Giant Enemy Crab Overview
- Headquarters
- 911 E. Pike
- Website
- giantenemycrab.net
- Industry
- Computer Games
- Employees
- 5
- Founded
- 2013
- NAICS
-
Software Publishers
Keywords
About Giant Enemy Crab
Giant Enemy Crab a Seattle based game development studio currently working on the tactical FPS Due Process. We have a flat hierarchy where everyone is able to argue for their own ideas, but everyone understands the game we're trying to make. There are roughly 20 or so people on our team and it feels more like a bunch of people trying to make something cool than it does a company. Trailer: https://www.youtube.com/watch?v=7jGyBrfrDtI
Giant Enemy Crab Contact Details
- People in AeroLeads
- 4
Giant Enemy Crab Org Chart
Sample employees and titles| Name | Title | Location | Contact |
|---|---|---|---|
| Joseph Brown | Lead Game Designer at Giant Enemy Crab |
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| Jett Bradford | Digital Innovation Engineer @ Tsdft, Nhs | Torquay, England, United Kingdom |
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| Jesse Russell-Klarich | Game Developer | Gig Harbor, Washington, United States |
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| Giuseppe Tonon | 3d Environment Tech Artist at Gec |
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Employees by Management Level
Individual contributor
3 profiles
Senior / Lead
1 profile
Giant Enemy Crab Tech Stack
Engineering
2 profiles
Product / design
1 profile
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