Every day, I strive to inspire, educate, and fascinate others by sharing my experiences with tech. We are all affected by tech, sometimes in strange and complicated ways, and I want to spark in others the passion I hold for science and tech through whichever medium enhances the message. ***That mission has taken shape in a few ways over my career. At Reviewed, I’ve written hundreds of articles, each read by up to 80,000 people per month (and millions of people over time), and I’ve kept refining my research and data analysis skills to develop test procedures and benchmarks that brings useful insight into the tech we use. Testing the latest hardware and software from major manufacturers and developers, penning how-to guides on building PCs or installing complicated software, and teaching people how to maintain and repair their tech has been rewarding, to say the least. At MIT, I studied the modern media landscape across literature, film, games, software, interactive experiences, and emerging tech. That meant crafting multi-hundred-player games for the MIT Game Design Lab, games writing for the Little Grimm game published by MassDiGI, and capturing the marvel of the Higgs Boson particle in a music-based VR experience with Knight Journalism fellows. Between all that and some freelance writing about tech, I found my voice sharing my experiences with tech to help and fascinate millions of people. Considering my love for tinkering with novel technologies, it’s hard to say what I’ll be doing ten years from now—there’s a decent chance I’ll be analyzing and writing about concepts we haven’t yet defined. My wild guess: I’ll be writing thrilling sci-fi augmented reality narratives to explore the effect of mid-2000s sitcoms on haptic touch systems. Or maybe I try to train my pet bird-bot to laugh at my jokes while I paint its wings and make a comic about it later that afternoon.