Art Director / Technical Artist / Environment Artist
CurrentAs Art Director, I am responsible for establishing and maintaining the overall visual style and aesthetic of Open.Relay. I work closely with the rest of the team to ensure consistency across all visual assets from concept to final implementation. I collaborate with the game design and technical functions in the team to create a cohesive and visually appealing game that aligns with our project goals. My role involves making critical decisions on art pipelines, toolsets, and workflows to optimise our development process and achieve the highest quality visuals within project constraints.