Felipe Oliveira Gall personal email
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Generalist Artist with 11 years of experience in the video games industry. I do a bit of everything and have experience leading other artists, a great fit for jack-of-all-trades positions.
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Environment ArtistInsane Apr 2021 - Present -
Freelance 3D ArtistAnimaking Jan 2021 - Present -
Lead 3D ArtistAnimaking Jan 2020 - Jan 2021Florianópolis, Santa Catarina, BrazilLots of modeling and soft TA Unity work in interesting real-time animation projects for TV.https://www.instagram.com/animaking.studio/?hl=en -
Freelance AnimatorLumen Games Aug 2020 - PresentSpine animations for an unannounced mobile title (characters, buildings...). Some Unity work too (GFX, UI...). -
Lead Artist / Art DirectorCat Nigiri Sep 2015 - Oct 2019Florianópolis Area, BrazilKeen | Art DirectorResponsible for all art assets except some of the game sprites - including all characters, environments, GFX and animations. Also did logos, UI, etc. Worked on some of the SFX.Necrosphere | Art DirectorResponsible for all art assets except some of the game sprites. Also did promotional illustrations, logos, UI, etc.https://www.artstation.com/felipegall/albums/1771712https://www.artstation.com/artwork/qAnOQn -
3D ArtistHoplon Infotainment Jan 2010 - Aug 2015Florianópolis, Santa Catarina, BrazilHeavy Metal Machines | Art Director/Audio Lead | 2012-2015I was the art director and main artist during the pre-production days of HMM, responsible for character development and design, modeling of cars, environments and etc. As the team grew I switched to audio, and worked on several sfx as well as themes for all characters, and all menus.Taikodom Living Universe | Junior 3D Artist | Feb 2010-presentResponsible for many tasks such as the creation of several game assets (ships, stations, asteroids, environments, etc) insertion of content into the game engine, material creation, asset optimiation, documenting the art pipeline and more.Taikodom | 3D Artist Intern | Aug 2008-Feb 2010Started with tasks such as documentation and asset rendering for the marketing department but soon moved on to creating a few textures and full game assets. Initiative and cooperativeness were key factors in getting a full time position at the studio. -
Studio InternHoplon Infotainment Aug 2008 - Jan 2010 -
Art InternMobwave 2007 - 2008
Felipe Oliveira Gall Skills
Felipe Oliveira Gall Education Details
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Graphic Design
Frequently Asked Questions about Felipe Oliveira Gall
What company does Felipe Oliveira Gall work for?
Felipe Oliveira Gall works for Insane
What is Felipe Oliveira Gall's role at the current company?
Felipe Oliveira Gall's current role is Environment Artist at INSANE.
What is Felipe Oliveira Gall's email address?
Felipe Oliveira Gall's email address is fe****@****ail.com
What schools did Felipe Oliveira Gall attend?
Felipe Oliveira Gall attended Universidade Federal De Santa Catarina.
What skills is Felipe Oliveira Gall known for?
Felipe Oliveira Gall has skills like Unity3d, Game Development, Video Games, Character Animation, Uv Mapping, Texture Painting, Zbrush, Digital Sculpting, Texturing, Level Design, Computer Games, Unreal Editor.
Who are Felipe Oliveira Gall's colleagues?
Felipe Oliveira Gall's colleagues are Matheus Vieira, Gabriel Loçasso, Tonmoy Majumder, Gabriela Izique Beltran, Zia Kahn, Marlon Kroth, Alexandre Melotti.
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