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Adam Hebert Email & Phone Number

Principal Backend Engineer at PLAYSTUDIOS
Location: Pflugerville, Texas, United States 5 work roles 1 school
1 work email found @playstudios.com 3 phones found area 702 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email a****@playstudios.com
Direct phone (702) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Backend Engineer
Location
Pflugerville, Texas, United States
Company size

Who is Adam Hebert? Overview

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Quick answer

Adam Hebert is listed as Principal Backend Engineer at PLAYSTUDIOS, a with 428 employees, based in Pflugerville, Texas, United States. AeroLeads shows a work email signal at playstudios.com, phone signal with area code 702, and a matched LinkedIn profile for Adam Hebert.

Adam Hebert previously worked as Lead Platform Engineer at Truplay Games and Senior Full Stack Engineer at Truplay Games. Adam Hebert holds Bs, Game Design & Development from Full Sail University.

Company email context

Email format at PLAYSTUDIOS

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{first}@playstudios.com
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AeroLeads found 1 current-domain work email signal for Adam Hebert. Compare company email patterns before reaching out.

Profile bio

About Adam Hebert

Professional software engineer since 2006. I've developed software in many languages, utilizing different philosophies. I really enjoy learning new technologies and enjoy solving problems. I have experience leading teams on projects and have worked with many different disciplines in my career. I feel blessed to have been able to work with great people throughout my career and I look forward to continue doing so!I really enjoy functional programming techniques with a heavy dependence on compile time type safety, immutability, and closed sets of data. I took a course in Haskell to help understand pure functional concepts better so I could apply them to other languages, where applicable. This was a big paradigm shift from earlier development. I find these methods to be far easier to build and change software effectively and safely, both initially and over time. These tools bring a new way of dealing with problems.For 7+ years, I have focused on server / backend related development. I've helped develop solutions for long-running products in .NET/Core and ASP .NET/Core including, but not limited to, player-specific features for a product, external services for features that can be accessed by a player linked between all products, multiplayer features for small and large amounts of players, creating external tools, and hotfixes, under fire, to unblock players when a system is performing incorrectly. I have experience in Azure utilizing WebApp, KeyVault, Container Registry, Azure Container Instances, API Management Gateway, etc.Prior to server development, I helped ship 19 games for mobile devices (BREW, iOS, Android), WebGL using Unity, and embedded platforms (Jakks Pacific Plug n' Play games). I helped ship two products using Unity near the end of my time there. I've had the privilege of working on a lot of fun IPs and many different hardware types. There were a lot of fun projects I was a part of there, one very neat one was working with raw data from accelerometers to build motion controls in games using an assembly language via interrupts to interpret the raw input.Professionally Used Programming Languages:-> F#, C#, C, C++, Objective-C, Python, Lua, VBAProfessionally Used Tools:-> Visual Studio, Visual Studio Code, Rider, Git, Mercurial, Perforce, XCode, Roslyn (Analysis & Code Generation), Blender plug-in, Maya plug-in, XML, JSONProfessionally Proficient Databases:-> Redis (lots of features including Lua transactions), Couchbase, MySQLProfessionally Used Project Management Paradigms-> LeSS, Scrum, Kanban, Waterfall

Listed skills include Perforce, Game Development, Scripting, Video Games, and 12 others.

Current workplace

Adam Hebert's current company

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PLAYSTUDIOS
Playstudios
Principal Backend Engineer
Pflugerville, TX, US
Website
Employees
428
AeroLeads page
5 roles

Adam Hebert work experience

A career timeline built from the work history available for this profile.

Principal Backend Engineer

Pflugerville, Tx, Us

Senior Full Stack Engineer

Austin, Texas, Us

Dec 2021 - Oct 2023

Principal Backend Engineer

San Francisco, California, Us

-> Backend Technology Lead for Tournament System: Multiple engineers and other disciplines on the team. Supporting multiple simultaneous tournaments, 100,000+ concurrent players, auto-scheduling of tournaments, immediate view of player's position and surrounding neighbors-> Multiple Slot Machine Games Developed-> Backend Technology Lead for Azure Hosted Service for Multiplayer Slot Game-> Backend Technology Lead for myVIP Feature: Cross-product loyalty service for players-> Many other game features, research, and tools development-> Utilize C#, F# regularly-> Create and Develop Services using ASP .NET and ASP .NET Core utilizing .NET Framework, .NET Standard & .NET Core

Aug 2015 - Jan 2022

Senior Software Engineer

Santa Monica, Ca, Us

Shipped Titles:- Lucky Duck Slots (iOS/Android - 2014)- Big Buck Hunter Pro: Tournament Edition (iOS/Android - 2013).- Star Wars Clone Trooper (Plug & Play TV - 2013).- Duck Commander (Plug & Play TV - 2013).- Bass Pro Shops: The Strike Pro Angler (iOS - 2012)- The Walking Dead (Plug & Play TV - 2012).- Big Buck Safari (iOS - 2011).- Big Buck Safari (Plug & Play TV - 2011).- Field & Stream Fishing (iOS - 2010).- UFC Undisputed 2010 (iOS - 2010).- 50 States (iOS - 2009).- Snowboarding TNT (iOS - 2009).- Big Buck Hunter Pro (iOS - 2009).- Big Buck Hunter Pro (Plug & Play TV Game - 2009).- DUI: The Long Ride Home (Windows Mobile 6 - 2008).- Ultimotion Swing Zone Sports (Plug & Play TV - 2008).- Tilt 2D (BREW - 2007).- 3D Tilt-A-World (BREW - 2006).- Axcess Search Alltel (Jumptap mobile search engine - 2006).Unreleased Titles:- UIKit menu heavy app populated through various server queries. (iOS - 2011).- Multiple mini-games game using the accelerometer and microphone. (iOS - 2009).- Gun Shooting Gallery minigame. (Embedded System platform - 2008).- Bowling Demo to showcase accelerometer and rendering knowledge. (Embedded System platform - 2007).- Bowling Demo to showcase accelerometer knowledge. (Windows - 2007).

Mar 2006 - Jul 2015
Team & coworkers

Colleagues at PLAYSTUDIOS

Other employees you can reach at playstudios.com. View company contacts for 428 employees →

1 education record

Adam Hebert education

  • Full Sail University
    Full Sail University
    Game Design & Development
FAQ

Frequently asked questions about Adam Hebert

Quick answers generated from the profile data available on this page.

What company does Adam Hebert work for?

Adam Hebert works for PLAYSTUDIOS.

What is Adam Hebert's role at PLAYSTUDIOS?

Adam Hebert is listed as Principal Backend Engineer at PLAYSTUDIOS.

What is Adam Hebert's email address?

AeroLeads has found 1 work email signal at @playstudios.com for Adam Hebert at PLAYSTUDIOS.

What is Adam Hebert's phone number?

AeroLeads has found 3 phone signal(s) with area code 702 for Adam Hebert at PLAYSTUDIOS.

Where is Adam Hebert based?

Adam Hebert is based in Pflugerville, Texas, United States while working with PLAYSTUDIOS.

What companies has Adam Hebert worked for?

Adam Hebert has worked for Playstudios, Truplay Games, and Super Happy Fun Fun.

Who are Adam Hebert's colleagues at PLAYSTUDIOS?

Adam Hebert's colleagues at PLAYSTUDIOS include Joe Crabb, Omar Solano, Vũ Nhật Hoa, Ross Horvitz, and Hadar Degani.

How can I contact Adam Hebert?

You can use AeroLeads to view verified contact signals for Adam Hebert at PLAYSTUDIOS, including work email, phone, and LinkedIn data when available.

What schools did Adam Hebert attend?

Adam Hebert holds Bs, Game Design & Development from Full Sail University.

What skills is Adam Hebert known for?

Adam Hebert is listed with skills including Perforce, Game Development, Scripting, Video Games, Gameplay, Game Design, Maya, and Objective C.

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