Alexandre De Mester Email & Phone Number
Who is Alexandre De Mester? Overview
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Alexandre De Mester is listed as Sound Designer at DigixArt Studio, a with 13 employees, based in Montpellier, Occitanie, France. AeroLeads shows a matched LinkedIn profile for Alexandre De Mester.
Alexandre De Mester previously worked as Sound Designer at Sandfall Interactive and Sound Designer at Audio Workshop. Alexandre De Mester holds Sound Design - Jeu Vidéo from Audio Workshop.
Email format at DigixArt Studio
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About Alexandre De Mester
After completing my internship at Audio Workshop, I worked on Sandfall Interactive's first project: Clair Obscur: Expedition 33.I am now working on DigixArt’s upcoming title : Tides of Tomorrow.
Alexandre De Mester's current company
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Alexandre De Mester work experience
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Sound Designer
Sound Design & Implementation on :-Clair Obscur: Expedition 33 - Sandfall Interactive / Reactive Turnbased RPG - Narrative-ALZARA Radiant Echoes - Studio Camelia / Single-Player - J-RPG-Evercore Heroes - Evercore Heroes / Cooperative PVE
Sound Designer - Rings Of Harmony (Vr)
Sound Designer for the student VR game "Rings of Harmony" in partnership with IAD 3D Montpellier. -Voice Recording with voice actors at Audio Workshop 🗣️🔴-Audio assets creation (Amb, SFX, UI, GPE)-Wwise Integration for Unreal Engine 5.1-Ambisonics mixing
Music Composer - Happy Death
Music Composer for the student game "Happy Death" in partnership with the IIM Paris students.Management game. From the tombstone to the afterlife, manage your mystic cemetery and its fantastical inhabitants.-Music composition for the various tracks of the game (Menu, In-Game) -Wwise Integration in Unity -Interactive Music setup matching the gameplay
Sound Design For Video Games - Trainee
Sound Design for Video Games Training. Partnership projects with ArtFX, IIM, ETPA and IAD 3D.
Sound Designer & Music Composer - Junkers
Sound Designer for the student game "Junkers" in partnership with ETPA ToulouseSplit screen local multiplayer game (PC). Four players compete in a Free for all car crash arena game. Destroy your opponents to win the match! -Audio assets creation (Weapons SFX, GPE)-Music composition for the In-Game track-Unreal Engine 5 Audio integration
Sound Designer - Sugar Rush
Sound Designer for the endless runner game « Sugar Rush ». In partnership with the IIM Paris students. -Audio assets creation matching an established artistic direction (SFXs).-Audio Integration in Unreal Engine 5 using Wwise.
Lead Sound Designer & Music Composer - Sp'Eat Fighter
Lead Sound Designer & Music Composer for the 2D Couch Game "Sp'eat Fighter". In partnership with the IIM Paris students.-Audio assets creation matching an established artistic direction (SFXs, UI)-Music composition for the various tracks required in the game (Menu, In Game, Pause).-In charge of the various meetings with the production team and management of the audio team.
Sound Designer - Crescendo
Sound Designer for the platformer game « Crescendo ». In partnership with ArtFX Montpellier students and the Opéra Orchestre National de Montpellier. -Audio assets creation matching an established artistic direction (SFXs, Foleys, UI)
Sound Designer - Mahi : Light Of Na Bohr
Sound Designer for Mahi : Light of Na BohrStudent game in partnership with ARTFX Montpellier, downloadable here : https://artfx-school.itch.io/mahi-light-of-na-bohr-Audio assets creation matching an established artistic direction-Wwise Integration for Unreal Engine 5.0-Blueprint Audio systems creation -Audio mixing & Debug
Technicien Son
Montage son Mixage musique Post Production son (web série « La Chich’ »)Prise de son Studio / Extérieur
Agent D’Accueil Et D’Organisation
Organisation de la circulation autour du stade Pierre Mauroy lors des rencontres du LOSC et d’évènements culturels (concerts, spectacles)
Colleagues at DigixArt Studio
Other employees you can reach at digixart.com. View company contacts for 13 employees →
Yanis Lhôte
Colleague at Digixart StudioMontpellier, Occitanie, France
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Théo Clavel
Colleague at Digixart StudioMontpellier, Occitanie, France
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Adrien Poncet
Colleague at Digixart StudioMontpellier, Occitanie, France
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Simon Gonand
Colleague at Digixart StudioGreater Marseille Metropolitan Area, France
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Adam Raoui
Colleague at Digixart StudioMontpellier, Occitanie, France
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Niels Enault
Colleague at Digixart StudioMontpellier, Occitanie, France
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Valentin Brousse
Colleague at Digixart StudioBagnols-Sur-Cèze, Occitanie, France
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Bastien Morris
Colleague at Digixart StudioMarseille, Provence-Alpes-Côte D'Azur, France
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Mia Valour
Colleague at Digixart StudioFrance
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François Noël
Colleague at Digixart StudioMontpellier, Occitanie, France
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Alexandre De Mester education
Sound Design - Jeu Vidéo
Diploma, Audio Production - Métiers Du Son
Licence, English Language And Literature, General
Certification Niveau C1 En Anglais, Langue Anglaise
Baccalauréat, Scientifique - Sciences De L’Ingénieur
Frequently asked questions about Alexandre De Mester
Quick answers generated from the profile data available on this page.
What company does Alexandre De Mester work for?
Alexandre De Mester works for DigixArt Studio.
What is Alexandre De Mester's role at DigixArt Studio?
Alexandre De Mester is listed as Sound Designer at DigixArt Studio.
Where is Alexandre De Mester based?
Alexandre De Mester is based in Montpellier, Occitanie, France while working with DigixArt Studio.
What companies has Alexandre De Mester worked for?
Alexandre De Mester has worked for Digixart Studio, Sandfall Interactive, Audio Workshop, Artfx, and Auchan Retail.
Who are Alexandre De Mester's colleagues at DigixArt Studio?
Alexandre De Mester's colleagues at DigixArt Studio include Yanis Lhôte, Théo Clavel, Adrien Poncet, Simon Gonand, and Adam Raoui.
How can I contact Alexandre De Mester?
You can use AeroLeads to view verified contact signals for Alexandre De Mester at DigixArt Studio, including work email, phone, and LinkedIn data when available.
What schools did Alexandre De Mester attend?
Alexandre De Mester holds Sound Design - Jeu Vidéo from Audio Workshop.
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