Panic Button
Computer Games
Austin, Texas, United States
58 employees
- Employees
- 58
- Contacts
- 3
- Emails
- 3
- Phones
- 1
Panic Button Overview
- Headquarters
- Austin, Texas, United States
- Phone Number
- Available in AeroLeads
- Website
- panicbuttongames.com
- Industry
- Computer Games
- Employees
- 58
- Founded
- 2007
- Company Email
- Available in AeroLeads
- NAICS
-
Software Publishers
About Panic Button
In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)
Panic Button Contact Details
- People in AeroLeads
- 4
- With contact data
- 3
- Email contacts
- 3
- 75.0% coverage
- Phone contacts
- 1
- 25.0% coverage
Panic Button Org Chart
Sample employees and titles| Name | Title | Location | Contact |
|---|---|---|---|
| Chris Barrett | Producer at Panic Button | Austin, Texas, United States |
Email
|
| Scott Jones | Senior Software Engineer at Panic Button | Austin, Texas, United States |
Email
|
| Alex Welsh | Software Engineer at Panic Button | Austin, Texas, United States |
View
|
| Alex Ng | (Sales People Do Not Contact) | Renton, Washington, United States |
Email
Phone
|
Employees by Management Level
Individual contributor
14 profiles
Senior / Lead
4 profiles
Director
1 profile
Associate / junior
1 profile
Department Contact Coverage
| Department | Contacts | Phone | |
|---|---|---|---|
| IT | 6 | 6 | 1 |
| General | 6 | 6 | 0 |
Panic Button Tech Stack
Engineering
8 profiles
Product / design
1 profile
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