Head Of Software Engineering
CurrentResponsible for strategical decisions of all teams and technologies under the Software Engineering department.
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Alexandre Melotti is listed as Passionate Game Developer at INSANE, a company with 44 employees, based in São Paulo, São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Alexandre Melotti.
Alexandre Melotti previously worked as Head of Software Engineering at Insane and Lead Software Engineer at Insane. Alexandre Melotti holds Master Of Science (M.Sc.), Computer Science from Universidade Federal De Itajubá.
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Hi there! I’m Lex and I’m a game developer with experience in game design and project management. My background is on Computer Science where I have a MSc in Computer Science.I started on the industry as a programmer in 2009 on a startup company in Itajubá – Minas Gerais. There I rapidly became the lead programmer in many projects and took various responsibilities. Those include research for new technologies, game designs, project documentations and, of course, a lot of programming.As the company grew, so did my responsibilities and experiences. In 2011 I was promoted to R&D Department Manager, and became responsible for the whole development process. During the next 3 years I helped the company publish 6 games on platforms like iOS, Android, Kongregate and OUYA. Among my responsibilities were all the game design and documentation for the projects, choices on technologies, project management and believe it or not, still a lot of programming.In 2013, I was dismissed due to a company crisis and started working on my Master’s Degree. Trying to focus on game development related stuff, I had my dissertation in the field of Artificial Intelligence, using genetic algorithms to generate high quality Procedural Content for games. During this period I also kept in touch with the game industry, reading a lot of articles, books about game design, and taking online courses in the field. I also did some freelancer jobs, developing games for local companies. I obtained my Master’s at the end of 2016.In 2017 I joined INSANE as a Programmer on the development of the most challenging project I'm yet to face: Profane, an Open World Sandbox MMORPG. In 2018 I moved forward and became the Lead Programmer of our team overseeing the project architecture and the development teams as a whole.I'm currently working hard on making this project happen, not just because I think it's a fun game but also because it's filled with challenges and I can already see a tremendous personal evolution from what I've already learned with it.
Listed skills include Game Design, Programming, Game Development, Video Games, and 17 others.
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A career timeline built from the work history available for this profile.
São Paulo, São Paulo, Brazil
Responsible for strategical decisions of all teams and technologies under the Software Engineering department.
São Paulo, São Paulo, Brazil
Responsible for the overall architecture of the project Profane, as well as for overseeing the work being done by any other programmers working on the project. Also act as a mentor for new or lower-level software developers, as well as for all the members on the game development team.
São Paulo, São Paulo, Brazil
Senior programmer on the development of the project Profane, developing several game systems and features.
Itajubá, Minas Gerais, Brazil
I developed a technique that uses Artificial Intelligence to procedurally generate dissimilar and high quality dungeon maps for a roguelike game.
Itajubá, Minas Gerais, Brazil
Responsible for the whole development process, including programming, game designs and game ideas for the the company as well as team and project management.
Itajubá, Minas Gerais, Brazil
- Programmer and newcomer's instructor in the R&D Department.- Helped with game design, project documentation and team management.
Itajubá, Minas Gerais, Brazil
Helped with coding and game design in various projects. Also researched, tested and reported on game engines available in the market at the time.
Other employees you can reach at insa.ne. View company contacts for 44 employees →
Marco Aurélio Xavier Da Fonseca
Colleague at InsaneBrasília, Federal District, Brazil, Brazil
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TM
Tonmoy Majumder
Colleague at InsaneGuwahati, Assam, India, India
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MR
Mayank Rajput
Colleague at InsaneKathua, Jammu & Kashmir, India, India
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PL
Paolo La Rosa
Colleague at InsaneSão Paulo, São Paulo, Brazil, Brazil
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KS
Katarina Szilagyi
Colleague at InsaneSão Paulo, São Paulo, Brazil, Brazil
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ZK
Zia Kahn
Colleague at InsaneToronto, Ontario, Canada, Canada
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II
Insane Idiot
Colleague at InsaneUnited States, United States
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VI
Vitor Ishimura
Colleague at InsaneSão Paulo, São Paulo, Brazil, Brazil
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HR
Henrique Rozeira
Colleague at InsaneBrasília, Federal District, Brazil, Brazil
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GI
Gabriela Izique Beltran
Colleague at InsaneSão Paulo, São Paulo, Brazil, Brazil
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Activities and Societies: Artificial Intelligence, Game Design, Game Development - Dissertation on Procedural Content Generation through.
Activities and Societies: Cluster, Performance, Game Design, Game Development - Scientific Initiation on Avaliação de Performace de.
Quick answers generated from the profile data available on this page.
Alexandre Melotti works for INSANE.
Alexandre Melotti is listed as Passionate Game Developer at INSANE.
Alexandre Melotti is based in São Paulo, São Paulo, Brazil while working with INSANE.
Alexandre Melotti has worked for Insane, Unifei, and Keeplay Game Studios.
Alexandre Melotti's colleagues at INSANE include Marco Aurélio Xavier Da Fonseca, Tonmoy Majumder, Mayank Rajput, Paolo La Rosa, and Katarina Szilagyi.
You can use AeroLeads to view verified contact signals for Alexandre Melotti at INSANE, including work email, phone, and LinkedIn data when available.
Alexandre Melotti holds Master Of Science (M.Sc.), Computer Science from Universidade Federal De Itajubá.
Alexandre Melotti is listed with skills including Game Design, Programming, Game Development, Video Games, Level Design, Mobile Games, Game Programming, and Game Mechanics.
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