With a demonstrated track record of ideating and designing 2D illustrationsand 3D models for characters, weapons, and environment, I possess a historyof optimizing video game visuals to elevate user experience.Among my many talents, are an ability to lead creative and technical teamsin seamlessly shipping titles while managing pipelines. I am able toleverage my skills for digitally sculpting, modeling, UV mappings, andtexturing while ensuring accuracy to human anatomy.My reputation as a goal-oriented project leader with expertise in tacticalcommunication, character designs, and forming a unique artistic stylethrough pushing creative boundaries is demonstrated in my current role
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Principal ArtistRogue Husky Jun 2024 - Present -
Art LeadGiant Enemy Crab Sep 2018 - PresentI am currently the teams art lead, primary responsibility is to be the voice of translation from the Creative director to the rest of the art team.I spearhead projects from ideating to execution while coachingteam members, honing skills and driving productivity by developing andupdating performance reports, and providing feedback. I partner withcreative director and producer to align projects with their vision. Iforecast and resolve problems efficiently by recognizing areas ofimprovement and bottlenecks, and effectively coordinating with crossfunctional teams to meet deadlines. I assist with prop, character andenvironment creation. I lead advertisement content for steam and videopromotion. I audit and evaluate current content pipelines.Some of my key achievements here include:• Shipped video game title with 5+ year development cycle• Develop and implement concepts, and create reference guides to meet andsurpass targets. -
Senior ArtistGiant Enemy Crab Aug 2017 - Aug 2018During my tenure here, I directed and coordinated projects to ensureexecution in a timely manner. I fostered positive and collaborativeenvironment while guiding art team with goals. I hired and trainedemployees, adhering to committee standards. I supervised and managed allcontent, increasing engagement and interest. I created props, environment,character, and weapons for various projects. I improved deliverables acrossart team by assessing and reviewing.Some of my key achievements here include:• Streamlined management process and enhanced hiring credentials. -
3D ArtistGiant Enemy Crab Feb 2014 - Aug 2017Seattle, Washington, United StatesWithin this position, I supported the initial stages of design for weapons,environment, characters, props, and theme while assisting in implementing ofprojects. I created and managed project pipelines.Some of my key achievements here include:• Pioneered an early and unique art style. -
Kitchen ManagerTacoma Comedy Club Apr 2013 - Jul 2015Tacoma, Washington, United States -
Sous ChefBistro Satsuma Jun 2004 - Nov 2009Gig Harbor, Washington, United States
Jesse Russell-Klarich Education Details
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Game Art
Frequently Asked Questions about Jesse Russell-Klarich
What company does Jesse Russell-Klarich work for?
Jesse Russell-Klarich works for Rogue Husky
What is Jesse Russell-Klarich's role at the current company?
Jesse Russell-Klarich's current role is Game Developer.
What schools did Jesse Russell-Klarich attend?
Jesse Russell-Klarich attended Digipen Institute Of Technology.
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