Alex Mcleod Email & Phone Number
@brookfieldgrs.com
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Who is Alex Mcleod? Overview
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Alex Mcleod is listed as Director of Production at Electronic Arts (EA), a with 34905 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at brookfieldgrs.com and a matched LinkedIn profile for Alex Mcleod.
Alex Mcleod previously worked as Development Manager at Electronic Arts (Ea) and Quality Designer at Electronic Arts (Ea). Alex Mcleod holds Computer Science from University Of Toronto At Scarborough.
Email format at Electronic Arts (EA)
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About Alex Mcleod
I’m a project manager with extensive experience working with programmers and technical artists in the games industry. My own background in QA, programming, and analytics has been essential as I ensure the work is organized, the risks are understood, and alignment is found between developers and stakeholders.I love optimizing workflows and spending the energy to identify root causes when challenges are inevitably encountered during production. I will take on whatever task is required to help my teams operate without interruption or issue. To me, leadership is largely about working in service to your team’s engagement and well-being.
Listed skills include Sharepoint, Software Quality Assurance, Html, Css, and 20 others.
Alex Mcleod's current company
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Alex Mcleod work experience
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Development Manager
As a development manager on Motive’s upcoming Iron Man project:- Worked closely with the Technical Director while owning the planning and day-to-day operations of the Core Tech group.- Organized, tracked, and reported on the effort of 25-30 multi-disciplinary devs during conception and pre-production.- Worked with engineering leads to create and maintain planning deliverables (roadmaps, milestone objectives, backlog definition).- Participated in hiring processes, interviewing candidates for technical and project management roles.- Advocated for the project’s needs in conversations with partner engineering groups.- Facilitated retrospectives with team members, recording and summarizing feedback for leadership.- Identified and flagged risks in regular status reporting with development directors.As a development manager on Dead Space:- Onboarded onto the title on limited notice, replacing an outgoing Development Director for the Gameplay group.- Organized, tracked, and reported on the effort of ~30 multi-disciplinary devs during the final six months prior to launch.- Created focused JIRA dashboards to track scope changes, bug status, remaining effort, and feature completion.- Participated in frequent triage, change request, and feedback processes, contributing key planning data to stakeholders to drive towards the best decisions for our audience and our developers.- Escalated concerns on team health to production leadership in a constructive and actionable format.- Facilitated feature reviews with project leadership and gameplay designers, guiding discussions towards realistic and actionable feedback.
Quality Designer
As a quality designer embedded with the development teams of multiple ongoing game projects (Dead Space, Skate):- Was placed in a leadership position, charged with developing a new team to drive test automation initiatives across multiple titles.- Collaborated with technical, production, and QV leadership to define strategies and goals for test automation that fit project objectives and timelines.- Defined, tracked, and prioritized a backlog of required test automation for multiple projects, and managed ongoing delivery with a team of QA peers.- Maintained ongoing visibility of operations for QA leadership stakeholders.- Identified, mitigated, and reported on risks affecting the delivery of test automation.- Onboarded, mentored, and supported the growth of junior team members.- Defined KPI's and worked with partner groups to plan and implement instrumentation to measure the health and success of our efforts.- Defined requirements for QA technology needs, and advocated for those needs in interactions with QA engineering.- Shared technical knowledge with other QA members on areas of subject matter expertise (testing against services, telemetry systems, editor functionality, crash and error reporting, first-party integrations, etc.)
Senior Qa Analyst
As an analyst embedded with the development team for "Star Wars: Squadrons":- Was accountable for test strategy, planning, and execution for areas of ownership (Online, Telemetry, and Engine).- Worked closely with development partners to ensure quality was present at every step of production.- Drove continuous process and workflow improvement for the wider QA team.- Onboarded, mentored, and supported the growth of junior team members.- Developed and maintained automated tests of game functionality with visual scripting tools.- Collaborated with technical leadership to meet strategic project testing goals.- Continuously advocated for and authored feature briefs for new tooling for QA.- Identified and implemented opportunities for data-driven testing.- Authored concise documentation on workflows and tools for QA and dev audiences.- Performed competitive analysis and delivered actionable feedback to dev partners.
Quality Analyst Ii
As an analyst embedded in the client and server engineering teams for a branded mobile game:- Developed test plans, checklists, and testing strategies for core technology features and development tools with an emphasis on testing earlier in the development process.- Using white-box, grey-box, and black-box methods: executed testing over areas of ownership, verifying the accurate implementation of features with a high degree of quality.- Identified, isolated, and regressed detailed and technical bugs.- Drove communication and transparency between the engineering team and QA partners across different office locations through regular syncs and collaboration tools.- Leveraged source control and continuous integration/delivery to create client and server builds as needed to facilitate testing.- Built expertise in mobile hardware testing on iOS and Android platforms: sideloading apps, monitoring device logging and telemetry, and verifying platform authentication and store transactions.- Ensured good test coverage that accounted for mobile-specific challenges such as network switching, application interrupts, and varying hardware and operating system versions.- Developed proficiency with tools such as JIRA and Confluence, as well as familiarity with Unity.- Monitored external reporting and logging tools for the product such as Crashlytics and Loggly, to assist and inform bug creation and troubleshooting.
Web Services Developer
- Managed two public-facing websites and was responsible for editing site code, authoring content updates, and integrating and uploading changes- Collaborated with the IT helpdesk team and end users to identify, troubleshoot, and resolve system defects with a high level of customer service aptitude.- Conducted quality assurance and acceptance testing and authored release notes for monthly maintenance updates to web-based service portals- Developed custom software features for the SharePoint intranet environment, such as a system to record and report when intranet users had completed mandatory training- Authored, edited, and implemented intranet content updates to ensure consistency of style and tone and compliance with governance and brand policies- Developed and introduced 3 analytic dashboards to the division, which provided Executive leadership with regularly refreshed insights into business data, diminishing the need for manual querying and report generation- Trusted with the oversight and administration of employee requests for Reliability Clearance granted through Public Works and Government Services Canada as an Alternate Company Security Officer- Collaborated on an 1100 page RFP response, providing style guide input, copy-editing, and formatting services
Sharepoint Coordinator
- Assisted in the planning, migration and implementation of a new SharePoint 2010 intranet for the Canadian Government Services division- Played a key role in site creation, content migration, and custom feature development- Coordinated and delivered direct training to 200 business users as part of the launch- Authored communications related to the launch, training, and discontinuation of previous CMS systems- Took a strong role in defining go-forward policy for content management, permissions management, and communications within the new intranet
Developer
- As sole developer on the project, worked collaboratively with analysts and business users to design and program a completely custom internal procurement system using InfoPath forms, C# and SharePoint- Provided post-launch support and feature development for the system as business needs matured- Developed a C# application to regularly consolidate and refresh employee data from various data sources and databases
It Developer
- Furthered the development of a customizable work order management system that the company had purchased- Developed and implemented automated rules for pricing and discount structures within the system to increase efficiency for end-users- Authored critical user walkthrough and help documentation for the system
Colleagues at Electronic Arts (EA)
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Mame Thierno Seydi
Colleague at Electronic Arts (Ea)Greater Vicenza Metropolitan Area, Italy
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Emmy Drescher
Colleague at Electronic Arts (Ea)Greater Hamburg Area, Germany
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Kevin Virtue
Colleague at Electronic Arts (Ea)Greater Vancouver Metropolitan Area, Canada
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Lisa Ryan
Colleague at Electronic Arts (Ea)Redwood City, California, United States
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Rahul Anjali
Colleague at Electronic Arts (Ea)Mumbai, Maharashtra, India
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Todd Palamar
Colleague at Electronic Arts (Ea)Winter Park, Florida, United States
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Ajith Singh
Colleague at Electronic Arts (Ea)Washim, India
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Rahl Katta
Colleague at Electronic Arts (Ea)Hyderabad, Telangana, India
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Sammy Davis
Colleague at Electronic Arts (Ea)Baton Rouge, Louisiana, United States
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Bhavika Makwana
Colleague at Electronic Arts (Ea)Ahmedabad, Gujarat, India
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Alex Mcleod education
Frequently asked questions about Alex Mcleod
Quick answers generated from the profile data available on this page.
What company does Alex Mcleod work for?
Alex Mcleod works for Electronic Arts (EA).
What is Alex Mcleod's role at Electronic Arts (EA)?
Alex Mcleod is listed as Director of Production at Electronic Arts (EA).
What is Alex Mcleod's email address?
AeroLeads has found 1 work email signal at @brookfieldgrs.com for Alex Mcleod at Electronic Arts (EA).
Where is Alex Mcleod based?
Alex Mcleod is based in Montreal, Quebec, Canada while working with Electronic Arts (EA).
What companies has Alex Mcleod worked for?
Alex Mcleod has worked for Electronic Arts (Ea), Brookfield Global Relocation Services, Brookfield Residential Property Services, and The Look Company.
Who are Alex Mcleod's colleagues at Electronic Arts (EA)?
Alex Mcleod's colleagues at Electronic Arts (EA) include Mame Thierno Seydi, Emmy Drescher, Kevin Virtue, Lisa Ryan, and Rahul Anjali.
How can I contact Alex Mcleod?
You can use AeroLeads to view verified contact signals for Alex Mcleod at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Alex Mcleod attend?
Alex Mcleod holds Computer Science from University Of Toronto At Scarborough.
What skills is Alex Mcleod known for?
Alex Mcleod is listed with skills including Sharepoint, Software Quality Assurance, Html, Css, Javascript, Jquery, Technical Writing, and Software Documentation.
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