3D environment artist. Proficient in hardsurface and organic modeling, high to low poly baking, UV-ing, constructing custom LODs, creating materials, set dressing, and shader optimization. Efficient at learning new workflows, programs, and techniques. Skilled and adaptable in both realistic and stylized art styles.Focuses on artistic growth and advancing game art skills. Highly receptive to feedback and takes direction well. Exercises an uplifting attitude to build a sense of team spirit and open communication when approaching the challenges of game development.Check out my portfolio at https://www.adamriceart.com/Password to protected Games page provided upon request.
Listed skills include Maya, Zbrush, Graphic Design, Visual Communication, and 13 others.