Co-Founder
CurrentTechnical art, UI/UX, general Unity Development of apps for VR/AR/Mobile/Desktop.
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@really-interactive.se
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Björn Albihn is listed as XR, UI & UX, Programming, Technical Art at Really Interactive, a with 4 employees, based in Stockholm County, Sweden. AeroLeads shows a work email signal at really-interactive.se and a matched LinkedIn profile for Björn Albihn.
Björn Albihn previously worked as Co-Founder at Really Interactive and Freelance (Character Art, Technical Art, UI programming) at Freelance. Björn Albihn holds Computer Graphics Design from Studium Göteborg.
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Currently part of Really Interactive. We make really interactive apps and solutions for a wide set of applications. We are mostly using Unity and preferably developing for VR and AR. Contact us for our services at www.really-interactive.se.I'm a technical artist and programmer, currently focusing in UI and UX for XR. I have a wide experience in many fields of art and code for games, highly flexible and fueled with a love for creating as good products as possible (in the shortest amount of time possible).We provide contract work, but please do not send inquiries about any full time recruitment to other studios or projects.
Listed skills include Texturing, Zbrush, Maya, Video Games, and 12 others.
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Technical art, UI/UX, general Unity Development of apps for VR/AR/Mobile/Desktop.
* UI programming* Creating 3D objects of any type, focus on characters.* Technical art and setup
Stockholm
Celestial Architecht, Airship Engineer, Visual Magic and Pyrotechnics, Trainer of Skycaptains, Installation and Maintainance of virtual empires.
Stockholm, Sweden
Holding courses in Zbrush on Character and Environment Art, as well as being an aid for students specializing as Character Artists.
Lead artist for a group of six 3D artists in Shanghai-based Gameloft studio Redsteam. Responsible for leading the group and planning. Also creating 3D concept art, trailer assets, ingame assets as well as polishing existing assets for Gameloft productions and pre-productions worldwide.Finally also responsible for education and training of the studio artists as well as artists in other studios through workshops and online course material.
My career at GRIN started as a regular 3D artist working with props and environmental art, thereafter I progressed to do technical art and finally characters which is my favorite subject. This width in different fields and my high flexibility in my work have given me many assignments that have crossed the borders of my positions. I have often been the person to go to with tasks that needed to be handled quickly and still retaining a high quality.During my first three years at GRIN, I was the only one at the company with a solid Maxscript experience which proved to be an enormous asset since we had a MAX-based pipeline. Therefore I've also been the person to go to when tools for artists needed to be constructed.I have continually developed tools for work flow enhancement, optimization of content as well as tools for solving difficult tasks in all art departments at GRIN enabling our artists to be more efficient and deliver better content.I also got promoted to Lead Character Artist in June 2007 and have since then also performed several management tasks for my group such as production planning as well as education for new character artists.
Other employees you can reach at really-interactive.se. View company contacts for 4 employees →
Kataline Camus
Colleague at Really InteractiveGreater Stockholm Metropolitan Area, Sweden
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Mikaela Marti
Colleague at Really InteractiveStockholm County, Sweden
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Jack Ahlberg
Colleague at Really InteractiveGreater Stockholm Metropolitan Area, Sweden
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João Guerra
Colleague at Really InteractiveStockholm County, Sweden
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Emelie Tordelöv
Colleague at Really InteractiveStockholm, Stockholm County, Sweden
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Björn Albihn works for Really Interactive.
Björn Albihn is listed as XR, UI & UX, Programming, Technical Art at Really Interactive.
AeroLeads has found 1 work email signal at @really-interactive.se for Björn Albihn at Really Interactive.
Björn Albihn is based in Stockholm County, Sweden while working with Really Interactive.
Björn Albihn has worked for Really Interactive, Freelance, That Brain, Futuregames, and Mindark Pe Ab.
Björn Albihn's colleagues at Really Interactive include Kataline Camus, Mikaela Marti, Jack Ahlberg, João Guerra, and Emelie Tordelöv.
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Björn Albihn holds Computer Graphics Design from Studium Göteborg.
Björn Albihn is listed with skills including Texturing, Zbrush, Maya, Video Games, 3D Studio Max, Environment Art, Photoshop, and 3D Modeling.
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