Principal Product Manager Lead - Xbox Geo
CurrentPrincipal Developer Community Product Manager Lead at Microsoft Xbox in the Creator Platforms & Experiences (CPE) group of the Gaming Ecosystem Organization (GEO).
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Nick Landry is listed as Principal Product Manager Lead - Xbox GEO at Microsoft, a company with 10 employees, based in New York, New York, United States. AeroLeads shows a work email signal at microsoft.com, phone signal with area code 212, 416, and a matched LinkedIn profile for Nick Landry.
Nick Landry previously worked as Senior Software Engineer - Mixed Reality at Microsoft and Senior Technical Evangelist at Microsoft. Nick Landry holds Computer Engineering from Polytechnique Montréal.
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AeroLeads found 2 current-domain work email signals for Nick Landry. Compare company email patterns before reaching out.
Nick Landry (@ActiveNick) is a Principal Product Manager Lead at Microsoft Xbox in the Creator Platforms & Experiences (CPE) group of the Gaming Ecosystem Organization (GEO). He is a passionate developer advocate and champion on a mission to empower the community of game creators worldwide to realize their dreams.Nick originally joined Microsoft as a Technical Evangelist, focusing on winning the hearts & minds of community developers. He also worked as a Mixed Reality & Spatial Computing software engineer, collaborating with enterprise customers & partners on technical investigations and code-with project engagements on HoloLens and others techs. Prior to Microsoft, Nick worked in a variety of roles in tech and consulting, leading project teams and strategic initiatives in several industries, and is also a former repeat entrepreneur.Known for his dynamic and engaging style, he is a frequent speaker at major software development conferences worldwide, is an active Open Source contributor, and was a 10-year Microsoft MVP. With over 25 years of professional experience, Nick is a certified developer and software architect by trade and specializes in Game Development, HoloLens & Mixed Reality, Conversational AI, and associated cloud services.Nick is also an indie game designer & developer, currently working on SPACE KIDS RPG, a sci-fi tabletop RPG for kids, Chronoweaver, a turn-based, cross-platform, roguelike fantasy RPG video game, and another unannounced sci-fi tabletop RPG. All three projects are being developed under his personal banner, Big Bald Games.He is an avid gamer, skilled coder, occasional author, loving husband, and proud father.
Listed skills include Mobile Applications, Software Development, .Net, C#, and 46 others.
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Redmond, Washington, US
Principal Developer Community Product Manager Lead at Microsoft Xbox in the Creator Platforms & Experiences (CPE) group of the Gaming Ecosystem Organization (GEO).
Redmond, Washington, US
Senior Software Engineer focused on Spatial Computing within Microsoft CSE (Commercial Software Engineering), working with strategic partners on the development of spatially-aware Mixed Reality, AR & VR apps powered by the cloud & AI. Also specializes on Speech Technologies & Spatial Conversations, including Speech Recognition (Speech-to-Text), Speech.
Redmond, Washington, US
US DX Audience Technical Evangelism team, working with entrepreneurs, students, developers and IT pros to help them learn, adopt and use the Microsoft developer platform to design and build the next generation of apps for Windows, Azure and other platforms. Hosting and speaking at events, user groups, meetups, hackathons, code camps, conferences and such..
Big Bald Games (trademark of Mobility42 LLC)Small indie studio owned by game designer Nick Landry, author of tabletop RPG supplements and articles, including content for Kobold Press, Frontier Explorer magazine and original works to appear online via DriveThruRPG. Mobility42 - Apps for Life, the Universe and EverythingDesign & development of consumer and.
Espoo, Southern Finland, FI
My mandate as Nokia Developer Ambassador was to support Windows Phone developers to maximize their success, educate the community on Nokia DVLUP and additionally run & sponsor Windows Phone events in my region, covering the states of NY, NJ, PA, MD, DE, DC, VA, WV & KY.Following the Microsoft acquisition of the Nokia Devices Division (including DVLUP), the.
Cranbury, NJ, US
I was a Senior Product Manager for Infragistics, a world leader in user interface development tools that empower developers to build and style immersive user experiences and rich data visualization in line of business applications across all.NET platforms, the Web and mobile devices (www.infragistics.com).I was at the helm of Infragistics’ mobile, data.
New York, New York, US
Last Role: Account management, practice management, business development, conference/keynote speaker, subject matter expert (SME), marketing, career coaching.Managed several accounts, including: Avis-Budget, Best Western, Capital One, The Children's Place, DHL, Edward Jones, FedEx, Ford, GAP, GE Healthcare, H&R Block, Key Bank, Microsoft, State Farm, UPS.
Various consulting work for Harfan Technologies, Proximi-T (Cossette Communications), Nomino Technologies, Concepts Egeria, and other companies.Trainer for Technologia Formation (.NET and mobility).Speaking engagements for Penton/Tech Conferences (DevConnections, US), SIGS DATACOM (Germany), Microsoft Canada, Microsoft Germany and DevTeach.Article.
Design and development of Enterprise Mobility software solutions powered by Windows CE, Pocket PC,.NET Compact Framework, Blackberry, J2ME and Palm Pilot.
Camera e-Motion (now known as REAL by FAKE) focused on Motion Control hardware & software services for the Cinematography industry. I led the software development efforts for the ActiveMotion software, used for the recording & playback of motion for on-set Visual Effects (VFX). Worked on several TV commercial, music videos and motion picture projects.
Enterprise software development & design, based on Microsoft technologies and others, including Visual Basic, Windows NT, COM/DCOM/COM+, ASP & Visual InterDev web development, VBScript, ActiveX, Microsoft Transaction Server, SQL Server, Oracle DB, etc.
Visual Basic developer for a custom electronic communication software product
Software development and programming for electrical & civil engineering applications used internally and with public services companies including Hydro-Quebec, City of Laval and others. Worked with Visual Basic, Windows, QuickBASIC Extended (QBX), C/C++, AutoLISP, AutoCAD, LANtastic, Novell Netware, Macromedia Director and more.
Sale of computer systems, perpherals, software, electronic devices, books, video games and other accessories.Computer setup, configuration, troubleshooting.Located in Brossard, QC, on the south shore of Montreal.
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Steven T.
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Washington DC-Baltimore Area, United States, United States
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Adriel Tavares
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Tailândia, Pará, Brazil, Brazil
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Princess Nikka Magbanua
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Occidental Mindoro, Mimaropa, Philippines, Philippines
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Merve Dincer
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Türkiye, Turkey
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Tushar S.
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New York City Metropolitan Area, United States, United States
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Marie Belote
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Abidjan, Abidjan, Côte d'Ivoire, Côte d'Ivoire
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Lahore, Punjab, Pakistan, Pakistan
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Joe Zhu
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Haidian District, Beijing, China, China
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Quick answers generated from the profile data available on this page.
Nick Landry works for Microsoft.
Nick Landry is listed as Principal Product Manager Lead - Xbox GEO at Microsoft.
AeroLeads has found 2 work email signals at @microsoft.com for Nick Landry at Microsoft.
AeroLeads has found 2 phone signal(s) with area code 212, 416 for Nick Landry at Microsoft.
Nick Landry is based in New York, New York, United States while working with Microsoft.
Nick Landry has worked for Microsoft, Mobility42 Llc, Nokia, Infragistics, and Infusion Development.
Nick Landry's colleagues at Microsoft include Steven T., Adriel Tavares, Princess Nikka Magbanua, Merve Dincer, and Tushar S..
You can use AeroLeads to view verified contact signals for Nick Landry at Microsoft, including work email, phone, and LinkedIn data when available.
Nick Landry holds Computer Engineering from Polytechnique Montréal.
Nick Landry is listed with skills including Mobile Applications, Software Development, .Net, C#, Product Management, User Experience, Integration, and Architecture.
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