Adam Webber work email
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Adam Webber is a Software Engineer | Backend | Networking | GoLang. He is proficient in Japanese. Colleagues describe him as "Adam joined Certain Affinity shortly after I did; as we were on the same team for five years, I witnessed Adam’s growth & rapid adaptation to new skills & tools (including pursuit of research & learning to determine the best approach to particularly complex tasks). Adam’s diligence & follow-through stand out in all his work - a rock-solid foundation he developed that sets him apart.", "Adam and I were on the same team for his entire time at Certain Affinity. I watched him grow in skill, experience, and confidence over these past five years as he transitioned from his position as a QA engineer to one working directly on backend platform services. He regularly reminded us to maintain and improve the quality of our automated tests. He is extremely motivated and curious, willing to research and experiment with new (and potentially difficult) technology.", and "I worked with Adam at both Aspyr Media and GameSalad Inc. Adam is a very competent individual and is self-motivated. He was responsible for a majority of the windows platform testing and even took the initiative to work directly with the project manager/producer and developers who had nothing but good words to say about Adam. Adam knows the production, development and QA process flow very well and has even made suggestions to improve the flow which were implemented. Adam is also a fast learning, who can pick up new technical skills very quickly."
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Gap YearCareer Break Oct 2023 - Oct 2024
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Software Engineer - Platform TeamCertain Affinity May 2021 - Oct 2023Austin, Tx, UsIn this role, I • Created a suite of various microservices to support online games. • Built backend web services to support management of microservices via web portal. • Created and optimized containers, clusters, and CI/CD pipelines for automated testing, building, and deployment of backend microservices for online game development. • Wrote unit tests, integration tests and end-to-end tests • Creaded a web frontend for displaying results of queried services • Created experimental web services in Elixir, Python, and Kotlin.Technologies used:• Go(Lang)• Swagger 2.0 / OpenAPI 3.0• React• Node.js• Docker• CI/CD• Git + GitLab• REST API• gRPC• Protobuf -
Associate Software Engineer - Platform TeamCertain Affinity Nov 2019 - May 2021Austin, Tx, UsIn this role, I • Created a chat service using bi-directional gRPC streams • Created unit tests from new and existing features, with code coverage reports • Supported various other backend microservices -
Associate Test Engineer - Platform TeamCertain Affinity Aug 2018 - Nov 2019Austin, Tx, UsDuties/Responsibilities:• Creating automated test functions using GoLang's embedded testing framework.• Fixing/Improving the code base• Peer code review and Merge-Request approval.• Submitting bug reports• Adding supplementary documenting for system behavior• Authoring test cases and test plans -
Development Qa AnalystGunfire Games Jun 2017 - Jun 2018Austin, UsProviding Development QA and feedback for multiple projects, including: · From Other Suns (Oculus) · Remnant: From the Ashes (Multiplatform) -
Qa Analyst IiRed Crow Jul 2016 - Jun 2017Tested mobile games across multiple devices and platforms, including iOS, and Android.Wrote and executed User Acceptance Tests (UAT) for Unannounced Title and "The Simpsons: Tapped Out"Wrote bash scripts to streamline the update and installation processMaintained the Scrum board and synced it to JiraParticipated in Sprint Planning and end-of-sprint meetings.
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Qa TesterBluepoint Games Jun 2015 - Oct 2015As an embedded Dev QA tester on the PS4 title "Uncharted: The Nathan Drake Collection", I was responsible for daily playthroughs, entering bugs into the tracking database, verifying fixes to tracked issues, checking for and reporting 1st-party certification violations, rigorous testing of various demo builds to be expositioned at multiple trade shows worldwide, as well as checking the status of various localizations across the various SKUs in which the game was released. -
Qa LeadPanic Button May 2014 - Jun 2015Austin, Texas, UsAs the QA Lead, I manage a small team of testers for multiple simultaneous projects across a wide range of platforms, including Handheld, mobile, PC, and 8th generation consoles, in collaboration with external QA teams from California to India.My responsibilities have included - Working directly with the Studio General Manager and Director of Development to define and implement new processes and methods including workflow and per-platform testing procedures.- Interviewing and hiring potential candidates for additions to the QA department, - Troubleshooting technical issues that arise in the course of streamlining QA process. - Setting up, maintaining, and building upon an Apache server to host and distribute builds and receive automated crash reports.- Creating various documents, such as setup procedures, test matrices, build status reports, priority guidelines, and certification checklists.- Directing the focus of testing as priorities change and adapting to shifts in scope.- Communicating the causes, effects, and telltale-signs of various types of game defects.- Collaborating with a team to agree on clear definitions for otherwise inconsistently-used industry terms.- Participating in daily stand-up meetings to update and confer with developers on the status of the project. -
Qa TesterBluepoint Games Dec 2013 - Apr 2014As a development tester on the Xbox 360 version of Titanfall, my responsibilities included smoke testing new builds multiple times per day, various network/multiplayer tests, and verifying that the game complied with 1st party certification requirements, while simultaneously verifying and reproducing defects logged by an off-site testing group via DevTrack.Additionally, as part of a small team of on-site testers, I manually tested a PVS viscull system and provided direct, face-to-face feedback to production, artists, and engineers. -
Qa TesterRetro Studios Apr 2013 - Nov 2013Austin, Texas, UsI was responsible for running various tests on the AAA Title Donkey Kong Country Returns: Tropical Freeze, including: - Daily Full-Playthroughs, - collecting memory usage statistics, - Collecting performance metrics- General ad-hoc testing- Reporting issues into a tracking database- Confirming issue fixes- Providing whitepaper feedback -
Qa Lead / Production AssistantPanic Button Aug 2011 - Sep 2012Austin, Texas, UsIn this role I served as the Development QA Lead, while also filling the roles of QA Tester and Asst. Producer on a game created for the Xbox Kinect. My primary focus was to use my knowledge of Microsoft's guidelines and processes to ensure that the game passed Microsoft certification while maintaining the budget and schedule, at which I was successful.My secondary task was to act as development QA and to assist production with various tasks regarding outsourced work on the AAA Kinect title Star Wars Kinect; specifically, my work was limited to the space-shooter levels, which have been hailed by multiple critics as one of the best parts of the game.In addition to this, I have offered my expertise and opinions to the studio leads regarding two additional, as-of-yet unreleased Kinect titles. -
Qa TesterGamesalad, Inc Sep 2011 - Aug 2012Austin, Texas, UsAt GameSalad, my primary task was to test the windows port of the GameSalad Creator, a middleware tool for rapid prototyping of games across multiple platforms, including HTML5, iOS, and android mobile platforms, such as smartphones, tablet PCs, and e-Readers. I took point on this assignment, and helped to ensure a smooth launch of the first public beta version.Additional duties included:- Daily progress reports- Daily Risk Analysis reports- Attending Scrum meetings- Test case/project authoring- Advising design on UI and UX elements- Testing against premade spreadsheets, test projects, ad-hoc testing, Halo testing, and bug verification. -
Qa TesterUtv Ignition Games Jan 2011 - Jul 2011I executed test cases, verified builds, verified bug fixes, performed ad-hoc testing, and reported bugs into a Jira database for the free-to-play MMOs: Faxion (Hero Engine built), and Mytheon, as well as the free-to-play, web browser-based, arial combat game Sky Legends, built on the Unity engine.
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Qa TesterJunction Point Studios Jan 2010 - Oct 2010I prepared and executed various test cases, in addition to performing ad-hoc testing of "Epic Mickey". My duties also included gathering memory usage data, framerate data, and capturing video footage for use in bug reports and promotional materials. I also used Gamebryo to validate exported level changes and assert the functionality of customized tools in the suite.Additionally, I volunteered my knowledge of Nintendo Lot Check requirements to production and design throughout the project cycle, as well as providing solutions to requirement conflicts.
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Compliance SpecialistAspyr Media Oct 2008 - Nov 2009Austin, Texas, UsI am responsible for running test cases and certifying 1st party submissions to Nintendo, Sony and Microsoft using first party testing tools; these submissions include but are not limited to games, instruction manuals, and box art. Additionally, I run compliance checks against internal checklists for PC and Mac and file reports into tracking databases such as Jira and DevTrack.My responsibilities also include authoring new compliance documentation, interviewing and training new specialists and testers, as well as providing assistance to other department heads, and occasionally capturing game footage for ESRB submission and marketing purposes. -
Qa TesterAspyr Media Mar 2007 - Nov 2009Austin, Texas, UsI am responsible for creating/running test cases, performing ad-hoc testing, entering bugs into a web-based database, and performing regression testing on a variety of video games across many genres and many platforms, including but not limited to Nintendo DS, Xbox 360, Playstation 2, Playstation 3, Windows XP, Windows Vista, Mac OS X Tiger, Mac OS X Leopard, and iPhone. Additional duties include evaluating products for publication, mentoring new testers, training personnel to use 1st party testing and development tools, providing feedback to production and development, and reporting any areas of concern to the project lead.
Adam Webber Skills
Frequently Asked Questions about Adam Webber
What is Adam Webber's role at the current company?
Adam Webber's current role is Software Engineer | Backend | Networking | GoLang.
What is Adam Webber's email address?
Adam Webber's email address is ad****@****ail.com
What skills is Adam Webber known for?
Adam Webber has skills like Jira, Video Games, Xbox 360, Quality Assurance, Wii, Bug Tracking, Game Development, Scrum, Devtrack, Console, Testing, Windows.
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