3D Modeler For Vr Games (Virtual Reality)
CurrentDevelopment of 3D assets for VR (Virtual Reality) games in Unity game engine•Modeling and sculpting of both organic and hard-surface 3D assets — Low-to-high poly / high-to-low poly modeling workflows, environment modularity, polycount optimization (triangles)•UV layout and texel density management•Mesh cleaning, normals management, baking preparation, texture sets creation•Baking of high-poly normal information onto low-poly meshes and maps creations•Texturing for Unity's Universal Render Pipeline (URP) — Procedural (node-based) and hand-painted textures creation•Material shaders and LODs creation