Alex Boylan

Alex Boylan Email and Phone Number

Senior Technical Artist & Creative Director | Elevating Game Visuals with Advanced Shaders & Tools | 2K Irrational Alumni | Bioshock Series, SWAT, Freedom Force, Tribes | Lead Artist at Playcorp Studios @ Totally Legit Company
Alex Boylan's Location
Melbourne, Victoria, Australia, Australia
Alex Boylan's Contact Details

Alex Boylan personal email

About Alex Boylan

Australian game developer and technical artist with over 24 years specialising in technical art, 3D environment art and level building. I have a deep expertise in shader programming, procedural tools development, and creating high-quality 3D game assets.At Playcorp Studios, I served as Creative Director and Technical Artist, leading the art team and contributing to the success of Beyond Contact and The Cosmos is Mine!.My work at 2K Australia on titles such as Bioshock, Bioshock 2 and XCOM involved crafting immersive levels, prototyping gameplay and 3D environment art. Throughout my career, I've focused on pushing technical boundaries to support both artistic vision and gameplay functionality.

Alex Boylan's Current Company Details
Totally Legit Company

Totally Legit Company

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Senior Technical Artist & Creative Director | Elevating Game Visuals with Advanced Shaders & Tools | 2K Irrational Alumni | Bioshock Series, SWAT, Freedom Force, Tribes | Lead Artist at Playcorp Studios
Employees:
3
Alex Boylan Work Experience Details
  • Totally Legit Company
    Art Director / Technical Artist / Environment Artist
    Totally Legit Company Jun 2024 - Present
    Melbourne, Victoria, Australia
    As Art Director, I am responsible for establishing and maintaining the overall visual style and aesthetic of Open.Relay. I work closely with the rest of the team to ensure consistency across all visual assets from concept to final implementation. I collaborate with the game design and technical functions in the team to create a cohesive and visually appealing game that aligns with our project goals. My role involves making critical decisions on art pipelines, toolsets, and workflows to optimise our development process and achieve the highest quality visuals within project constraints.
  • Playcorp Studios
    Creative Director / Lead Artist / Technical Artist
    Playcorp Studios Jan 2013 - Mar 2024
    Melbourne, Australia
    At Playcorp I progressed from Principal Artist to Technical Artist, Lead Artist, and eventually Creative Director. My work on Beyond Contact involved developing and maintaining the game design and vision while directing artists, designers, and programmers. I led the art team, ensuring visual quality and consistency across the project. As a Technical Artist, I developed custom shaders, post-processing effects, and innovative systems for foliage animation and terrain deformation, while also creating tools for procedural world generation and artist workflow improvements.On The Cosmos is Mine!, I served as Lead Artist and Technical Artist, responsible for all character and vehicle modelling, rigging, and animation, environment art, level design, as well as creating shaders, visual effects and the world generation tools. I managed external artists, while also contributing to game design and producing marketing artwork. My role involved a balance of artistic direction and technical innovation, supporting both the creative and functional needs of the game.
  • Ruma Studios
    3D Artist (Contract)
    Ruma Studios Aug 2012 - Jan 2013
    Melbourne, Australia
    Contract artist for 'Zombitsu', a mobile/tablet endless runner and combat game built in Unity 3D.Responsibilities included developing all environment art, character models and rigging, as well as various additional animations, textures and shader creation.
  • Tome Studios
    Art Director, Game Designer, Director
    Tome Studios Oct 2009 - Oct 2012
    As a co-founder of Tome Studios, I served as the Art Director and Lead Game Designer for several iOS games, including Danger Alliance: Battles. As the sole artist, I was responsible for creating all in-game art content, including characters, environments, level design, textures, animations, UI, and effects. I also led the design of gameplay and user engagement, ensuring that the creative vision aligned with the overall player experience.Beyond art and design, I managed contract developers, organised play-testing and QA, and took on marketing responsibilities. This included creating all promotional artwork, handling PR, and building relationships with press and players. My role allowed me to maintain the studio’s creative direction while also contributing to its public presence and player outreach.
  • Academy Of Interactive Entertainment
    Incubator Program Coordinator
    Academy Of Interactive Entertainment Jan 2012 - Mar 2012
  • 2K Games
    Level Architect / 3D Artist
    2K Games Jan 2006 - Sep 2009
    Canberra, Australian Capital Territory, Australia
    During the six years at 2K Australia/Irrational Games Australia, I worked as a Level Architect and 3D Artist, contributing to major titles like Bioshock, Bioshock 2, SWAT 4: The Stetchkov Syndicate, Freedom Force vs. The 3rd Reich, Tribes: Vengeance, and an unreleased XCOM project. My responsibilities spanned designing and prototyping engaging and intuitive level layouts, creating environment assets, optimising scene performance, and managing in-house and outsourced artists. I collaborated closely with programmers to develop tools and workflows for level designers while mentoring new team members and documenting design processes.In addition to environmental design, I scripted cutscenes, animated visuals, and contributed to gameplay design for both single-player and multiplayer experiences. My work involved ensuring seamless integration between artistic elements and gameplay, while also balancing performance optimisation and creative vision across multiple platforms.
  • Irrational Games
    Artist
    Irrational Games Sep 2003 - Jan 2006
  • Unknown Worlds Entertainment
    3D Artist / Animator
    Unknown Worlds Entertainment 2002 - 2003

Alex Boylan Skills

Game Design Level Design Game Development Character Animation Photoshop Unity3d Environment Art Character Modelling Character Designs 3d Modeling Unreal Engine 3 Computer Animation 3d Studio Max Git Art Direction Hard Surface Modeling Unreal Editor User Interface Design Havok Perforce C# Beast Subversion Kismet

Alex Boylan Education Details

Frequently Asked Questions about Alex Boylan

What company does Alex Boylan work for?

Alex Boylan works for Totally Legit Company

What is Alex Boylan's role at the current company?

Alex Boylan's current role is Senior Technical Artist & Creative Director | Elevating Game Visuals with Advanced Shaders & Tools | 2K Irrational Alumni | Bioshock Series, SWAT, Freedom Force, Tribes | Lead Artist at Playcorp Studios.

What is Alex Boylan's email address?

Alex Boylan's email address is al****@****ail.com

What schools did Alex Boylan attend?

Alex Boylan attended Academy Of Interactive Entertainment (Aie) Rto 88021.

What skills is Alex Boylan known for?

Alex Boylan has skills like Game Design, Level Design, Game Development, Character Animation, Photoshop, Unity3d, Environment Art, Character Modelling, Character Designs, 3d Modeling, Unreal Engine 3, Computer Animation.

Who are Alex Boylan's colleagues?

Alex Boylan's colleagues are Thomas Wilding.

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