Adrian Herbez Email & Phone Number
@ubiquity6.com
3 phones found area 415
LinkedIn matched
Who is Adrian Herbez? Overview
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Adrian Herbez is listed as Senior Product Engineer at Flux, a with 82 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at ubiquity6.com, phone signal with area code 415, and a matched LinkedIn profile for Adrian Herbez.
Adrian Herbez previously worked as Founding Product Engineer at Circuitly and Software Developer at Circuit.Ly. Adrian Herbez holds Mfa, Arts, Computation, Engineering (Ace) Program from Uc Irvine.
Email format at Flux
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AeroLeads found 1 current-domain work email signal for Adrian Herbez. Compare company email patterns before reaching out.
About Adrian Herbez
I'm a veteran software engineer with over 20 years of experience in game and web development. I've been building virtual worlds since 1999, and I'm committed to helping drive the metaverse forward.
Listed skills include Video Games, Actionscript, Maya, Javascript, and 44 others.
Adrian Herbez's current company
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Adrian Herbez work experience
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Founding Product Engineer
Software Developer
CurrentI'm part of an awesome team, working on building a web-based tool for circuit board design.
Senior Software Engineer
I work on a variety of things related to our WithMe (Unreal-based metaverse) and MetaJuice (web3 / NFT) divisions.- Implemented gameplay and tooling for Unreal with C++/Blueprints- Prototyped web-based 3d features using JS / ThreeJS, including - web-based tools for content creation and easy editing - a web-based 3d scene creator with integration with Unreal (create a scene on the web, view it as an Unreal level)
Senior Interactives Engineer
I worked on the Interactives team, which was responsible for creating interactive content to teach STEM concepts.- implemented interactive features using Elm- maintained and expanded Elm libraries for graphics and interaction used by content creators
Senior Software Engineer
I worked on a team building games and interactive experiences using the Display.land ecosystem.- served as the tech lead on an upcoming game project- implemented features for a photogrammetry-based social networking app using React- built gameplay features using a ECS based game engine using JS and typescript- implemented backend features using node, express, and dynamoDB- built art prep tools using Blender and Python, as well as with JS and our custom tech- implemented discord integration with a web-based 3d game
Staff Engineer
I served as a Staff Engineer on the games team, which is responsible for making cognitive training games.- Worked on a variety of game features using C# and JS, using Unity and Cocos Creator- prototyped numerous game ideas (mainly JS / canvas)- developed and open-sourced a lightweight JS-based game engine for rapid prototyping- developed content pipeline tools using Python and JS- ran user testing sessions to gather feedback on in-progress games
Software Engineer
I worked as a web developer on real-time chat applications, including both Hangouts and Hangouts Chat. I built features and fixed bugs using a variety of javascript and java as well as a range of Google technologies.
Co-Founder / President
I was a cofounder and the president of Jamwix, a media startup focused on making high-quality games and experiences based on creativity and playfulness.My day-to-day tasks revolved around my duties as one-half of our engineering team, where I focused on client development and gameplay engineering. - Designed client architecture for CineMagic: Hollywood Madness, a match-three/collectible card game mashup for iOS and Android- Implemented game systems using Haxe / OpenFL- Created art pipeline tools in Python and Javascript to prep art assets for CineMagic- Implemented UI for the first feature-length film released for virtual reality (Banshee Chapter: Oculus Rift Edition, Halloween 2014) using C++ / SDL- Implemented parody versions of Reddit, Youtube, Imgur, and the Huffington Post as part of the "Reddit3016", a satirical look at what the internet might look like in 3016 (http://reddit3016.com/). - Created a demo (using Unreal) of a virtual reality content aggregation system which was shown as part of the VR Village at SIGGRAPH 2016
Lead Gameplay Engineer, War Commander
I joined KIXEYE just before War Commander launched, and helped to grow it into the top-rated strategy game on Facebook with 100k DAU.Key roles and responsibilities: - Managed a team of 9 client developers- Implemented numerous game systems spanning all aspects of the game using AS3 and C++- Provided technical designs for numerous game systems- Worked with server teams to add a persistent world map to the game post-launch- Worked with server teams to add synchronous PvP combat to the game post-launch
Senior Software Engineer
Worked on both front-end (JS, jQuery) and back-end (PHP, MySQL, Node.js) development for Cull, a social video site. - Used the Facebook API to create a channel of videos from videos posted by people in your social network - Implemented a system to collect feedback from users to rapidly gauge user reactions to new features- Implemented playback controls and user interface elements using JS / jQuery
Senior Software Engineer, Playstation Home
I was a member of the PlaySation(R)Home Product Development team, which was responsible for creating levels, games, and virtual items for PlayStation Home. - Designed a wide range of games and interactive experiences- Implemented a wide range games using Lua and the Home SDK- Designed and implemented a large-scale system to support rapid deployment of gameplay elements as part of an upcoming infrastructure update- Designed a system to allow non-engineers to quickly and easily author narrative-based gameplay in Home- Designed one of the most highly-trafficked levels in Home
Software Developer
I served in the engineering department of a small agency specializing in created branded experiences in virtual worlds and new media.- Created interactive experiences in several different platforms, including web-based ARGs and consoles- Wrote Lua to implement arcade games and interactive objects in Playstation Home- Designed and implemented (in Flash) the final puzzle for the Terminator: Dark Discovery ARG (official Honoree, 2009 Webby awards)
Web Developer
I worked as a full-stack web developer in the Creative Services team, where I developed numerous internal web applications to make company processes more efficient and easier/more pleasant to use
Instructor
- Taught introductory and advanced classes in 3d animation (Maya), at both the undergraduate and master's level, flying from southern california to San Francisco once a week during grad school- Taught classes in game scripting (Python/Pygame, Unreal) and Game Programming (C++/OpenGL) - Taught classes in Flash and web technology (Javascript, PHP, MySQL) in the New Media department- Served as advisor for masters students- Ran workshops and provided one-on-one tutoring- Created online classes (both written materials and video demos) - Taught online classes – introductory and advanced Maya, MEL scripting - Served as one of two faculty adivisors for the Game Development club, providing advice and mentorship for a student-led game project Thousands of hours of helping students to understand what 3d media is, how it works, and how to produce it for both real-time and pre-rendered applications.
Lead Animator
Created a range of biomedical animations using Maya for use in an planetarium-based project to teach junior and senior high school students about tissue engineering, as well as coordinating the efforts of undergraduate animators
Virtual World Developer
Created objects, evironments, and animations both pre-rendered and real-time, for use in an 3d internet application for the elderly
Colleagues at Flux
Other employees you can reach at flux.ai. View company contacts for 82 employees →
Ajith B
Colleague at FluxTamil Nadu, India
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Sakthi Sakthi
Colleague at FluxChennai, Tamil Nadu, India
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Nicolas Tzovanis
Colleague at FluxMadrid, Community Of Madrid, Spain
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Jharwin Barrozo
Colleague at FluxDagupan, Ilocos Region, Philippines
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Collins Emasi
Colleague at FluxNakuru, Kenya
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Prakash Prakash
Colleague at FluxChennai, Tamil Nadu, India
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Nick Fields
Colleague at FluxAsheville, North Carolina, United States
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Bryan Hoyt
Colleague at FluxCanterbury, New Zealand
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Rex Garland
Colleague at FluxLos Angeles, California, United States
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JB
Jonathan Breidfjord
Colleague at FluxCalgary, Alberta, Canada
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Adrian Herbez education
Mfa, Arts, Computation, Engineering (Ace) Program
Bfa, Fine Art, Digital Media
Frequently asked questions about Adrian Herbez
Quick answers generated from the profile data available on this page.
What company does Adrian Herbez work for?
Adrian Herbez works for Flux.
What is Adrian Herbez's role at Flux?
Adrian Herbez is listed as Senior Product Engineer at Flux.
What is Adrian Herbez's email address?
AeroLeads has found 1 work email signal at @ubiquity6.com for Adrian Herbez at Flux.
What is Adrian Herbez's phone number?
AeroLeads has found 3 phone signal(s) with area code 415 for Adrian Herbez at Flux.
Where is Adrian Herbez based?
Adrian Herbez is based in San Francisco, California, United States while working with Flux.
What companies has Adrian Herbez worked for?
Adrian Herbez has worked for Flux, Circuitly, Circuit.Ly, Together Labs, and Brilliant.Org.
Who are Adrian Herbez's colleagues at Flux?
Adrian Herbez's colleagues at Flux include Ajith B, Sakthi Sakthi, Nicolas Tzovanis, Jharwin Barrozo, and Collins Emasi.
How can I contact Adrian Herbez?
You can use AeroLeads to view verified contact signals for Adrian Herbez at Flux, including work email, phone, and LinkedIn data when available.
What schools did Adrian Herbez attend?
Adrian Herbez holds Mfa, Arts, Computation, Engineering (Ace) Program from Uc Irvine.
What skills is Adrian Herbez known for?
Adrian Herbez is listed with skills including Video Games, Actionscript, Maya, Javascript, Gameplay, Python, Flash, and Game Development.
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