Björn Albihn

Björn Albihn Email and Phone Number

XR, UI & UX, Programming, Technical Art @ Really Interactive
stockholm, stockholms lan, sweden
Björn Albihn's Location
Stockholm County, Sweden, Sweden
Björn Albihn's Contact Details

Björn Albihn personal email

n/a
About Björn Albihn

Currently part of Really Interactive. We make really interactive apps and solutions for a wide set of applications. We are mostly using Unity and preferably developing for VR and AR. Contact us for our services at www.really-interactive.se.I'm a technical artist and programmer, currently focusing in UI and UX for XR. I have a wide experience in many fields of art and code for games, highly flexible and fueled with a love for creating as good products as possible (in the shortest amount of time possible).We provide contract work, but please do not send inquiries about any full time recruitment to other studios or projects.

Björn Albihn's Current Company Details
Really Interactive

Really Interactive

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XR, UI & UX, Programming, Technical Art
stockholm, stockholms lan, sweden
Employees:
4
Björn Albihn Work Experience Details
  • Really Interactive
    Co-Founder
    Really Interactive Jan 2017 - Present
    Technical art, UI/UX, general Unity Development of apps for VR/AR/Mobile/Desktop.
  • Freelance
    Freelance (Character Art, Technical Art, Ui Programming)
    Freelance Feb 2011 - Present
    * UI programming* Creating 3D objects of any type, focus on characters.* Technical art and setup
  • That Brain
    Neuron
    That Brain Apr 2012 - Dec 2017
    Stockholm
    Celestial Architecht, Airship Engineer, Visual Magic and Pyrotechnics, Trainer of Skycaptains, Installation and Maintainance of virtual empires.
  • Futuregames
    Teacher/Mentor
    Futuregames Aug 2011 - Apr 2015
    Stockholm, Sweden
    Holding courses in Zbrush on Character and Environment Art, as well as being an aid for students specializing as Character Artists.
  • Mindark Pe Ab
    3D Artist
    Mindark Pe Ab Nov 2010 - Feb 2011
    Contracted to create and update art for Entropia Universe.
  • Gameloft
    Lead 3D Artist
    Gameloft Nov 2009 - Aug 2010
    Lead artist for a group of six 3D artists in Shanghai-based Gameloft studio Redsteam. Responsible for leading the group and planning. Also creating 3D concept art, trailer assets, ingame assets as well as polishing existing assets for Gameloft productions and pre-productions worldwide.Finally also responsible for education and training of the studio artists as well as artists in other studios through workshops and online course material.
  • Grin
    Lead Character Artist
    Grin Jun 2005 - Aug 2009
    My career at GRIN started as a regular 3D artist working with props and environmental art, thereafter I progressed to do technical art and finally characters which is my favorite subject. This width in different fields and my high flexibility in my work have given me many assignments that have crossed the borders of my positions. I have often been the person to go to with tasks that needed to be handled quickly and still retaining a high quality.During my first three years at GRIN, I was the only one at the company with a solid Maxscript experience which proved to be an enormous asset since we had a MAX-based pipeline. Therefore I've also been the person to go to when tools for artists needed to be constructed.I have continually developed tools for work flow enhancement, optimization of content as well as tools for solving difficult tasks in all art departments at GRIN enabling our artists to be more efficient and deliver better content.I also got promoted to Lead Character Artist in June 2007 and have since then also performed several management tasks for my group such as production planning as well as education for new character artists.

Björn Albihn Skills

Texturing Zbrush Maya Video Games 3d Studio Max Environment Art Photoshop 3d Modeling Low Poly Modeling Concept Design Game Design Mudbox Ps3 Mel Xbox 360 Maxscript

Björn Albihn Education Details

  • Studium Göteborg
    Studium Göteborg
    Computer Graphics Design

Frequently Asked Questions about Björn Albihn

What company does Björn Albihn work for?

Björn Albihn works for Really Interactive

What is Björn Albihn's role at the current company?

Björn Albihn's current role is XR, UI & UX, Programming, Technical Art.

What is Björn Albihn's email address?

Björn Albihn's email address is bj****@****ihn.net

What schools did Björn Albihn attend?

Björn Albihn attended Studium Göteborg.

What skills is Björn Albihn known for?

Björn Albihn has skills like Texturing, Zbrush, Maya, Video Games, 3d Studio Max, Environment Art, Photoshop, 3d Modeling, Low Poly Modeling, Concept Design, Game Design, Mudbox.

Who are Björn Albihn's colleagues?

Björn Albihn's colleagues are Jack Ahlberg, Kataline Camus, João Guerra, Emelie Tordelöv, Mikaela Marti.

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