Panic Button

Panic Button

Computer Games Austin, Texas, United States 58 employees
Employees
58
Contacts
3
Emails
3
Phones
1

Panic Button Overview

Headquarters
Austin, Texas, United States
Phone Number
Available in AeroLeads
Industry
Computer Games
Employees
58
Founded
2007
Company Email
Available in AeroLeads
NAICS
Software Publishers

About Panic Button

In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)

Panic Button Contact Details

People in AeroLeads
4
With contact data
3
Email contacts
3
75.0% coverage
Phone contacts
1
25.0% coverage

Panic Button Org Chart

Sample employees and titles
Name Title Contact
Chris Barrett Producer at Panic Button
Email
Scott Jones Senior Software Engineer at Panic Button
Email
Alex Welsh Software Engineer at Panic Button
View
Alex Ng (Sales People Do Not Contact)
Email Phone

Employees by Management Level

Individual contributor 14 profiles
Senior / Lead 4 profiles
Director 1 profile
Associate / junior 1 profile

Department Contact Coverage

Department Contacts Email Phone
IT 6 6 1
General 6 6 0

Panic Button Tech Stack

Engineering 8 profiles
Product / design 1 profile

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