Adrian Herbez

Adrian Herbez Email and Phone Number

Founding Product Engineer @ Circuitly
San Francisco, CA, US
Adrian Herbez's Location
San Francisco, California, United States, United States
Adrian Herbez's Contact Details

Adrian Herbez work email

Adrian Herbez personal email

About Adrian Herbez

I'm a veteran software engineer with over 20 years of experience in game and web development. I've been building virtual worlds since 1999, and I'm committed to helping drive the metaverse forward.

Adrian Herbez's Current Company Details
Circuitly

Circuitly

View
Founding Product Engineer
San Francisco, CA, US
Website:
circuit.ly
Employees:
8
Adrian Herbez Work Experience Details
  • Circuitly
    Founding Product Engineer
    Circuitly
    San Francisco, Ca, Us
  • Circuit.Ly
    Software Developer
    Circuit.Ly Jan 2024 - Present
    I'm part of an awesome team, working on building a web-based tool for circuit board design.
  • Together Labs
    Senior Software Engineer
    Together Labs Jan 2022 - Jan 2024
    Redwood City, California, Us
    I work on a variety of things related to our WithMe (Unreal-based metaverse) and MetaJuice (web3 / NFT) divisions.- Implemented gameplay and tooling for Unreal with C++/Blueprints- Prototyped web-based 3d features using JS / ThreeJS, including - web-based tools for content creation and easy editing - a web-based 3d scene creator with integration with Unreal (create a scene on the web, view it as an Unreal level)
  • Brilliant.Org
    Senior Interactives Engineer
    Brilliant.Org Aug 2020 - Dec 2021
    San Francisco, Ca, Us
    I worked on the Interactives team, which was responsible for creating interactive content to teach STEM concepts.- implemented interactive features using Elm- maintained and expanded Elm libraries for graphics and interaction used by content creators
  • Ubiquity6 Inc.
    Senior Software Engineer
    Ubiquity6 Inc. May 2019 - Jul 2020
    San Francisco, California, Us
    I worked on a team building games and interactive experiences using the Display.land ecosystem.- served as the tech lead on an upcoming game project- implemented features for a photogrammetry-based social networking app using React- built gameplay features using a ECS based game engine using JS and typescript- implemented backend features using node, express, and dynamoDB- built art prep tools using Blender and Python, as well as with JS and our custom tech- implemented discord integration with a web-based 3d game
  • Lumos Labs (Lumosity)
    Staff Engineer
    Lumos Labs (Lumosity) Nov 2017 - Mar 2019
    San Francisco, Ca, Us
    I served as a Staff Engineer on the games team, which is responsible for making cognitive training games.- Worked on a variety of game features using C# and JS, using Unity and Cocos Creator- prototyped numerous game ideas (mainly JS / canvas)- developed and open-sourced a lightweight JS-based game engine for rapid prototyping- developed content pipeline tools using Python and JS- ran user testing sessions to gather feedback on in-progress games
  • Google
    Software Engineer
    Google Oct 2016 - Nov 2017
    Mountain View, Ca, Us
    I worked as a web developer on real-time chat applications, including both Hangouts and Hangouts Chat. I built features and fixed bugs using a variety of javascript and java as well as a range of Google technologies.
  • Jamwix
    Co-Founder / President
    Jamwix May 2013 - Sep 2016
    I was a cofounder and the president of Jamwix, a media startup focused on making high-quality games and experiences based on creativity and playfulness.My day-to-day tasks revolved around my duties as one-half of our engineering team, where I focused on client development and gameplay engineering. - Designed client architecture for CineMagic: Hollywood Madness, a match-three/collectible card game mashup for iOS and Android- Implemented game systems using Haxe / OpenFL- Created art pipeline tools in Python and Javascript to prep art assets for CineMagic- Implemented UI for the first feature-length film released for virtual reality (Banshee Chapter: Oculus Rift Edition, Halloween 2014) using C++ / SDL- Implemented parody versions of Reddit, Youtube, Imgur, and the Huffington Post as part of the "Reddit3016", a satirical look at what the internet might look like in 3016 (http://reddit3016.com/). - Created a demo (using Unreal) of a virtual reality content aggregation system which was shown as part of the VR Village at SIGGRAPH 2016
  • Kixeye
    Lead Gameplay Engineer, War Commander
    Kixeye Aug 2011 - May 2013
    Victoria, British Columbia, Ca
    I joined KIXEYE just before War Commander launched, and helped to grow it into the top-rated strategy game on Facebook with 100k DAU.Key roles and responsibilities: - Managed a team of 9 client developers- Implemented numerous game systems spanning all aspects of the game using AS3 and C++- Provided technical designs for numerous game systems- Worked with server teams to add a persistent world map to the game post-launch- Worked with server teams to add synchronous PvP combat to the game post-launch
  • Cull
    Senior Software Engineer
    Cull Jan 2011 - Jun 2011
    Worked on both front-end (JS, jQuery) and back-end (PHP, MySQL, Node.js) development for Cull, a social video site. - Used the Facebook API to create a channel of videos from videos posted by people in your social network - Implemented a system to collect feedback from users to rapidly gauge user reactions to new features- Implemented playback controls and user interface elements using JS / jQuery
  • Sony Computer Entertainment America
    Senior Software Engineer, Playstation Home
    Sony Computer Entertainment America Sep 2008 - Jan 2011
    San Mateo, California, Us
    I was a member of the PlaySation(R)Home Product Development team, which was responsible for creating levels, games, and virtual items for PlayStation Home. - Designed a wide range of games and interactive experiences- Implemented a wide range games using Lua and the Home SDK- Designed and implemented a large-scale system to support rapid deployment of gameplay elements as part of an upcoming infrastructure update- Designed a system to allow non-engineers to quickly and easily author narrative-based gameplay in Home- Designed one of the most highly-trafficked levels in Home
  • Millions Of Us
    Software Developer
    Millions Of Us Feb 2008 - Jun 2008
    I served in the engineering department of a small agency specializing in created branded experiences in virtual worlds and new media.- Created interactive experiences in several different platforms, including web-based ARGs and consoles- Wrote Lua to implement arcade games and interactive objects in Playstation Home- Designed and implemented (in Flash) the final puzzle for the Terminator: Dark Discovery ARG (official Honoree, 2009 Webby awards)
  • Linden Lab
    Web Developer
    Linden Lab Nov 2006 - Feb 2008
    San Francisco, Ca, Us
    I worked as a full-stack web developer in the Creative Services team, where I developed numerous internal web applications to make company processes more efficient and easier/more pleasant to use
  • Academy Of Art University
    Instructor
    Academy Of Art University Jan 2003 - May 2007
    San Francisco, Ca, Us
    - Taught introductory and advanced classes in 3d animation (Maya), at both the undergraduate and master's level, flying from southern california to San Francisco once a week during grad school- Taught classes in game scripting (Python/Pygame, Unreal) and Game Programming (C++/OpenGL) - Taught classes in Flash and web technology (Javascript, PHP, MySQL) in the New Media department- Served as advisor for masters students- Ran workshops and provided one-on-one tutoring- Created online classes (both written materials and video demos) - Taught online classes – introductory and advanced Maya, MEL scripting - Served as one of two faculty adivisors for the Game Development club, providing advice and mentorship for a student-led game project Thousands of hours of helping students to understand what 3d media is, how it works, and how to produce it for both real-time and pre-rendered applications.
  • Ptei - Regenerative Medicine Partnership In Education– Funded By The National Institute Of Healthpte
    Lead Animator
    Ptei - Regenerative Medicine Partnership In Education– Funded By The National Institute Of Healthpte May 2001 - Jan 2002
    Created a range of biomedical animations using Maya for use in an planetarium-based project to teach junior and senior high school students about tissue engineering, as well as coordinating the efforts of undergraduate animators
  • Eldervision.Net
    Virtual World Developer
    Eldervision.Net May 1999 - Jan 2001
    Created objects, evironments, and animations both pre-rendered and real-time, for use in an 3d internet application for the elderly

Adrian Herbez Skills

Video Games Actionscript Maya Javascript Gameplay Python Flash Game Development Mel Game Programming Game Design Mysql Html Lua Opengl Social Games User Interface Design Css Web Applications Animation C++ Scripting Computer Animation User Experience Mobile Games Mobile Applications Game Mechanics Computer Graphics Programming Web Design Computer Games Objective C Free To Play Ios Development Unity3d Casual Games Mobile Devices Xml Jquery Git Software Development Node.js 3d Printing Cascading Style Sheets Haxe Html 5 Svn Software Engineering

Adrian Herbez Education Details

  • Uc Irvine
    Uc Irvine
    Engineering (Ace) Program
  • Carnegie Mellon University
    Carnegie Mellon University
    Digital Media

Frequently Asked Questions about Adrian Herbez

What company does Adrian Herbez work for?

Adrian Herbez works for Circuitly

What is Adrian Herbez's role at the current company?

Adrian Herbez's current role is Founding Product Engineer.

What is Adrian Herbez's email address?

Adrian Herbez's email address is ah****@****ty6.com

What is Adrian Herbez's direct phone number?

Adrian Herbez's direct phone number is +141578*****

What schools did Adrian Herbez attend?

Adrian Herbez attended Uc Irvine, Carnegie Mellon University.

What skills is Adrian Herbez known for?

Adrian Herbez has skills like Video Games, Actionscript, Maya, Javascript, Gameplay, Python, Flash, Game Development, Mel, Game Programming, Game Design, Mysql.

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