Adrien Poncet Email & Phone Number
Who is Adrien Poncet? Overview
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Adrien Poncet is listed as Creative Director at DigixArt Studio, a with 50 employees, based in Montpellier, Occitanie, France. AeroLeads shows a matched LinkedIn profile for Adrien Poncet.
Adrien Poncet previously worked as Lead Game Designer at Digixart Studio and Co-founder & Game Designer at Fireplace Games. Adrien Poncet holds Master'S Degree, Management & Game Design, Game Director from Rubika.
Email format at DigixArt Studio
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About Adrien Poncet
I’m an experienced game designer with a wide range of skills and passion for creative vision. I have a keen eye for problem solving and technical design. I want to work on highly creative projects with passionate teams.In 2020, I co-founded Fireplace Games, an independent game studio. We grew to 14 employees, working on Unreal Engine 5, and released our game En Garde! in August 2023. Our game was critically-acclaimed (94% positive on Steam).I previously worked as a junior game designer at Ubisoft Bordeaux, on Ghost Recon Breakpoint and on the cancelled "Project Q".During my studies in game design & management at Supinfogame Rubika, I worked on the award-winning student project version of "En Garde!".I have been crafting many creative projects with passion since childhood. Email: adr.poncet@gmail.comTel: +33 6 47 79 79 44
Listed skills include Game Design, Level Design, Unity3D, Creative Direction, and 18 others.
Adrien Poncet's current company
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Adrien Poncet work experience
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Lead Game Designer
Current
Co-Founder & Game Designer
I worked on En Garde! from original idea to launch. We founded a studio and grew to 14 employees.En Garde! is a critically-acclaimed action game (94% positive on Steam), made with Unreal Engine 5. - Game design, combat design, AI design, narrative design, writing, content design for the entire game.Writing creative briefs, design documents, technical designs, implementation, data balancing.- Original game idea, exploring creative vision and help defining game direction.- Scripting complex gameplay features with Unreal Blueprint (environmental interactions for the entire game).- Coordinating/planning various subjects in design, audio, narrative, marketing with the team and contractors.- Pitching to partners & 1st parties, business development, applications for FAJV/CIJV/regional grants.- Video trailers design, editing and recording (trailers shown on IGN, Future Games Show...). - Communication & publishing management, writing Steam news and events, handling social media accounts.
Game Designer
Game designer and gameplay scripter on the cancelled "Project Q" (made with UE4), I was trusted to join a small team of 6 developers for the very early stages of design and prototyping.
Game Designer
Game designer on Ghost Recon Breakpoint: I was in charge of various features related to AI and combat design, both on the base game and live content. I worked on creative briefs, design documents, technical design, data implementation in engine, tweaking and balancing, content implementation, design presentations, communication with other teams.
Game Designer Intern
Graduation Project - Student Creative Lead, Game Designer & Producer
I worked for 9 months full-time on "En Garde!", my graduation project at Supinfogame Rubika. I was leading a team of 8 students on Unreal Engine 4. It's an action-adventure game that pays tribute to Swashbuckler films & litterature.My tasks – Leading creative vision. Designing systems, 3C, combat, AI with the design team. Project planning, workflows management, coordinating production sprints, creating tasks for the team and preparing meetings. Designing narrative & writing. Sound design, sound & dialogues implementation. Making playtests sessions, project presentations, external communication...
Assistant Producer Intern
I worked with a team of 12 employees on the development of Minion Masters, a Tactical/Action Collectible Card Game in Early Access on Steam. I helped to release 14 weekly updates.My tasks – Coordinating the production of weekly updates with the producer. Feedback on game design & user experience. Management of the task planning workspace. Improvements and updates of workflow documents. Quality assurance. User support and receiving feedback from the players’ community.
Personal Projects & School Projects
- 2 of my projects won awards in student game contests (Jury's favorite at Hits Playtime and France Silver Medal at Microsoft Imagine Cup).- I worked as a designer on more than 20 school projects and personal projects, in teams of various sizes and on lots of different genres. In addition to game design, I've had various positions on each project (level designer, producer, Unity Programmer...). - In parallel of my studies, I've been developping a platformer game for PC on Unity, and would like to make a commercial release. I work on every aspects of the project (design, programming, art...). The project is currently on hold.
Exchange Student
I worked as a game designer & UX designer with a team of 15 international students, in almost-professional conditions. We worked in partnership with Crypton Future Media, Inc. We had to work under their direction and submit the project to several milestones.
Colleagues at DigixArt Studio
Other employees you can reach at digixart.com. View company contacts for 50 employees →
Denis Berhault
Colleague at Digixart StudioRouen, Normandy, France
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Simon Gonand
Colleague at Digixart StudioGreater Marseille Metropolitan Area, France
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Benoit Villain
Colleague at Digixart StudioMontpellier, Occitanie, France
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Alexandre De Mester
Colleague at Digixart StudioMontpellier, Occitanie, France
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Mia Valour
Colleague at Digixart StudioFrance
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François Noël
Colleague at Digixart StudioMontpellier, Occitanie, France
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Alexis Heng
Colleague at Digixart StudioMontpellier, Occitanie, France
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Théo Clavel
Colleague at Digixart StudioMontpellier, Occitanie, France
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Yanis Lhôte
Colleague at Digixart StudioMontpellier, Occitanie, France
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Bastien Morris
Colleague at Digixart StudioMarseille, Provence-Alpes-Côte D'Azur, France
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Adrien Poncet education
Frequently asked questions about Adrien Poncet
Quick answers generated from the profile data available on this page.
What company does Adrien Poncet work for?
Adrien Poncet works for DigixArt Studio.
What is Adrien Poncet's role at DigixArt Studio?
Adrien Poncet is listed as Creative Director at DigixArt Studio.
Where is Adrien Poncet based?
Adrien Poncet is based in Montpellier, Occitanie, France while working with DigixArt Studio.
What companies has Adrien Poncet worked for?
Adrien Poncet has worked for Digixart Studio, Fireplace Games, Ubisoft Bordeaux, Rubika, and Betadwarf Entertainment.
Who are Adrien Poncet's colleagues at DigixArt Studio?
Adrien Poncet's colleagues at DigixArt Studio include Denis Berhault, Simon Gonand, Benoit Villain, Alexandre De Mester, and Mia Valour.
How can I contact Adrien Poncet?
You can use AeroLeads to view verified contact signals for Adrien Poncet at DigixArt Studio, including work email, phone, and LinkedIn data when available.
What schools did Adrien Poncet attend?
Adrien Poncet holds Master'S Degree, Management & Game Design, Game Director from Rubika.
What skills is Adrien Poncet known for?
Adrien Poncet is listed with skills including Game Design, Level Design, Unity3D, Creative Direction, Game Development, Narrative, Level Building, and Gameplay.
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