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Few experiences can rival the emotional power of a compelling story in a video game.With more than a decade of experience in the gaming industry, I've had the privilege of contributing to both award-winning AAA titles and dynamic indie projects. My central goal is to inspire and empower every team member—from artists to engineers—to infuse their unique skills and perspectives into the narrative. This collaborative approach not only enriches our storytelling but aims to create enduring experiences that resonate deeply with players, much like the video games that inspired me in my youth.
The Halp Network
View- Website:
- thehalpnetwork.com
- Employees:
- 21
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Narrative ConsultantThe Halp NetworkLos Angeles, Ca, Us -
Player-Centric Narrative And Design ConsultantCold Brew SunsetLos Angeles, Ca, Us
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Freelance Narrative Designer And WriterGamedevdolin Jun 2010 - PresentAs a seasoned writer and narrative designer with a passion for gaming, I bring a wealth of experience in both AAA and indie game development to the table. I believe that every aspect of game development is an opportunity to tell a compelling story, and I'm dedicated to ensuring that every department is equipped to contribute.With a keen ear for dialog and a deep understanding of storytelling mechanics, my mission is to empower teams to create truly impactful player experiences. Reach out today, and let's work together to weave narratives that resonate and worlds that captivate.
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Narrative ConsultantThe Halp Network Feb 2024 - PresentLos Angeles, California, UsCurrently working on [REDACTED], contracted via the wonderful folks over at The Halp Network. -
InstructorElvtr Nov 2023 - PresentLos Angeles, California , UsTeaching the future game writers and narrative designers of the world how to craft engaging and meaningful experiences. -
Lead Narrative DesignerNight School Studio Feb 2022 - Feb 2024Los Angeles, California, UsSuper Secret Work on an unannounced title. -
Senior WriterSanta Monica Studio Apr 2019 - Mar 2022Los Angeles, California, UsAs Senior Writer on God of War: Ragnarok, I worked closely with designers and artists to bring the game's story to life. I lead the narrative efforts on Alfheim, Vanaheim (2nd visit), and the final battle of Asgard, while providing feedback and input on various other sections of the game. -
WriterGuerrilla Games May 2018 - Apr 2019Amsterdam, North Holland, NlAdditional Writing on Horizon: Forbidden West. Pitched and wrote several quests, working with Quest Designers to create engaging player experiences. Wrote several character sheets and one-pager outlines for quests. -
Narrative DesignerSanta Monica Studio Dec 2016 - Feb 2018Los Angeles, California, UsAs Narrative Designer on God of War, I was responsible for writing all of the side quests found throughout the games. I learned how to support and develop the game's larger themes through dialog and story, and worked directly with the talented level designers to implement and iterate on these quests throughout development.I wrote all of the game's combat banter, and learned from the studio's engineer's how to tune the frequency and conditions of the dialog so as not to annoy the player.And finally, I wrote the bulk of the Journal Entries from Atreus' perspective, utilizing another in-game medium to develop his character. -
Talent And Casting CoordinatorSony Computer Entertainment America Llc May 2015 - Nov 2016- Coordinating Auditions, Casting Calls, Headscans, Voiceover, Mocap and PCAP sessions.- Handling paperwork and budgets associated with these sessions.- Client relations.- Writing character breakdowns and editing sides to send out to various agencies and talent databases, then listening through and organizing the incoming auditions.- Dialog support: Editing, Session prep, File delivery
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Voice Director And Senior Dialog CoordinatorSledgehammer Games Apr 2014 - May 2015Foster City, Ca, UsOverseeing the VO Pipeline: - Working with writers and level designers, and managing the incoming line requests and scripts. - Working with the casting director to cast, schedule and book VO sessions. - Directing VO sessions, tracking the recordings and managing received assets from our vendors.- Implementing final, processed VO in-game.- Managing the VO Localization pipeline. -
Audio And Voice Over Consultant2K Games Sep 2011 - Apr 2014Novato, California, UsWorked directly with the Director of Creative Development to coordinate voice recording, directing, editing, mastering, localization and implementation of voiceover for several different major titles:-Evolve-XCOM: Enemy Unknown-Spec-Ops: The Line-The Bureau: XCOM Declassified-The Darkness 2 -
Lead Dialog Editor2K Games Oct 2011 - Nov 2011Novato, California, UsWorked as Lead Dialog Editor for the upcoming title, "Darkness II". -
Freelance Audio EngineerFormosa Group Jun 2013 - Mar 2014Los Angeles, Ca, UsRecord/Edit Voiceover, oversee sessions, assist engineer and casting director, script formatting. -
Voice Over ArtistVoice-Over Artist Dec 2010 - 2014I'll occasionally cross over to the other side of the glass for non-union roles, mainly in animation and video games. I've attended several workshops:- Private lessons with Ginny McSwain- Various Garden of Sound workshops- Charlie Adler- Pat Fraley- Accent coaching with Samara Bay
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Production Assistant And Dialog EditorSoundelux Design Music Group Aug 2010 - Sep 2013Hollywood, Ca, UsDialog Editor, Note-Taking, Script Printing, Asset Management, Talent Wrangler and All-Around Help-Wherever-Needed. -
Audio EngineerShadow Machine 2010 - Sep 2013Recording VO for various animated shows, including Robot Chicken (Adult Swim) and Trip Tank (Comedy Central).
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Dialog SupervisorFiraxis Games Jan 2012 - Aug 2012XCOM: Enemy Unknown. - Worked with Lead Systems Engineer to optimize the different voiceover systems in the Unreal Engine.- Worked directly with 2K Games' Localization Director to coordinate and implement 5 different languages into the game.- Assisted Lead Audio with mixing, sound effects, ambience and music tasks.- Assisted Animation team with any audio related tasks in cinematics.- Oversaw tracking document of all narrative and soldier VO in the game. - Coordinated editing, mastering, and implementation of all voiceover.
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Dialog EditorPop Sound Aug 2011 - Jul 2012Santa Monica, Ca, UsEdited and Mastered VO for Darkness II, Spec Ops: The Line, The Bureau: XCOM Declassified and XCOM: Enemy Unknown. -
Research Screening StaffScreen Engine, Llc Aug 2010 - Jan 2012Los Angeles, California, UsMaking sure the hundreds of people who show up to free screenings fill out the necessary paperwork, are seated in a timely and organized manner, and fill out their surveys after the movie has concluded. -
Writer/Actor/ProducerThe Awful People Mar 2010 - Oct 2011Producing content for online sketch comedy program. -
Production AssistantTechnicolor Jun 2009 - Aug 2010Los Angeles, UsEditing, Client Services, Sales Support, Operations Support -
Editor, Production AssistantTechnicolor 2009 - 2010Los Angeles, UsDialog Editor, Note-Taking, Script Printing, Asset Management, Event Planner, Talent Wrangler and All-Around Help-Wherever-Needed. -
StudentSavannah College Of Art And Design Sep 2005 - Jun 2009Savannah, Ga, UsIn the four years I studied at SCAD, I was introduced to many different aspects of sound design. SoundFX editing, music editing, live sound for theater and stage, location sound, 5.1 mixing, ADR and foley, music recording, dialog editing, sound art and sound synthesis.
Adam Dolin Skills
Adam Dolin Education Details
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Savannah College Of Art And DesignSound Design
Frequently Asked Questions about Adam Dolin
What company does Adam Dolin work for?
Adam Dolin works for The Halp Network
What is Adam Dolin's role at the current company?
Adam Dolin's current role is Narrative Consultant.
What is Adam Dolin's email address?
Adam Dolin's email address is ad****@****ail.com
What is Adam Dolin's direct phone number?
Adam Dolin's direct phone number is +133690*****
What schools did Adam Dolin attend?
Adam Dolin attended Savannah College Of Art And Design.
What are some of Adam Dolin's interests?
Adam Dolin has interest in Children, Economic Empowerment, Education, Science And Technology, Arts And Culture.
What skills is Adam Dolin known for?
Adam Dolin has skills like Sound Design, Sound, Dialogue Editing, Film, Video Games, Pro Tools, Recording, Sound Editing, Foley, Post Production, Mastering, Animation.
Who are Adam Dolin's colleagues?
Adam Dolin's colleagues are Madison Lair, Maihan -, Laura Medeiros, Kirshan Kachhi, William "chip" Beaman, Saurabh Kumar, Robert Kinsfather.
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