Andrii Ivanilov Email & Phone Number
Who is Andrii Ivanilov? Overview
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Andrii Ivanilov is listed as Senior Unity Developer at Kolibri Games, a with 124 employees, based in Ukraine. AeroLeads shows a matched LinkedIn profile for Andrii Ivanilov.
Andrii Ivanilov previously worked as Senior Unity Developer - ISS Project at Green Panda Games and Senior Unity Developer - Framework Team at Green Panda Games. Andrii Ivanilov holds Бакалавр, Химическое Машиностроение from Нтуу "Кпи".
Email format at Kolibri Games
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About Andrii Ivanilov
Unity/Network/Graphics Engineer 🎯
Andrii Ivanilov's current company
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Andrii Ivanilov work experience
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Senior Unity Developer - Iss Project
Advanced rendering systems development:- Multi-layer object highlighting and custom effects- Complex VFX system for space environment and station activities- Custom render system for real-time 3D rendering within UI- Specialized UI particle systems for resource flows and rewards- Suite of custom UI shaders:Space Station construction and management: - Grid-based modular building system with snapping- Multi-level construction mechanics- Dynamic station reconfiguration- Construction validation and conflict resolution- Interactive building preview systemFeature implementation: - In-game store with dynamic content- Bundle management- Special/Limited offers system- ExpeditionsPerformance optimization:- Asset loading optimization- Resource preloading system- Memory usage optimizationRuntime optimization:- Draw call batching- Shader variant reduction- UI rebuild reductionEngine issue resolution:- Memory leak investigation and fixes- Platform-specific rendering issues- Platform-specific crashes fixes- UI system performance bottlenecks
Senior Unity Developer - Framework Team
Architected and developed a company-wide shader library that was adopted across all Kiev office projects:- Optimized mobile shaders (PBR, unlit, UI)- Custom VFX solutions (dissolve, hologram, shield effects ect,)- Advanced material utilities (texture animation, UV manipulation)- Sprite/UI effects- Optimization systems (GPU instancing, LOD support)- Technical documentation and implementation examples- Shader graph solutions for technical artistsSuccessfully migrated and adapted core systems from previous prototyping framework:- Versatile camera system (multiple view modes, smooth transitions, constraints)- Interactive objects framework (highlighting, selection, state management)- Event management system- Object pooling and memory management- UI management system with screen stack
Senior Unity Developer - Airplane Project
Played a key role in the development of an idle aviation management game from initial concept to production- Custom shader development for optimized mobile performance- Advanced material systems for aircraft and environment- Performance optimization for wide range of mobile devices- Designed modular interaction system for various in-game objects- Developed procedural mesh transformation system for seamless aircraft upgrades- Created efficient vertex animation solutions for dynamic object modifications- Implemented optimized blend shape systems for smooth transitions- Built custom editor tools for designers to configure morphing sequences- Build a custom solution for IK animation and interaction system for characters.Collaborated with art team to establish efficient asset pipeline and optimize art content for mobile platforms
Senior Unity Developer - Prototyping Team
- Delivering 15+ game concepts that helped validate market opportunities and gameplay mechanics- Architected and implemented a prototyping framework, reducing development time for new projects by streamlining common gameplay systems and UI workflows.- Developed and maintained a custom shader library optimized for URP pipeline, including solutions for advanced visual effects and performance optimization- Created a custom Ambient Occlusion solution for URP when the built-in solution was non-functional(early versions of URP-LWPR), enabling teams to maintain visual quality without pipeline restrictions- Fostered cross-team collaboration by providing technical solutions and implementing reusable components that were adopted by multiple development teams- Established best practices for prototype development, improving code reusability and reducing iteration time across projects
Middle Unity Developer
- work with develop non-game apps based on Unity Engine;- develop native libraries for iOS/Android;- Projects completed during the work:
Middle Unity Developer
- development of client and server architecture;- shaders development;- outsource;
(Network/Gameplay) Unity Developer
- worked with Microsoft on improving Playfab API for Unity;- Nintendo Switch/PS4/Xbox development.- worked on casino games;- worked with server(nakama) and client-server code;- worked with card games;- outsource;- connection and support gaming services;
(Network/Gameplay) Unity Developer
The tasks included: - implementation of game logic; - connection and support of gaming services; - publishing new applications and updating existing ones; - implementation of client-server connection in network projects; - support and refinement of existing projects;
Colleagues at Kolibri Games
Other employees you can reach at kolibrigames.com. View company contacts for 124 employees →
Vlad Solovey
Colleague at Kolibri GamesUkraine
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Clémence Le Carre
Colleague at Kolibri GamesBerlin, Germany
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Mars Tonnelier
Colleague at Kolibri GamesBerlin, Germany
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Peter Hutsul
Colleague at Kolibri GamesKyiv, Kyiv City, Ukraine
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Horatiu Catalin
Colleague at Kolibri GamesGermany
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Anthony Santangelo
Colleague at Kolibri GamesCampi Bisenzio, Tuscany, Italy
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Alina Kelm
Colleague at Kolibri GamesBerlin, Germany
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Mariia Sosnina
Colleague at Kolibri GamesBerlin, Germany
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Albert C.
Colleague at Kolibri GamesGreater Barcelona Metropolitan Area, Spain
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Giovanni Giacalone
Colleague at Kolibri GamesBerlin, Germany
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Andrii Ivanilov education
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Нтуу "Кпи"
Frequently asked questions about Andrii Ivanilov
Quick answers generated from the profile data available on this page.
What company does Andrii Ivanilov work for?
Andrii Ivanilov works for Kolibri Games.
What is Andrii Ivanilov's role at Kolibri Games?
Andrii Ivanilov is listed as Senior Unity Developer at Kolibri Games.
Where is Andrii Ivanilov based?
Andrii Ivanilov is based in Ukraine while working with Kolibri Games.
What companies has Andrii Ivanilov worked for?
Andrii Ivanilov has worked for Kolibri Games, Green Panda Games, Lucid Reality Labs, Argentics.Io, and Melior Games.
Who are Andrii Ivanilov's colleagues at Kolibri Games?
Andrii Ivanilov's colleagues at Kolibri Games include Vlad Solovey, Clémence Le Carre, Mars Tonnelier, Peter Hutsul, and Horatiu Catalin.
How can I contact Andrii Ivanilov?
You can use AeroLeads to view verified contact signals for Andrii Ivanilov at Kolibri Games, including work email, phone, and LinkedIn data when available.
What schools did Andrii Ivanilov attend?
Andrii Ivanilov holds Бакалавр, Химическое Машиностроение from Нтуу "Кпи".
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