Technical Director
CurrentReally Interactive creates virtual reality and augmented reality experiences, and does consulting within development of games and interactive media. Our clients include Microsoft, Resolution Games and Rovio Entertainment.
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João Guerra is listed as Technical Director at Really Interactive, a with 4 employees, based in Stockholm County, Sweden. AeroLeads shows a work email signal at really-interactive.se and a matched LinkedIn profile for João Guerra.
João Guerra previously worked as Freelance Tech Lead at Microsoft and Technical Director at Lodestar Games Ltd. João Guerra holds Master Of Science - Ms, Computer Science from Universidade De Coimbra.
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João Guerra is a Technical Director at Really Interactive. They possess expertise in game development, video games, game design, unity3d, c# and 3 more skills. They is proficient in Portuguese and English.
Listed skills include Game Development, Video Games, Game Design, Unity3D, and 4 others.
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Stockholm, Sweden
Really Interactive creates virtual reality and augmented reality experiences, and does consulting within development of games and interactive media. Our clients include Microsoft, Resolution Games and Rovio Entertainment.
London, United Kingdom
Worked as a Tech Lead contractor on several projects with the Microsoft Brand team, with clients as varied as Virgin Atlantic, Disney and Childing Gambino.The award winning mobile VR experience of Childish Gambino's Pharos concert stands as a highlight among the projects.
Londres, Reino Unido
Following up from our experience at the games accelerator Stugan (http://www.stugan.com), and the overwhelming positive feedback we've been receiving, me and the team decided to pursue the goal of bringing the vision we have for Rosvita to fruition. And hence Lodestar Games was born.
Londres, Reino Unido
Developed an editor extension of Unity3D that would provide the necessary tools for content creators to develop, localise and publish fully interactive ebooks to the Happy Studio app. This ranged from allowing the creator to add simple popups, to take full advantage of user triggered events or even branching narratives.In parallel to the tool, I also developed the actual 'Reader' that would parse the published package and display it appropriately within the Happy Studio app.
Suécia
Selected as one of the participants in the first Stugan (http://www.stugan.com) program as part of the indie team working on Rosvita (http://rosvita-game.com).
Londres, Reino Unido
Lead the development of the Artist game within the Happy Studio app where players can draw and paint with different tools and materials that really take advantage of the medium they're in (touch and mobile device).
Londres, Reino Unido
Worked on AquaSnap and EcoSnap for Web and iOS using Unity3D, 2D Toolkit and C#.
Londres, Reino Unido
Worked on:▪ Merlin - The Game (Facebook) using Actionscript3.▪ Twelve (Android) using Unity3D. Also doubling as Level Designer in the laterstages of the project.▪ Time To Live (Windows/OSX) using Unity3D as Lead Programmer.Participated in monthly game jams, taking game ideas from concept to playableprototypes in 48 hours
Londres, Reino Unido
General programming tasks related to Feral’s games, more specifically ondebugging graphical and usability issues that arise when porting Windows games toOSX.Have worked on several titles, which include: Batman: Arkham Asylum, Bioshock 2,Mafia 2 and Sid Meier’s Railroads! (as sole programmer)
Aveiro E Região, Portugal
Worked on the development of a well-established service designed to manage and register all interventional operations in a network. It can manage support teams, schedule maintenances and report malfunctions on equipment and infrastructures.
Coimbra E Região, Portugal
Worked on the development of a web-based information and communication technology system for which I researched and modeled a Digital Rights Management (DRM) system, a semantic web search engine and a natural language processing system.
Coimbra E Região, Portugal
Worked on the game engine Ludiloom, where I designed, developed and mantained several game editing tools using Ogre3D as our graphical engine.
Other employees you can reach at really-interactive.se. View company contacts for 4 employees →
Emelie Tordelöv
Colleague at Really InteractiveStockholm, Stockholm County, Sweden
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Kataline Camus
Colleague at Really InteractiveGreater Stockholm Metropolitan Area, Sweden
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Björn Albihn
Colleague at Really InteractiveStockholm County, Sweden
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Mikaela Marti
Colleague at Really InteractiveStockholm County, Sweden
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JA
Jack Ahlberg
Colleague at Really InteractiveGreater Stockholm Metropolitan Area, Sweden
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Quick answers generated from the profile data available on this page.
João Guerra works for Really Interactive.
João Guerra is listed as Technical Director at Really Interactive.
AeroLeads has found 1 work email signal at @really-interactive.se for João Guerra at Really Interactive.
João Guerra is based in Stockholm County, Sweden while working with Really Interactive.
João Guerra has worked for Really Interactive, Microsoft, Lodestar Games Ltd, Preloaded, and Stugan.
João Guerra's colleagues at Really Interactive include Emelie Tordelöv, Kataline Camus, Björn Albihn, Mikaela Marti, and Jack Ahlberg.
You can use AeroLeads to view verified contact signals for João Guerra at Really Interactive, including work email, phone, and LinkedIn data when available.
João Guerra holds Master Of Science - Ms, Computer Science from Universidade De Coimbra.
João Guerra is listed with skills including Game Development, Video Games, Game Design, Unity3D, C#, Java, C++, and Computer Games.
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