Aleksandr Ivanenko Email & Phone Number
@sperasoft.com
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Who is Aleksandr Ivanenko? Overview
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Aleksandr Ivanenko is listed as Lead Producer at MY.GAMES at MY.GAMES, a with 143 employees, based in Helsinki Metropolitan Area, Finland. AeroLeads shows a work email signal at sperasoft.com and a matched LinkedIn profile for Aleksandr Ivanenko.
Aleksandr Ivanenko previously worked as Lead Producer at My.Games and Project Manager at Sperasoft. Aleksandr Ivanenko holds Master'S Degree, Engineering/Industrial Management from Itmo University.
Email format at MY.GAMES
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About Aleksandr Ivanenko
Project Manager with 6+ years of experience. Successfully manage international teams distributed all around the globe. I enjoy professional challenges as they encourage teams to grow and achieve outstanding results.Proven track record in PC / Console and Mobile titles.
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Aleksandr Ivanenko work experience
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Project Manager
Project: Mortal Kombat MobileDuties: - Release management - full development lifecycle and regular releases on Android and iOS platforms;- Manage a headcount of 80+: 2D/3D Artists, Animators, VFX Artists, UX/UI designers, Game Designers, Technical Artists, Technical Designers, Software & QA Engineers;- Work in close collaboration with internal and external stakeholders (Playtesters, PMO, Stakeholders on client's side);- Program- and Studio-wide activities (Knowledge sharing, risk management, internal projects, etc.);- Iterative improvement of existing processes and practices, related to project team development, performance improvement, communication and comfort of work;- People management: 1:1s, performance review, participation in roadmaps creation for team members, mentorship for team leads and key team members;- Planning and scope management: long-term, short-term and operational;Results:- Successful delivery of new game mode feature – on-schedule and with positive community feedback. New feature was delivered alongside with regular content.- Implemented new pipeline for regular content: Creation of 3D art assets and animation sets now starts in advance (1-2 releases ahead), giving more time for all domains to deliver their scope – as a result more complex and time-consuming content pieces are delivered on-schedule with the same team composition.- Implemented regular knowledge sharing practices: Regular meetings / brainstorms within PMO team, team-wide retrospectives, etc.- Improved retrospective process, which now involves all 80+ team members: now there’s 2-steps process with active use of collaboration tools (Miro, rooms in MS Teams, etc.)- Improved planning and progress tracking processes, combining both waterfall and agile best practices which works best for our project: Gantt chart to track dependencies and important milestones, roadmaps with clear priorities – for particular release and for the whole year, health checks, demos.
Project Manager
Duties:- Establishing close relationships with leading game development companies and publishers- Building and streamlining processes on projects with team size from 5 up to 25 team members- Managing of cross-functional teams, both remote and co-allocated- Working with PMI approach, Scrum framework and Kanban method- Leading of projects with both fixed-price and time and materials models, 3-4 projects in parallel- Project development planning: new directions of collaboration, growth of project headcount- Management of internal projects: processes improvement and new initiatives- Risk management, conflict management- Meetings facilitation- Working with financial system: invoicing, payroll data preparation, analysis of finance metricsResults - Projects:New World - Amazon Games: - Project headcount was increased from 2 up to 16 artists. The project was kept stable due to its division into 3 separated teams and implementation of scaled framework;- Shifting of team members mindset to teamwork and cooperation paradigm, establishing of cross-team communication: daily meetings, planning sessions, demos, retrospective, one-to-one meetings;Immortals of Aveum - Ascendant Studios: - Number of directions of cooperation was increased from 1 to 5 (Concepts, Characters, Foliage, Rocks, Tech Art);- Creation of project knowledge base, which was used as a benchmark for other projects and departments;Results - Studio-wide activities:- Implementation of Kanban method on several projects. The whole process became more transparent for partners and internal stakeholders. Average cycle time was decreased by 30% due to WIP limits, pipeline description and communications improvement;- Creation and implementation of project metrics and objectives system. Now it's being tested on 6 studio projects.- Streamlining of studio resource management process. As a result the process became less time-consuming and more transparent
Project Manager
Duties:- Responsibility for both management and technical solutions of a particular project;- Leading of fixed-price projects in accordance with PMI approach, including all stages of a project lifecycle;- Responsibility for project scope, budget, schedule and quality;- Contractors management;- Risk management- Purchasing management;- Sign-off and comissioning;Results:Successful completion of mezzanine building project:- Duration: 1,5 years;- Team size: 15 team members and 3 contractors companies;- Project was delivered within scope and budget, 1 month prior to deadline.- As a result, 300 square meters of body shop were freed up for new assembly lines installation;Successful completion of manual assembly lines merging project:- Duration: 2 years;- Team size: 10 team members and 2 contractors companies;- Project was delivered within scope and tight schedule (the most part of time was for preparation activities only, main scope of works were done in one months of plant shutdown), with 30% of budget savings due to re-use of existing equipment;- As a result, 4 car models are produced from one production line, freed up plant area was used for robot cells installation
Colleagues at MY.GAMES
Other employees you can reach at my.games. View company contacts for 143 employees →
Rinat Sitdikov
Colleague at My.GamesPhuket, Thailand
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Maxim Shelgunov
Colleague at My.GamesRussia, Russian Federation
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Nicole Britain
Colleague at My.GamesTuscaloosa, Alabama, United States
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Denis Mitin
Colleague at My.GamesYerevan, Armenia
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Anton Prokudin
Colleague at My.GamesMoscow, Moscow City, Russia, Russian Federation
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Olga Shabanova Msc.
Colleague at My.GamesThe Randstad, Netherlands
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Alexandra Stolyarova
Colleague at My.GamesVoronezh, Russia, Russian Federation
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Alice Vartevanian
Colleague at My.GamesLondon, England, United Kingdom
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Anastasia Olenikova
Colleague at My.GamesCyprus
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Ksenia Kuptsova
Colleague at My.GamesUnited States
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Aleksandr Ivanenko education
Master'S Degree, Engineering/Industrial Management
Master'S Degree, Project Management
Bachelor'S Degree, Mechanical Engineering
Frequently asked questions about Aleksandr Ivanenko
Quick answers generated from the profile data available on this page.
What company does Aleksandr Ivanenko work for?
Aleksandr Ivanenko works for MY.GAMES.
What is Aleksandr Ivanenko's role at MY.GAMES?
Aleksandr Ivanenko is listed as Lead Producer at MY.GAMES at MY.GAMES.
What is Aleksandr Ivanenko's email address?
AeroLeads has found 1 work email signal at @sperasoft.com for Aleksandr Ivanenko at MY.GAMES.
Where is Aleksandr Ivanenko based?
Aleksandr Ivanenko is based in Helsinki Metropolitan Area, Finland while working with MY.GAMES.
What companies has Aleksandr Ivanenko worked for?
Aleksandr Ivanenko has worked for My.Games, Sperasoft, Trace Studio, and Nissan Motor Corporation.
Who are Aleksandr Ivanenko's colleagues at MY.GAMES?
Aleksandr Ivanenko's colleagues at MY.GAMES include Rinat Sitdikov, Maxim Shelgunov, Nicole Britain, Denis Mitin, and Anton Prokudin.
How can I contact Aleksandr Ivanenko?
You can use AeroLeads to view verified contact signals for Aleksandr Ivanenko at MY.GAMES, including work email, phone, and LinkedIn data when available.
What schools did Aleksandr Ivanenko attend?
Aleksandr Ivanenko holds Master'S Degree, Engineering/Industrial Management from Itmo University.
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