Aaron Frazier

Aaron Frazier Email and Phone Number

Software Engineering Manager - Core Tech @ Level Ex
Kirkland, WA, US
Aaron Frazier's Location
Kirkland, Washington, United States, United States
Aaron Frazier's Contact Details

Aaron Frazier personal email

n/a
About Aaron Frazier

Aaron Frazier is a Software Engineering Manager - Core Tech at Level Ex. He possess expertise in c#, mobile game development, online gaming, gameplay programming, unity and 8 more skills. Colleagues describe him as "I had the pleasure of working with Aaron for the past year on Dragon Storm and can honestly say that he is one of the hardest working developers I've worked with. His knowledge of C# is superior to mine and he has a clear knowledge of the ins-and-outs of Unity development. He is always willing to go the extra mile to ensure a task is done correctly and his code is always clean and readable. I would welcome him to my team in a heartbeat!" and "Aaron is one of those rare engineers that has great communication as well as a comprehensive knowledge of software engineering. His work is always bulletproof and his troubleshooting is fast and thorough. He has a pleasant demeanor and is a valuable team player and I recommend him to anyone without hesitation or condition."

Aaron Frazier's Current Company Details
Level Ex

Level Ex

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Software Engineering Manager - Core Tech
Kirkland, WA, US
Employees:
1
Aaron Frazier Work Experience Details
  • Level Ex
    Software Engineering Manager - Core Tech
    Level Ex
    Kirkland, Wa, Us
  • Level Ex
    Software Engineering Manager - Core Tech
    Level Ex Jun 2022 - Present
  • Big Fish Games
    Software Engineer
    Big Fish Games Apr 2021 - Jun 2022
  • Adept Games
    Lead Engineer
    Adept Games Apr 2020 - Mar 2021
    Leading a team that is developing a new title.Guided and developed core gameplay systems and shared tech, including implementations of UI view, data management, gameplay stats, and save systems.
  • Big Fish Games
    Lead Software Engineer
    Big Fish Games Oct 2018 - Apr 2020
    Led an internal engineering team in the development of an F2P game. Guided and developed core gameplay systems and shared tech.Built an Asset Bundle/ Asset Management system that was shared across multiple projects.
  • Big Fish Games
    Software Engineer Iv
    Big Fish Games Feb 2018 - Oct 2018
    Encouraged shared code ownership to create a more adaptable team. Satisfied requirements within multiple roles and receives praise for system design. Improved development pipeline by anticipating problems and mitigating unexpected issues. Built a Jenkins pipeline to automate testing of Unity Framework features. Completed a pipeline to automate all studio Unity projects’ builds, testing, and asset bundling.
  • Big Fish Games
    Lead Software Engineer
    Big Fish Games Mar 2015 - Feb 2018
    Managed a team of 4-6 talented engineers on the studio’s first Unity project. Made multiple successful releases across a high range of iOS and Android devices. Worked with studio managers and team leads through three major redesigns of the game. Led the development of the studio’s shared Unity code (Unity Framework).
  • Big Fish Games
    Software Engineer Ii
    Big Fish Games Oct 2014 - Mar 2015
    Looked for improvements in gameplay and worked closely with designers and producers. Compared success across studio and competitors’ products and always worked to exceed expectations.
  • Auric Games Inc.
    Lead Client Engineer
    Auric Games Inc. Aug 2013 - Oct 2014
    Was responsible for client-side code on an iOS and Android title. Responsibilities included writing iOS and Android plugins, UI, asset management, and gameplay systems.
  • Glu Mobile
    Software Engineer
    Glu Mobile Aug 2011 - May 2013
    Planned and implemented systems including character state machines, in-game tutorials, animation systems, synchronous and asynchronous gameplay, UI, combat systems (including AI), internal tool systems and others. Estimated system scope and was on projects from the initial planning phases to completion. Contributed to and used the internal code branch to emphasize reuse and reviewing.
  • Griptonite Games
    Software Engineer
    Griptonite Games Nov 2007 - Aug 2011
    Planned and implemented systems including character state machines, in-game tutorials, animation systems, synchronous and asynchronous gameplay, UI, combat systems (including AI), internal tool systems and others. Estimated system scope and was on projects from the initial planning phases to completion. Contributed to and used the internal code branch to emphasize reuse and reviewing.
  • Griptonite Games
    Designer
    Griptonite Games Jun 2007 - Nov 2007
    Planned and implemented levels using internal scripting system. Created and edited design documents that describe gameplay elements.

Aaron Frazier Skills

C# Mobile Game Development Online Gaming Gameplay Programming Unity C++ Software Development Nintendo Ds Iphone Application Development Free To Play Game Development User Interface Perforce

Aaron Frazier Education Details

Frequently Asked Questions about Aaron Frazier

What company does Aaron Frazier work for?

Aaron Frazier works for Level Ex

What is Aaron Frazier's role at the current company?

Aaron Frazier's current role is Software Engineering Manager - Core Tech.

What is Aaron Frazier's email address?

Aaron Frazier's email address is aa****@****mes.com

What schools did Aaron Frazier attend?

Aaron Frazier attended Pacific Lutheran University.

What skills is Aaron Frazier known for?

Aaron Frazier has skills like C#, Mobile Game Development, Online Gaming, Gameplay Programming, Unity, C++, Software Development, Nintendo Ds, Iphone Application Development, Free To Play, Game Development, User Interface.

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