Aaron Casillas Email and Phone Number
Aaron Casillas work email
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Aaron Casillas personal email
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From 2d, 3d, FPS,RTS, RPG, Narrative and now Web 3.0...my experience encompasses a wide canvas of genres, platforms and business models. Including a track record of working on award winning games and business turn-arounds. I've been fortunate to work at large companies, entrepreneurial ventures to blockbuster projects. Skills include: Product Strategy, Product Owners, Design, Pre-Production, Game Design, Narrative, and Level Design.Credits:Fan Controlled Football Season 2PokerGO HoldemZynga PokerWolf Among Us: Episode 4 (Story/Lead Design)Wolf Among Us: Episode 2 (additional design)Walking Dead: 400 Days (additional design)Amazing Flying MachinesCentipede Origins Deer Hunter Online Breakout: Boost Asteroids: Gunner DnD: Heroes of Never-WinterCentipede: Infestation Putt Putt/Freddie Fish Jumper: Griffin's Story Pimp my Ride MMO-Lite Daybreakers, (2006), Trilogy Studios. (Prototype)Medal of Honor: European Assault .Medal of Honor: Rising Sun Medal of Honor: Frontline Xbox MultiplayerDelta Force: Urban Warfare (2002), NovaLogic, Inc.Comanche 4 (2001), NovaLogic, Inc.Delta Force: Land Warrior Multiplayer (2000), NovaLogic, Inc. Star Trek: Armada (2000), Activision (UK) LimitedTony Hawk's Pro Skater (2000), Activision, Inc.The World is Not Enough (2000), EA, Inc.Disney/Pixar A Bug's Life (1999), Activision Publishing, Inc.Disney's Tarzan (1999), Activision, Inc.Space Invaders (1999), Activision, Inc.Star Trek: Hidden Evil (1999), Activision Publishing, Inc.Vigilante 8: 2nd Offense (1999), Activision, Inc.Wu-Tang: Shaolin Style (1999), Activision, Inc.Asteroids (1998), Activision, Inc.Quake 2 patch 3.14Quake 2 Expansion PacksSony OEM Bundle Packs3dfx Mech -Warrior Mercenaries Dark Reign: Rise of the Shadowhand (1998), Activision, Inc.Guardian's Crusade (1998), Tamsoft CorporationQuake II Mission Pack: The Reckoning (1998), Activision, Inc.Tenchu: Stealth Assassins (1998), Sony Music Entertainment (Japan), Inc.Dark Reign: The Future of War (1997), Activision, Inc.Heavy Gear (1997), Activision, Inc.Interstate '76 (1997), Activision, Inc.NetStorm: Islands at War (1997), Activision, Inc.Mech-warrior PSX
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Vice President Of ProductsCrucible Tech Feb 2024 - PresentProduct strategy and roadmap in the future of Sapio-Gamified Sciences and ExperiencesOversees the development of products from concept to launch Leads and develops the development team -
[Independent Contractor]Self Employed Mar 2012 - PresentSatellite Beach, Florida, Us•Product Director/Architect/Manager/Owner, Product Development, Gamification, World Building, MR, Prototypes, Live Ops, Analytics, and Narrative Design for seed and Series A startups•Assisting several companies in their seed and series A funding.•Clients: Proof of Play/ Gala Games/ Unannounced Comic Stories/ Artie/ Eyelid Studios/ Vison Online/ Ikin inc./National Carrier Exchange -
Head Of GamificationFan Controlled Sports + Entertainment Sep 2021 - Feb 2023Los Angeles, California, Us• Product Strategy and KPI optimization• Leading the charge in gamifying our Web3 experiences across all platforms• Creating new multi-media gameplay experiences• iAPP and Economy designing with Tokenomics in mind• Product Strategy and KPI optimization(W3 market crash, studio shutdown.) -
Head Of ProductFan Controlled Sports + Entertainment Mar 2021 - Aug 2022Los Angeles, California, Us• Head of all things Product, Design, UX...IRL Video game with Web 3.0 • Multiple sports leagues with Web 3.0 integration • Designed Fan Controlled NFT Ballerz Collection -
AdvisorFan Controlled Sports + Entertainment Feb 2021 - Sep 2021Los Angeles, California, Us -
Head Of Product, GamesPoker Central Mar 2019 - Feb 2021Las Vegas, Nv, UsGet in the Game! Bringing Poker to the World!• Product Strategy, Vision, Design and Execution• Launch of PokerGO Holdem worldwide ARPDAU .22 cents• Lead a team of engineers, artists, marketeers• Competitive Analysis and Research• Hitting OKRs and Identifying KPIs • Live Operations -
Adjunct FacultyUsc Games Aug 2018 - Oct 2019Los Angeles, California, UsAdjunct in Faculty at the #1 Game's program in North America... @U.S.C. • Social Games • Advanced Gaming Project• Mentoring/Advising -
Professor And Mentor Of Game DesignUcla Extension Architecture And Interior Design Jan 2018 - Oct 2019Los Angeles, Ca, Us• Teach Game Design in the Extension program at UCLA• Focuses are in Unity, Ideation and 3d game design -
[Consultant] Creative Director (Indie), Crypto GamesHashpets May 2018 - May 2019Hash pets was a prototype CRYPTO Web3 currency product that was commissioned by a private equity firm in China. The fiction took place way before the Wizard of Oz in the same universe.• Collect Guardians, grow buy and sell• Adventure, and discover a procedurally created world• Own land, rent away• Save Zo![Studio Closed]
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World Franchise - Product Architect-Owner/Director Of DesignZynga Nov 2014 - Feb 2018San Francisco, California, Us• Directed all game Design, Creative and Social Media efforts on the team• 20% 2016 booking inc. 40% YoY growth, record 4m DAU, record Daily revenue $500-600K• Competitive analysis, deconstruction and Creative Roadmap direction• Zynga wide Live Streaming Operations, average 1.2m reach, 35k unique viewersBest of Live Streaming. Zynga Social Innovation -
Sr. Game Designer/Lead Narrative Designer/Story TeamTelltale Games Mar 2012 - Nov 2014Malibu & Corte Madera, Ca, UsBAFTA Nominated and Story of the Year for "Wolf Among Us". I was a member of the story team as a "narrative Designer". My function was to represent the player in all aspects of agency within the world and the logical and emotional states they would be in during gameplay. Other functions included preproduction and coordination.• Lead Designer and Co-Story Creator, • “Wolf Among Us: In Sheep’s Clothing” Episode 4• Game of the Year and various other categories. • Co-Story Creator, “Tales of the Borderlands” Episode 2, high level design of Action Sequences.• Season Story developer[Studio Closed] -
Executive Producer/Creative Director, Co-Founder (Indie)Red Ronin Inc. Jan 2012 - Mar 2013• Created "Amazing Flying Machines", an original IP available exclusively on the iOS• Top 10 Games in Japan.• Managed external team of contract engineers and artists
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Creative Lead/Sr Game DesignerAtari Jun 2011 - Jan 2012New York, UsIncredibly exciting to work with so many historical IP as the Creative leader and Game designer. Ultimately the company changed radical direction and decided to license their IP instead of design it in house. • Adapted and updated company's design strategies for mobile and social games. This involved leading new design initiatives, adjusting technology requirements, and R.F.P. creation• Publisher Design lead and liaison for Atari’s portfolioAsteroids Gunner - Creative Director (5 out 5 stars at launch)Centipede Origins - Created the RFP and origin high level design. ((5 out 5 stars at launch)[Studio Changed Business and Closed] -
Creative Lead/ Game DesignerPetroglyph Games Jun 2009 - Nov 2011Las Vegas, Nv, Us• Lead Creative for Award Winning E3 Design, End of Nations MMO RTS.• Back to Back Year Award Winning Awards and Nominations• Designed, built, and balanced maps, missions, and systemic contentBest RTS E3 Numerous Awards and Nominationshttp://www.youtube.com/watch?v=A1jnNv6YCOs -
Sr. Lead Level DesignerBig Huge Games Oct 2008 - Apr 2009Timonium, Md, Us• Prototyped dungeons for Ken Rolston's RPG, Kingdoms of Alamur• High Level design for 150 dungeons, including layout, object placement, lighting, scripting, and enemy and FX placement[Studio Closed] -
Lead Game Designer/ Principal (Indie)Trilogy Studios Jul 2005 - Jul 2008• Helped manage initial development of IP, company vision, and brainstorm non-traditional delivery concepts• Lead game designer for Daybreakers, an action-RPG hybrid similar to Borderlands• Pitched and designed Shrek Worlds, a children's MMO-lite for DreamWorks[Studio Closed]
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Lead DesignerElectronic Arts Jan 2002 - Jul 2005Redwood City, Ca, Us• Created and prototyped new IP proposals using in-house technology• Designed all phases of the acclaimed E3 "Pearl Harbor" level and its counterpart that shipped in the final product• E3 Nominations for Pearl Harbor experience• Created scenarios that acted as foundation design blueprints for the rest of the game• Core leadership, cross function direction, creatively led a pod unit of 20 people. -
Game Design ManagerNovalogic Jul 2000 - Jul 2002Us• Responsibilities included design direction and department management • Design included customer facing and US Military combat simulations • Titled Design Dept. Manager charged with managing mission design and the day-to-day operation of the design department. • Co-Created Black Hawk Down original mission scenario which later became Black Hawk Down IP• Design real world military encounters for the military with “Secret” tier status[Studio Closed] -
Ai CombatBlack Ops Jul 1999 - Jul 2000• Implemented level design, managed texture memory and asset database • AI design and scripting • The World is Not Enough E3 Level [Studio Closed]
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Sr Qa Console ManagerActivision Jan 1996 - Jul 1999Santa Monica, California, Us• First ever Console QA department for Activision• Led teams with 100 team members• Protecting the Quality of the Business and Customer!
Aaron Casillas Skills
Aaron Casillas Education Details
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UclaFine Arts And New Genres
Frequently Asked Questions about Aaron Casillas
What company does Aaron Casillas work for?
Aaron Casillas works for Crucible Tech
What is Aaron Casillas's role at the current company?
Aaron Casillas's current role is EMMY and BAFTA Nominated, Award Winning Game Industry Veteran....
What is Aaron Casillas's email address?
Aaron Casillas's email address is aa****@****ral.com
What is Aaron Casillas's direct phone number?
Aaron Casillas's direct phone number is +131090*****
What schools did Aaron Casillas attend?
Aaron Casillas attended Ucla.
What are some of Aaron Casillas's interests?
Aaron Casillas has interest in Adventure Opps, Business Opps, Job Opps.
What skills is Aaron Casillas known for?
Aaron Casillas has skills like Game Development, Game Design, Video Games, Gameplay, Level Design, Mmo, Mobile Games, Computer Games, Multiplayer, Console, Social Games, Creative Direction.
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