeads found 1 current-domain work email signal for Dzung Nguyen. Compare company email patterns before reaching out.

Profile bio

About Dzung Nguyen

http://dzungnguyen.com/https://dzung3d.artstation.com/ + Passion in the creation idealism & realism art focusing on character and hard-surface model. + Always strive toward the betterment of the projects. Aim to learn something new. Quickly adopt new skills to speed up workflow. + Comfortable receiving construction feedback to archive production need. +Artistic & Technical skills:

Listed skills include Maya, Digital Sculpting, Sculpture, Human Anatomy, and 16 others.

Current workplace

Dzung Nguyen's current company

Company context helps verify the profile and gives searchers a useful next step.

SANZARU
Sanzaru
Principle Character Artist at SANZARU Games an AR/VR studio @ Meta
foster city, california, united states
Website
Employees
80
AeroLeads page
8 roles · 26 years

Dzung Nguyen work experience

A career timeline built from the work history available for this profile.

Principle Character Artist

Current
Mar 2022 - Present

Senior Character Artist

San Francisco Bay Area

Mar 2021 - Jul 2023

3D Character Artist

Foster City, Ca

+ Sculpting, surfacing, and detailing realistic characters aiming AAA quality for Virtual Reality Oculus.+ Modeling hard-surface large scale props density details. Communicating with rigger to ensure articulation and transformation work correctly. + UVing and texturing PBR as default.+ Being able to work with minimum concept. Art style worked on Sci-fi, Viking and Nordic.+ Part of marketing process. my role is turning 2D concept drawing to 3D render or mocking-up by my own in 3D package. Correcting characters deformation in extreme dynamic poses, rendering characters, background, foreground in Marmoset and Unreal 4. Compositing in Photoshop. Title worked on:+ Shipped: Asgard’s Wrath Oculus 2019+ Shipped: Marvel Power United VR exclusive for Oculus 2018 - Madame Hydra ( Boss) - Wolverine (Body) - Storm (Player - enhance costume) - Some large scale props density details assets: hard surface spaceships, statue, Drone, Gameplay interact Tower, Gun.

Jan 2018 - Mar 2021

3D Character Artist

San Francisco Bay Area

+ Modeling, UVing, texturing hard-surface and organic Marvel costumes both high and low polygon.+ Being able to work with minimum existing designs.+ Posing characters for marketing asset in Marmoset. optimize maps for Unreal 3.Part of the marketing team making key art MMO Marvel Heroes Omega 2017 on Steam and Playstation Store, and ads banner Spiderman Homecoming. Responsible: taking initial pose then correcting deformation, adding facial expression, creating light, composing background, painting over.+ Movie and NetFlix costume: - Thor Ragnarok Movie (Roadworn, Arena, Weapons) Playable character. - Vulture: Spiderman Homecoming - Boss. - Gamora: Guardian of the Galaxy vol.2 - Team-up - Winter Soldier: Civil War (Captain America Civil War film) - Playable - Ghost Rider: Robbie Reyes (Netflix) - Team-up - Jessica Jones (Netflix) Team-up - Old Man Logan Visual Update (Old Man Logan Movie) Team-up+ Comic: - Captain America: Stever Rogers, The Captain, Artic, Gazillion concept (75th Marvel Aniversary) - American Dream - Electro (Boss) - Ghost Rider: Modern VU, Classic VU - Green Goblin - Jack O Lantern - Jubilee (Team-up) - Medusa (Team-up) - Nick Fury: Ultimate, S.H.I.E.L.D - Thor Visual Update: Classic Unworthy Thor comic. - Wolverine Visual Update: 90s, Modern, X-Force, X-Men Uniform, Day Future Past, Classic Brown, - Psylocke Costume: Horsemen Apocalypse.Shipped Marvel Heroes Omega 2017 pS4/Xbox

Apr 2016 - Nov 2017

3D Character Artist (Contractor Seasonal)

Puppetar Studio

+ Modeling, sculpting realistic and stylized characters, UVing, texturing, Look-Developing in Arnold and Vray for VFX shots.+ Grooming, styling hair and fur animal and characters.Communicating with rigger and supervisor to ensure models deformed correctly and were functional.Handled multiple shows, characters, and assets for production in a tight deadline.Title worked on: + (2018) “Speed Kills” Movie Responsible modeling 3x speed boats, 4x digital double in full shot.+ (2017) “Layton’s Mystery Journey” Commercial from LEVEL 5 Mistress x Abby. Responsible texturing stylize hamster, Look-Dev, grooming fur hamster.+ (2016) “Mirror of the Witch“ TV show in Korea. Responsible sculpting, texturing, Grooming and LookDev realistic Wolf.+ (2014) Theme park in China: Canopy film “Jelly Show” and “Deep Sea Odyssey” Chimelong’s the Ocean Kingdom. Responsible modeling, texturing hero character fish PaoPao, Dino fish, 4x Jelly fish, whale shark.+ (2013) Theme park in Dubai (canceled): “Marvel“ and “Benten - Cartoon Network” Responsible modeling, texturing characters: IronMan and Ultron, Hulk’s hair, Thor’s hair, Gravattack, Max, Khyber, Khyber’s Cat.

Jun 2013 - Nov 2017

3D Artist (Collaboration)

Various Titles

+ “The Lost City of Tomorrow” - USC Thesis short film. Hard Surface modeling, Texturing, LookDev giant city in space.+ “VIMANA” - USC Thesis short film: Hard surface modeling, texturing, Look Dev space station and probe.+ “Dino Hunt” - VFX Thesis short film. Digital Sculpting realistic Styracosaurus base on the reference.+ “Soar” - Animated Short Film ( Winner Best Student Animation) Created blend-shape hero semi-stylized character over 20 difference poses and nine emotion faces.+ “Glass Bbutterfly” - CG narrative Music Video. Digital sculpting hero butterfly for the closeup shot.+ “Recoil” - USC Thesis film. Modeled realistic two hero sci-fi spaceships base on concept art.

May 2012 - Oct 2014

Graphic Designer (Part-Time)

Viet Youth Oversea (Tuoi Tre Viet Hai Ngoai)

Falls Church, Virginia

• Edited, designed advertisements, and formatted layout text for Vietnamese News magazine• Troubleshooting and Maintained windows platform.

2007 - 2008 ~1 yr

Assistant Photographer (Part-Time)

Nhu-Ha Photographer & Video Editing Group

Ho Chi Minh City, Vietnam

• Assisted & Lighted for photographer indoor and outdoor.• Prepared and maintained photography gears 35mm film.• Retouched Photos & Designing Layout DVD/CD.

2001 - 2002 ~1 yr
Team & coworkers

Colleagues at SANZARU

Other employees you can reach at sanzaru.com. View company contacts for 80 employees →

3 education records

Dzung Nguyen education

Aa, Graphic Design

Nova College

Bachelor Of Science (B.S.), Information Technology

University Of Technology
FAQ

Frequently asked questions about Dzung Nguyen

Quick answers generated from the profile data available on this page.

What company does Dzung Nguyen work for?

Dzung Nguyen works for SANZARU.

What is Dzung Nguyen's role at SANZARU?

Dzung Nguyen is listed as Principle Character Artist at SANZARU Games an AR/VR studio @ Meta at SANZARU.

What is Dzung Nguyen's email address?

AeroLeads has found 1 work email signal at @sanzaru.com for Dzung Nguyen at SANZARU.

Where is Dzung Nguyen based?

Dzung Nguyen is based in San Francisco, California, United States while working with SANZARU.

What companies has Dzung Nguyen worked for?

Dzung Nguyen has worked for Sanzaru, Gazillion Entertainment, Puppetar Studio, Various Titles, and Viet Youth Oversea (Tuoi Tre Viet Hai Ngoai).

Who are Dzung Nguyen's colleagues at SANZARU?

Dzung Nguyen's colleagues at SANZARU include Nathan Elliott, Isaac Davis, Veara Suon, Chris Floyd, and Gabriel Forbes.

How can I contact Dzung Nguyen?

You can use AeroLeads to view verified contact signals for Dzung Nguyen at SANZARU, including work email, phone, and LinkedIn data when available.

What schools did Dzung Nguyen attend?

Dzung Nguyen holds Bachelor Of Fine Arts (B.F.A.), Animation & Vfx from Academy Of Art University.

What skills is Dzung Nguyen known for?

Dzung Nguyen is listed with skills including Maya, Digital Sculpting, Sculpture, Human Anatomy, Texturing, Zbrush, Character Modelling, and Visual Effects.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Dzung Nguyen you were looking for.

View similar profiles