Alexandre Melotti Email & Phone Number
Who is Alexandre Melotti? Overview
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Alexandre Melotti is listed as Game Systems Architect at INSANE, a with 44 employees, based in São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Alexandre Melotti.
Alexandre Melotti previously worked as Head of Software Engineering at Insane and Lead Software Engineer at Insane. Alexandre Melotti holds Master Of Science (M.Sc.), Computer Science from Universidade Federal De Itajubá.
Email format at INSANE
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About Alexandre Melotti
Hi there! I’m Lex and I’m a game developer with experience in game design and project management. My background is on Computer Science where I have a MSc in Computer Science.I started on the industry as a programmer in 2009 on a startup company in Itajubá – Minas Gerais. There I rapidly became the lead programmer in many projects and took various responsibilities. Those include research for new technologies, game designs, project documentations and, of course, a lot of programming.As the company grew, so did my responsibilities and experiences. In 2011 I was promoted to R&D Department Manager, and became responsible for the whole development process. During the next 3 years I helped the company publish 6 games on platforms like iOS, Android, Kongregate and OUYA. Among my responsibilities were all the game design and documentation for the projects, choices on technologies, project management and believe it or not, still a lot of programming.In 2013, I was dismissed due to a company crisis and started working on my Master’s Degree. Trying to focus on game development related stuff, I had my dissertation in the field of Artificial Intelligence, using genetic algorithms to generate high quality Procedural Content for games. During this period I also kept in touch with the game industry, reading a lot of articles, books about game design, and taking online courses in the field. I also did some freelancer jobs, developing games for local companies. I obtained my Master’s at the end of 2016.In 2017 I joined INSANE as a Programmer on the development of the most challenging project I'm yet to face: Profane, an Open World Sandbox MMORPG. In 2018 I moved forward and became the Lead Programmer of our team overseeing the project architecture and the development teams as a whole.I'm currently working hard on making this project happen, not just because I think it's a fun game but also because it's filled with challenges and I can already see a tremendous personal evolution from what I've already learned with it.
Listed skills include Game Design, Programming, Game Development, Video Games, and 17 others.
Alexandre Melotti's current company
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Alexandre Melotti work experience
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Head Of Software Engineering
Responsible for strategical decisions of all teams and technologies under the Software Engineering department.
Lead Software Engineer
Responsible for the overall architecture of the project Profane, as well as for overseeing the work being done by any other programmers working on the project. Also act as a mentor for new or lower-level software developers, as well as for all the members on the game development team.
Senior Software Engineer
Senior programmer on the development of the project Profane, developing several game systems and features.
Scholarship Student
I developed a technique that uses Artificial Intelligence to procedurally generate dissimilar and high quality dungeon maps for a roguelike game.
Research And Development Manager
Responsible for the whole development process, including programming, game designs and game ideas for the the company as well as team and project management.
Lead Programmer And Game Designer
- Programmer and newcomer's instructor in the R&D Department.- Helped with game design, project documentation and team management.
Game Developer
Helped with coding and game design in various projects. Also researched, tested and reported on game engines available in the market at the time.
Colleagues at INSANE
Other employees you can reach at insa.ne. View company contacts for 44 employees →
Henrique Rozeira
Colleague at InsaneBrasília, Federal District, Brazil
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MV
Matheus Vieira
Colleague at InsaneAracaju, Sergipe, Brazil
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DF
Diego F Beltran
Colleague at InsaneSão Paulo, Brazil
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MA
Marco Aurélio Xavier Da Fonseca
Colleague at InsaneBrasília, Federal District, Brazil
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RV
Raymond Vargas
Colleague at InsaneLos Angeles, California, United States
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MK
Marlon Kroth
Colleague at InsaneSão Paulo, Brazil
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EK
Eduardo Kaze
Colleague at InsaneSanto André, São Paulo, Brazil
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MF
Maria Fernanda G.
Colleague at InsaneRio De Janeiro, Brazil
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FO
Felipe Oliveira Gall
Colleague at InsaneSanta Catarina, Brazil
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GI
Gabriela Izique Beltran
Colleague at InsaneSão Paulo, Brazil
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Alexandre Melotti education
Master Of Science (M.Sc.), Computer Science
Bachelor’S Degree, Computer Science
Frequently asked questions about Alexandre Melotti
Quick answers generated from the profile data available on this page.
What company does Alexandre Melotti work for?
Alexandre Melotti works for INSANE.
What is Alexandre Melotti's role at INSANE?
Alexandre Melotti is listed as Game Systems Architect at INSANE.
Where is Alexandre Melotti based?
Alexandre Melotti is based in São Paulo, Brazil while working with INSANE.
What companies has Alexandre Melotti worked for?
Alexandre Melotti has worked for Insane, Unifei, and Keeplay Game Studios.
Who are Alexandre Melotti's colleagues at INSANE?
Alexandre Melotti's colleagues at INSANE include Henrique Rozeira, Matheus Vieira, Diego F Beltran, Marco Aurélio Xavier Da Fonseca, and Raymond Vargas.
How can I contact Alexandre Melotti?
You can use AeroLeads to view verified contact signals for Alexandre Melotti at INSANE, including work email, phone, and LinkedIn data when available.
What schools did Alexandre Melotti attend?
Alexandre Melotti holds Master Of Science (M.Sc.), Computer Science from Universidade Federal De Itajubá.
What skills is Alexandre Melotti known for?
Alexandre Melotti is listed with skills including Game Design, Programming, Game Development, Video Games, Level Design, Mobile Games, Game Programming, and Game Mechanics.
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