Adam Balk

Adam Balk Email and Phone Number

Music Producer and Sound Designer @ Seattle, WA, US
Seattle, WA, US
Adam Balk's Location
Bellevue, Washington, United States, United States
Adam Balk's Contact Details

Adam Balk work email

Adam Balk phone numbers

About Adam Balk

Adam Balk is a Music Producer and Sound Designer at Freelance. He possess expertise in c++, fmod, software development, video game development, video game design and 15 more skills.

Adam Balk's Current Company Details
Freelance

Freelance

Music Producer and Sound Designer
Seattle, WA, US
Adam Balk Work Experience Details
  • Freelance
    Music Producer And Sound Designer
    Freelance
    Seattle, Wa, Us
  • Self-Employed
    Music Producer
    Self-Employed Jan 2017 - Present
    • Nearly 8 years experience in Ableton Live creating compelling, emotive, professionally-produced electronic dance music across a variety of genres• Proficient in mixing and mastering multi-track audio to achieve an exceptional sound quality• Performed a variety of paid client work, including remixing songs, writing music for a client’s Twitch stream, recording and producing live vocals, and taking a client’s demo track to a fully-produced pop song• Selected to release an official remix for the band, Ships Have Sailed, whose music has received prolific television placements on popular television shows such as Grey’s Anatomy
  • The Quantum Astrophysicists Guild
    Sound Designer
    The Quantum Astrophysicists Guild Aug 2023 - Aug 2024
    Seattle, Wa, Us
    • Was contracted multiple times to deliver a library of high-quality sound effects for the indie video game Sail Forth and its Maelstrom update, creatively utilizing a variety of audio processing techniques and recorded foley to create both mechanical and organic sounds• Worked closely with the primary developer of Sail Forth iterating on sounds to make sure all delivered asssets fit seamlessly inside of the game’s pre-existing soundscape
  • Giant Enemy Crab
    Technical Sound Designer
    Giant Enemy Crab May 2020 - Jul 2021
    Seattle, Washington, Us
    • Responsible for creating and implementing high-quality, in-game sound effects and music for the tactical first-person shooter, Due Process, utilizing a combination of sample libraries, recorded foley, audio synthesis, and post-processing• Created and implemented audio for multiple Due Process promotional trailers trailers under a tight and demanding deadline• Programmed various audio systems including audio occlusion and event systems used throughout the game utilizing C# in the Unity Game Engine
  • Power English
    High School English Teacher
    Power English Aug 2019 - Feb 2020
    • Taught 11th grade English at Trần Văn Giàu public high school in Ho Chi Minh City, Vietnam• Responsible for 12 unique classes averaging 50 students per class, each with varying skill and competency levels of the English language• Prepared weekly lessons for students during unpaid work time, creating games and activities to engage each large class and supplement workbook lessons• Received highest possible commendations from student and language center evaluations
  • Ecoe Vietnam
    Senior Technical Consultant
    Ecoe Vietnam Sep 2019 - Jan 2020
    • Presented the ECOE Real Estate platform to the world in front of a live audience of approximately 250 realtors at the company’s web-platform launch event• Created an online course website utilizing WordPress, CSS, and PHP in order to provide Vietnamese realtors with relevant educational material• Wrote specialized data scrapers in Java to parse from a variety of real estate websites and store their real estate listing data into a no-SQL database• Starred in a professionally-produced corporate promotional video
  • 343 Industries
    Test Automation Engineer
    343 Industries Sep 2017 - Mar 2019
    Redmond, Wa, Us
    • Developed and maintained farm test automation code for Microsoft Game Studios' unreleased flagship title, Halo Infinte.• Utilized a combination of C# and Lua scripting to automate an ever-expanding list of manual test cases for 343's in-house level editor, thereby freeing up test team resources. • Worked closely with the onsite test team in order to better serve them through automation and maintaining pre-existing farm tests.
  • Wizards Of The Coast
    Associate Software Engineer
    Wizards Of The Coast Jun 2015 - Dec 2016
    Bellevue, Washington, Us
    • Utilized Perl and C++ to develop new game content while maintaining a legacy code base for Magic: The Gathering Online• Maintained a tight development schedule, working in Agile sprints to implement and release new Magic trading card sets every 2-3 months. • Worked on unreleased project Magic Arena's game rules engine utilizing Python natural language text parsing, C++ and CLIPS (language for building expert systems)
  • Wizards Of The Coast
    Card Set Developer (Contract)
    Wizards Of The Coast Oct 2014 - May 2015
    Bellevue, Washington, Us
    Cardset Developer for Magic: The Gathering Online through contracted through MySource ConsultingConverted to a full-time employee at Wizards of the Coast 7 months into a 12-month contract
  • Digipen Student Projects
    Level Designer
    Digipen Student Projects Sep 2010 - Apr 2014
    Redmond, Wa, Us
    • Served as 2D level designer in teams of 3 to 4 students for both sophomore and freshman student projects• Crafted a series of both phyics-based and event-triggered puzzles and full level layouts for student game TRUTH, utilizing a unique puzzle mechanic• Designed a fully playable, challenging and fun level for a 2D platform-adventure student game under severe time crunch using limited available resources
  • Digipen Student Projects
    General Programmer
    Digipen Student Projects Sep 2010 - Apr 2014
    Redmond, Wa, Us
    • Strong foundation in C/C++ and native code• Collaborated with two fellow students to architect and write a layer-based, 2D game engine from the ground up in C++• Worked in a tight team dynamic with 4 other developers to create our award-winning 2.5D multiplayer shooter, REKKAGE, using our own 3D game engine, programmed entirely from scratch in C++• Manually bound Python to our 3D game engine and oversaw the scripting usability through exhaustive unit testing
  • Digipen Student Projects
    Gameplay Programmer
    Digipen Student Projects Sep 2010 - Apr 2014
    Redmond, Wa, Us
    • Familiar with embedding Python and creating scripting language interfaces for use in 3D game development• Implemented majority of game logic in student adventure-platform game including combat systems, health and damage systems, event driven sprite animations and level progression• Designed and implemented the logic for the primary puzzle mechanic in the DigiPen student game, TRUTH
  • Digipen Student Projects
    Audio Designer
    Digipen Student Projects Sep 2010 - Apr 2014
    Redmond, Wa, Us
    • Worked with student game teams to compose and record full music soundtracks as well as create and edit in-game sound effects• Acquainted with a variety of audio authoring software including Pro Tools, FL Studio, Logic Pro, Audacity, FMOD Designer, and the wWise authoring tool• Exhaustively documented and categorized audio assets required throughout the course of a game project's development, ensuring the audio met a series of audio certification requirements• Designed and implemented FMOD audio interface systems for several student game engine projects
  • Doubledown Interactive
    Mobile Development Intern
    Doubledown Interactive May 2013 - Dec 2013
    Seattle, Wa, Us
    • Maintained and expanded the DoubleDown Casino app, the world's largest virtual casino, for both iOS and Android.• Worked with a combination of Javascript and XML in order to create brand new content for the DoubleDown Casino, meeting a tight schedule of weekly releases and updates.• Wrote tools in Python used across the mobile development team for spritesheet and build generation.
  • Smith Filter
    Production Worker In Industrial Filters
    Smith Filter May 2010 - Aug 2010
    Moline, Il, Us
    • Fulfilled a tight schedule of orders by hand-constructing a variety of steel and aluminum air filters to meet a variety of quality standard specifications• Spot welded galvanized metals to specialized steel frames in order to better suit the needs of a client's order• Operated a variety of heavy machinery used for cutting sheet metal and crimping metal into filter frames

Adam Balk Skills

C++ Fmod Software Development Video Game Development Video Game Design Level Design Music Production Sound Design Game Development Opengl Python Lua Technical Writing Game Design Directx Programming Scrum Gameplay Scripting C#

Adam Balk Education Details

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Computer Science In Real-Time Interactive Simulation

Frequently Asked Questions about Adam Balk

What company does Adam Balk work for?

Adam Balk works for Freelance

What is Adam Balk's role at the current company?

Adam Balk's current role is Music Producer and Sound Designer.

What is Adam Balk's email address?

Adam Balk's email address is ab****@****ail.com

What is Adam Balk's direct phone number?

Adam Balk's direct phone number is +130937*****

What schools did Adam Balk attend?

Adam Balk attended Digipen Institute Of Technology.

What skills is Adam Balk known for?

Adam Balk has skills like C++, Fmod, Software Development, Video Game Development, Video Game Design, Level Design, Music Production, Sound Design, Game Development, Opengl, Python, Lua.

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