Adrian Herbez
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Adrian Herbez Email & Phone Number

Senior Product Engineer at Flux
Location: San Francisco, California, United States 17 work roles 2 schools
1 work email found @ubiquity6.com 3 phones found area 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email a****@ubiquity6.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Product Engineer
Location
San Francisco, California, United States
Company size

Who is Adrian Herbez? Overview

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Quick answer

Adrian Herbez is listed as Senior Product Engineer at Flux, a with 82 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at ubiquity6.com, phone signal with area code 415, and a matched LinkedIn profile for Adrian Herbez.

Adrian Herbez previously worked as Founding Product Engineer at Circuitly and Software Developer at Circuit.Ly. Adrian Herbez holds Mfa, Arts, Computation, Engineering (Ace) Program from Uc Irvine.

Company email context

Email format at Flux

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{first_initial}{last}@ubiquity6.com
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AeroLeads found 1 current-domain work email signal for Adrian Herbez. Compare company email patterns before reaching out.

Profile bio

About Adrian Herbez

I'm a veteran software engineer with over 20 years of experience in game and web development. I've been building virtual worlds since 1999, and I'm committed to helping drive the metaverse forward.

Listed skills include Video Games, Actionscript, Maya, Javascript, and 44 others.

Current workplace

Adrian Herbez's current company

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Flux
Flux
Senior Product Engineer
San Francisco, CA, US
Website
Employees
82
AeroLeads page
17 roles

Adrian Herbez work experience

A career timeline built from the work history available for this profile.

Senior Product Engineer

San Francisco, Ca, Us

Founding Product Engineer

San Francisco, Ca, Us

Software Developer

Current
Circuit.Ly

I'm part of an awesome team, working on building a web-based tool for circuit board design.

Jan 2024 - Present

Senior Software Engineer

Redwood City, California, Us

I work on a variety of things related to our WithMe (Unreal-based metaverse) and MetaJuice (web3 / NFT) divisions.- Implemented gameplay and tooling for Unreal with C++/Blueprints- Prototyped web-based 3d features using JS / ThreeJS, including - web-based tools for content creation and easy editing - a web-based 3d scene creator with integration with Unreal (create a scene on the web, view it as an Unreal level)

Jan 2022 - Jan 2024

Senior Interactives Engineer

San Francisco, Ca, Us

I worked on the Interactives team, which was responsible for creating interactive content to teach STEM concepts.- implemented interactive features using Elm- maintained and expanded Elm libraries for graphics and interaction used by content creators

Aug 2020 - Dec 2021

Senior Software Engineer

San Francisco, California, Us

I worked on a team building games and interactive experiences using the Display.land ecosystem.- served as the tech lead on an upcoming game project- implemented features for a photogrammetry-based social networking app using React- built gameplay features using a ECS based game engine using JS and typescript- implemented backend features using node, express, and dynamoDB- built art prep tools using Blender and Python, as well as with JS and our custom tech- implemented discord integration with a web-based 3d game

May 2019 - Jul 2020

Staff Engineer

San Francisco, Ca, Us

I served as a Staff Engineer on the games team, which is responsible for making cognitive training games.- Worked on a variety of game features using C# and JS, using Unity and Cocos Creator- prototyped numerous game ideas (mainly JS / canvas)- developed and open-sourced a lightweight JS-based game engine for rapid prototyping- developed content pipeline tools using Python and JS- ran user testing sessions to gather feedback on in-progress games

Nov 2017 - Mar 2019

Software Engineer

Mountain View, Ca, Us

I worked as a web developer on real-time chat applications, including both Hangouts and Hangouts Chat. I built features and fixed bugs using a variety of javascript and java as well as a range of Google technologies.

Oct 2016 - Nov 2017

Co-Founder / President

Jamwix

I was a cofounder and the president of Jamwix, a media startup focused on making high-quality games and experiences based on creativity and playfulness.My day-to-day tasks revolved around my duties as one-half of our engineering team, where I focused on client development and gameplay engineering. - Designed client architecture for CineMagic: Hollywood Madness, a match-three/collectible card game mashup for iOS and Android- Implemented game systems using Haxe / OpenFL- Created art pipeline tools in Python and Javascript to prep art assets for CineMagic- Implemented UI for the first feature-length film released for virtual reality (Banshee Chapter: Oculus Rift Edition, Halloween 2014) using C++ / SDL- Implemented parody versions of Reddit, Youtube, Imgur, and the Huffington Post as part of the "Reddit3016", a satirical look at what the internet might look like in 3016 (http://reddit3016.com/). - Created a demo (using Unreal) of a virtual reality content aggregation system which was shown as part of the VR Village at SIGGRAPH 2016

May 2013 - Sep 2016

Lead Gameplay Engineer, War Commander

Victoria, British Columbia, Ca

I joined KIXEYE just before War Commander launched, and helped to grow it into the top-rated strategy game on Facebook with 100k DAU.Key roles and responsibilities: - Managed a team of 9 client developers- Implemented numerous game systems spanning all aspects of the game using AS3 and C++- Provided technical designs for numerous game systems- Worked with server teams to add a persistent world map to the game post-launch- Worked with server teams to add synchronous PvP combat to the game post-launch

Aug 2011 - May 2013

Senior Software Engineer

Cull

Worked on both front-end (JS, jQuery) and back-end (PHP, MySQL, Node.js) development for Cull, a social video site. - Used the Facebook API to create a channel of videos from videos posted by people in your social network - Implemented a system to collect feedback from users to rapidly gauge user reactions to new features- Implemented playback controls and user interface elements using JS / jQuery

Jan 2011 - Jun 2011

Senior Software Engineer, Playstation Home

San Mateo, California, Us

I was a member of the PlaySation(R)Home Product Development team, which was responsible for creating levels, games, and virtual items for PlayStation Home. - Designed a wide range of games and interactive experiences- Implemented a wide range games using Lua and the Home SDK- Designed and implemented a large-scale system to support rapid deployment of gameplay elements as part of an upcoming infrastructure update- Designed a system to allow non-engineers to quickly and easily author narrative-based gameplay in Home- Designed one of the most highly-trafficked levels in Home

Sep 2008 - Jan 2011

Software Developer

Millions Of Us

I served in the engineering department of a small agency specializing in created branded experiences in virtual worlds and new media.- Created interactive experiences in several different platforms, including web-based ARGs and consoles- Wrote Lua to implement arcade games and interactive objects in Playstation Home- Designed and implemented (in Flash) the final puzzle for the Terminator: Dark Discovery ARG (official Honoree, 2009 Webby awards)

Feb 2008 - Jun 2008

Web Developer

San Francisco, Ca, Us

I worked as a full-stack web developer in the Creative Services team, where I developed numerous internal web applications to make company processes more efficient and easier/more pleasant to use

Nov 2006 - Feb 2008

Instructor

San Francisco, Ca, Us

- Taught introductory and advanced classes in 3d animation (Maya), at both the undergraduate and master's level, flying from southern california to San Francisco once a week during grad school- Taught classes in game scripting (Python/Pygame, Unreal) and Game Programming (C++/OpenGL) - Taught classes in Flash and web technology (Javascript, PHP, MySQL) in the New Media department- Served as advisor for masters students- Ran workshops and provided one-on-one tutoring- Created online classes (both written materials and video demos) - Taught online classes – introductory and advanced Maya, MEL scripting - Served as one of two faculty adivisors for the Game Development club, providing advice and mentorship for a student-led game project Thousands of hours of helping students to understand what 3d media is, how it works, and how to produce it for both real-time and pre-rendered applications.

Jan 2003 - May 2007

Lead Animator

Ptei - Regenerative Medicine Partnership In Education– Funded By The National Institute Of Healthpte

Created a range of biomedical animations using Maya for use in an planetarium-based project to teach junior and senior high school students about tissue engineering, as well as coordinating the efforts of undergraduate animators

May 2001 - Jan 2002

Virtual World Developer

Eldervision.Net

Created objects, evironments, and animations both pre-rendered and real-time, for use in an 3d internet application for the elderly

May 1999 - Jan 2001
Team & coworkers

Colleagues at Flux

Other employees you can reach at flux.ai. View company contacts for 82 employees →

2 education records

Adrian Herbez education

Mfa, Arts, Computation, Engineering (Ace) Program

Uc Irvine

Bfa, Fine Art, Digital Media

Carnegie Mellon University
FAQ

Frequently asked questions about Adrian Herbez

Quick answers generated from the profile data available on this page.

What company does Adrian Herbez work for?

Adrian Herbez works for Flux.

What is Adrian Herbez's role at Flux?

Adrian Herbez is listed as Senior Product Engineer at Flux.

What is Adrian Herbez's email address?

AeroLeads has found 1 work email signal at @ubiquity6.com for Adrian Herbez at Flux.

What is Adrian Herbez's phone number?

AeroLeads has found 3 phone signal(s) with area code 415 for Adrian Herbez at Flux.

Where is Adrian Herbez based?

Adrian Herbez is based in San Francisco, California, United States while working with Flux.

What companies has Adrian Herbez worked for?

Adrian Herbez has worked for Flux, Circuitly, Circuit.Ly, Together Labs, and Brilliant.Org.

Who are Adrian Herbez's colleagues at Flux?

Adrian Herbez's colleagues at Flux include Ajith B, Sakthi Sakthi, Nicolas Tzovanis, Jharwin Barrozo, and Collins Emasi.

How can I contact Adrian Herbez?

You can use AeroLeads to view verified contact signals for Adrian Herbez at Flux, including work email, phone, and LinkedIn data when available.

What schools did Adrian Herbez attend?

Adrian Herbez holds Mfa, Arts, Computation, Engineering (Ace) Program from Uc Irvine.

What skills is Adrian Herbez known for?

Adrian Herbez is listed with skills including Video Games, Actionscript, Maya, Javascript, Gameplay, Python, Flash, and Game Development.

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