Adrian Graham
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Adrian Graham Email & Phone Number

Chief Architect, TMEG at Google Cloud at Google
Location: Topanga, California, United States 13 work roles 2 schools
2 work emails found @google.com 1 phone found area 415 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email a****@google.com
Direct phone (415) ***-****
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Current company
Role
Chief Architect, TMEG at Google Cloud
Location
Topanga, California, United States
Company size

Who is Adrian Graham? Overview

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Quick answer

Adrian Graham is listed as Chief Architect, TMEG at Google Cloud at Google, a company with 1 employees, based in Topanga, California, United States. AeroLeads shows a work email signal at google.com, phone signal with area code 415, and a matched LinkedIn profile for Adrian Graham.

Adrian Graham previously worked as Chief Architect, TMEG at Google and Senior Solutions Architect at Google. Adrian Graham holds Certificate, Information Technology Design Centre from University Of Toronto.

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Email format at Google

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{first}{last}@google.com
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Profile bio

About Adrian Graham

As Chief Architect for TMEG (Telco, Media & Entertainment, Gaming), I'm deeply invested in the success of visualization and generative workloads such as digital twin, rendering, simulation, virtual production, and emerging technologies such as 3D scene reconstruction, vision-based training with synthetic data, and immersive experiences. These areas all depend on GPU acceleration; I work xPA with product and engineering teams as well as external partners to help customers understand and execute GPU-accelerated workloads on Google Cloud, in particular a close partnership with NVIDIA technologies, SDKs, and platforms.

Listed skills include Visual Effects, Maya, Particle, Pipeline Development, and 21 others.

Current workplace

Adrian Graham's current company

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Google
Google
Chief Architect, TMEG at Google Cloud
Mountain View, CA
Website
Employees
1
AeroLeads page
13 roles

Adrian Graham work experience

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Chief Architect, Tmeg

Current

Mountain View, CA, US

Focusing on generative content creation, simulation for vision-based training, virtual HPC production environments, digital twin, immersive experiences, game engine technology, and nascent technologies such as 3D scene reconstruction (NeRF, Gaussian Splatting), ML training with synthetic data, and virtual human avatar generation. Work across all Alphabet.

Apr 2022 - Present

Senior Solutions Architect

Current

Mountain View, CA, US

Thought leadership for Media, Entertainment, and Gaming industries. Inspire and empower industry leaders to revolutionize content creation and visualization across the globe. Primary technical resource within the organization for knowledge and expertise in virtual studio, game engine visualization, transcoding, GPU acceleration.Engage with global customers.

May 2016 - Present

Principal User Experience Designer

San Francisco, CA, US

Software design for the visual effects industry. Led an international team of 15+ engineers, QA, and documentation in the creation of Bifrost, a procedural compute and FX framework for Maya. Designed workflows and UX for FX artists and TDs, focussing on open-ended development to easily integrate future tech. Lead designer and Project Owner across multiple.

Aug 2013 - Apr 2016

Senior Pipeline Td

Los Angeles, CA, US

Tool building for a global visual effects facility. Senior member of Digital Domain’s Global Pipeline Group, writing tools for all departments and disciplines across multiple facilities, both front- and back-end. Build and maintain a cohesive flow of information between third-party and proprietary applications and interfaces. Design, debug, test, deploy.

Feb 2012 - Jul 2013

Cg/Fx Supervisor

Los Angeles, CA, US

Visual effects for film and commercials. Supervised commercial projects while maintaining the responsibilities of Technical Supervisor (see below). Oversaw Commercial Pipeline Group to ensure consistency across all projects.

Apr 2011 - Feb 2012

Manager, Tds And Fx Artists

Los Angeles, CA, US

VFX Artist management. Managed a team of 120+ technical and creative artists. Acted as conduit between artists, production, digital studio management and technology to coordinate resources.

Nov 2009 - Apr 2011

Commercials Technology Supervisor

Los Angeles, CA, US

Visual effects for commercials. Technical supervisor of Digital Domain’s Commercials department, with 75+ artists. Performed duties of Pipeline Supervisor, tasked with aligning the Commercials pipeline with DD’s Facility pipeline.

May 2009 - Nov 2009

Head Of Cg Production

New York, New York, US

Technical leadership of a boutique commercial facility. Managed the CG department of a commercial production facility. Designed end-to-end VFX pipeline. Engaged in resource management, project bidding and scheduling, workflow development, engineering consultation, and client communication. Implemented new technologies and workflows to improve the.

Oct 2005 - May 2009

Fx Technical Director

Fitzrovia, London, GB

Visual effects for film. R&D and production of FX shots specializing in particles, rigid and fluid/liquid simulations. Built effects such as debris, dust, smoke, blood, and steam using third-party and proprietary software. Designed, developed, and documented custom tools for use throughout the facility. Supervised junior VFX staff.

Nov 2004 - Aug 2005

Vfx Technical Supervisor

Los Angeles, US

Technical leadership of a visual effects facility. Defined tools, conventions, and workflows to build Technicolor's VFX pipeline. Published 60-page reference guide to document VFX pipeline. Built tools for use throughout the department. FX R&D and shot execution.

Jan 2000 - Oct 2004

Associate

The Kolektiv

Author of educational DVDs for the visual effects industry. See Publications.

Jul 1999 - Jul 2004

Technical Director

San Francisco, CA, US

Developed tools and techniques using proprietary and third-party software. Provided support for a team of over 100 Maya users. Integrated Maya into ILM’s pipeline. Performed duties of Shot TD. Planned, documented, and led Maya training courses for TDs, Animators, and Modelers.

Dec 1997 - Dec 1999

Product Specialist

US

Expert user and demo content creation. Worked with marketing and technical staff, participating in usability and functionality studies. Streamlined workflow and provided input for all aspects of the software. Demo artist at countless trade shows worldwide. Built product demonstrations from in-house and customer data.

Jul 1995 - Nov 1997
Team & coworkers

Colleagues at Google

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2 education records

Adrian Graham education

Certificate, Information Technology Design Centre

University Of Toronto

Political Science & Mass Communication

York University
FAQ

Frequently asked questions about Adrian Graham

Quick answers generated from the profile data available on this page.

What company does Adrian Graham work for?

Adrian Graham works for Google.

What is Adrian Graham's role at Google?

Adrian Graham is listed as Chief Architect, TMEG at Google Cloud at Google.

What is Adrian Graham's email address?

AeroLeads has found 2 work email signals at @google.com for Adrian Graham at Google.

What is Adrian Graham's phone number?

AeroLeads has found 1 phone signal(s) with area code 415 for Adrian Graham at Google.

Where is Adrian Graham based?

Adrian Graham is based in Topanga, California, United States while working with Google.

What companies has Adrian Graham worked for?

Adrian Graham has worked for Google, Autodesk, Digital Domain 3.0, Guava/Nice Shoes, and Double Negative.

Who are Adrian Graham's colleagues at Google?

Adrian Graham's colleagues at Google include John Pierce, Sam Chang, Hager Abdo, Samrat Paul, and Romeo Lampard.

How can I contact Adrian Graham?

You can use AeroLeads to view verified contact signals for Adrian Graham at Google, including work email, phone, and LinkedIn data when available.

What schools did Adrian Graham attend?

Adrian Graham holds Certificate, Information Technology Design Centre from University Of Toronto.

What skills is Adrian Graham known for?

Adrian Graham is listed with skills including Visual Effects, Maya, Particle, Pipeline Development, Computer Graphics, Animation, Nuke, and Fluids.

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