Anton Huba
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Anton Huba Email & Phone Number

AR/VR Engineer – AREYES Studio at Areyes Studio
Location: Kyiv, Kyiv City, Ukraine 11 work roles 3 schools
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Current company
Role
AR/VR Engineer – AREYES Studio
Location
Kyiv, Kyiv City, Ukraine
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Who is Anton Huba? Overview

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Quick answer

Anton Huba is listed as AR/VR Engineer – AREYES Studio at Areyes Studio, a company with 4 employees, based in Kyiv, Kyiv City, Ukraine. AeroLeads shows a matched LinkedIn profile for Anton Huba.

Anton Huba previously worked as AR/VR Engineer at Areyes Studio and Social AR Engineer at Snap Inc.. Anton Huba holds Master'S Degree, It Architect from 42.

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Areyes Studio

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Profile bio

About Anton Huba

I’m an experienced AR/VR Engineer specializing in immersive technologies and game development, with a strong foundation in programming and a passion for crafting captivating digital experiences.My expertise spans a wide range of tools and platforms, including Unity (C#), Unreal Engine (C++ and Blueprints), JavaScript, and advanced AR/VR frameworks such as ARKit, ARCore, Vuforia, Meta XR SDK, and OpenXR. Skilled in developing for Oculus and Apple Vision Pro, I bring extensive experience in designing both game mechanics and interactive 3D environments.Combining advanced technical skills with innovative problem-solving, I lead and deliver complex AR/VR projects and engaging game experiences from concept to deployment. With a history of tackling challenging projects and leading teams, I’m well-prepared to bring your AR/VR and game development visions to life. Let’s collaborate to make it a reality!

Listed skills include C, Программирование, Algorithms, Php, and 7 others.

Current workplace

Anton Huba's current company

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Areyes Studio
Areyes Studio
AR/VR Engineer – AREYES Studio
Website
Employees
4
AeroLeads page
11 roles

Anton Huba work experience

A career timeline built from the work history available for this profile.

Ar/Vr Engineer

Current

Kyiv, Ukraine

  • Led the full-cycle development of 50+ 2D/3D and AR/VR/XR applications using Unity3D and C#, creating immersive user experiences from concept to deployment.
  • Designed and implemented core game mechanics from scratch, delivering interactive gameplay that aligned with project goals.
  • Developed and optimized advanced graphics rendering techniques, utilizing particle systems, shaders, and animations to enhance visual quality and performance.
  • Designed and developed the entire UI/UX flow for 2D and 3D environments, ensuring intuitive user interaction and seamless integration.
  • Created and deployed engaging Social AR experiences from the ground up using Lens Studio and Spark AR, enabling interactive filters and AR effects for Instagram and Snapchat.
  • Developed and optimized Social AR experiences to ensure compatibility and performance across a wide range of mobile devices, focusing on delivering a smooth user experience.
Jan 2022 - Present

Social Ar Engineer

Kyiv, Ukraine

  • Designed and developed custom Social AR effects for Snapchat, creating highly interactive and engaging AR experiences that aligned with social media trends.
  • Led the development of shareable AR filters for social media campaigns, working directly with marketing teams to increase brand engagement through viral AR effects.
  • Engineered dynamic, real-time AR effects using advanced techniques like body/face tracking, enabling responsive and immersive interactions for users.
  • Developed and optimized AR content for cross-platform compatibility, ensuring consistent performance and user experience across a wide range of mobile devices.
  • Conceptualized and developed interactive AR experiences tailored to social media trends, driving high levels of user participation and viral content sharing.
Dec 2021 - Sep 2024

Ar/Vr Engineer

Kyiv, Ukraine

  • Architected and implemented multiplayer features and network optimizations, ensuring seamless real-time interaction in AR/VR environments.
  • Worked directly with clients to design and develop AR/VR content tailored for social media platforms and game stores, leading the project from concept to final delivery.
Nov 2021 - Sep 2024

Entry System Manager

Kyiv, Ukraine

  • Technical Collaboration: Worked closely with the technical team to integrate and troubleshoot the entry system solution, aligning team processes with technical requirements for maximum efficiency.
  • Designed and Implemented Entry System Operations: Led the planning and execution of the festival’s entry system, coordinating the technical solution to ensure smooth entry for hundreds of thousands of attendees.
  • Recruitment and Training: Sourced, hired, and trained a team of 400+ entry personnel, overseeing their onboarding and preparation to ensure efficiency and customer service quality.
  • Full-Cycle Team Management: Managed the entry team throughout the festival, providing ongoing supervision and support to ensure seamless entry processes and resolve any on-site issues in real-time.
Jun 2017 - Jul 2024

Deputy Battalion Commander For Personnel / Soldier

Kyiv, Ukraine

  • Spearheaded Recruitment Efforts: Led the recruitment and onboarding of soldiers, effectively identifying and enlisting qualified personnel to support defense operations.
  • Full-Cycle Recruitment: Managed the entire recruitment process from initial outreach and assessment to onboarding and training preparation, ensuring recruits were mission-ready.
  • Developed Efficient Hiring Processes: Streamlined recruitment protocols to improve response times and meet urgent manpower needs in a high-stakes environment.
  • Collaborated with Military Leadership: Worked closely with military leadership to understand and fulfill immediate personnel requirements, aligning recruitment efforts with strategic objectives.
  • Adapted to Rapidly Changing Conditions: Maintained flexibility and resilience, continuously adapting recruitment strategies to meet the demands of a dynamic and challenging environment.
Feb 2022 - Oct 2022

Ar/Vr Software Engineer / Full Stack Dev

Kyiv, Ukraine

  • Led the design and development of AR/VR/3D/2D experiences for mobile, VR, and web platforms using Unity and JavaScript, ensuring high performance and user engagement.
  • Led the end-to-end development of mobile games for iOS and Android, delivering optimized and engaging 2D/3D experiences.
  • Developed and integrated ARCore/ARKit/Model-viewer solutions into mobile apps, driving the release of high-performing AR applications across iOS and Android.
Dec 2020 - Nov 2021

Event Organizer

Kyiv, Ukraine

May 2018 - Sep 2021

Augmented Reality Software Engineer / Full Stack Dev

Ukraine

  • Led the development of augmented reality applications for mobile platforms, ensuring performance optimization across a wide range of devices.
  • Designed and developed interactive AR experiences focused on medical visualization, leveraging Unity3D and Vuforia to create precise and detailed models.
  • Implemented advanced graphics optimization techniques, using shaders and particle systems to enhance visual detail and performance in medical AR applications.
  • Led the UI/UX design for medical AR applications, ensuring intuitive interfaces that enhanced user accessibility and engagement.
Jan 2020 - Nov 2020

Augmented Reality Software Engineer / Full Stack Dev – Mad-Tech

Kyiv City, Ukraine

  • Developed AR/VR and 3D applications from concept to deployment, with a focus on game logic, physics, animations, and visual effects to deliver immersive experiences.
  • Developed interactive 3D applications using Unity and C#, specializing in rendering optimization and ensuring high-performance output.
  • Designed and developed intuitive user interfaces for AR/VR applications, significantly enhancing overall user interaction and satisfaction.
Feb 2019 - Sep 2020

Event Organizer

Studance

Kyiv, Ukraine

Nov 2017 - Apr 2020

Head Of Ngo (Non-Governmental Organization)

Sumy, Ukraine

  • Led strategic planning and implementation of initiatives to support student rights, social engagement, and educational access across the Sumy Region and Ukraine.
  • Managed a team of 15+ volunteers, overseeing event planning, outreach programs, and advocacy campaigns, resulting in a 40% increase in member engagement.
  • Spearheaded campaigns for student rights, collaborating with local government officials to secure policy and law changes benefiting the student community.
  • Organized large-scale events with over 500 attendees and successfully raised over $30,000 in funding through competitive grant applications to support the organization’s programs.
  • Developed educational workshops on leadership and civic responsibility, reaching over 1,000 students and promoting active citizenship.
Dec 2016 - Dec 2017
Team & coworkers

Colleagues at Areyes Studio

Other employees you can reach at areyes.studio. View company contacts for 4 employees →

3 education records

Anton Huba education

Master'S Degree, It Architect

42
FAQ

Frequently asked questions about Anton Huba

Quick answers generated from the profile data available on this page.

What company does Anton Huba work for?

Anton Huba works for Areyes Studio.

What is Anton Huba's role at Areyes Studio?

Anton Huba is listed as AR/VR Engineer – AREYES Studio at Areyes Studio.

Where is Anton Huba based?

Anton Huba is based in Kyiv, Kyiv City, Ukraine while working with Areyes Studio.

What companies has Anton Huba worked for?

Anton Huba has worked for Areyes Studio, Snap Inc., Meta, Atlas Weekend, and Armed Forces Of Ukraine.

Who are Anton Huba's colleagues at Areyes Studio?

Anton Huba's colleagues at Areyes Studio include Oksana Shtyforuk, Alejandro Reyes, Sonya Naboka, Daria Dankova, and Oleksii Surnin.

How can I contact Anton Huba?

You can use AeroLeads to view verified contact signals for Anton Huba at Areyes Studio, including work email, phone, and LinkedIn data when available.

What schools did Anton Huba attend?

Anton Huba holds Master'S Degree, It Architect from 42.

What skills is Anton Huba known for?

Anton Huba is listed with skills including C, Программирование, Algorithms, Php, Python, Организация Рабочего Времени, Менеджмент, and Искусство Публичного Выступления.

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