Alex Boylan
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Alex Boylan Email & Phone Number

Senior Technical Artist & Creative Director | Elevating Game Visuals with Advanced Shaders & Tools | 2K Irrational Alumni | Bioshock Series, SWAT, Freedom Force, Tribes | Lead Artist at Playcorp Studios at Totally Legit Company
Location: Melbourne, Victoria, Australia 8 work roles 1 school
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Role
Senior Technical Artist & Creative Director | Elevating Game Visuals with Advanced Shaders & Tools | 2K Irrational Alumni | Bioshock Series, SWAT, Freedom Force, Tribes | Lead Artist at Playcorp Studios
Location
Melbourne, Victoria, Australia
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Alex Boylan is listed as Senior Technical Artist & Creative Director | Elevating Game Visuals with Advanced Shaders & Tools | 2K Irrational Alumni | Bioshock Series, SWAT, Freedom Force, Tribes | Lead Artist at Playcorp Studios at Totally Legit Company, a with 3 employees, based in Melbourne, Victoria, Australia. AeroLeads shows a matched LinkedIn profile for Alex Boylan.

Alex Boylan previously worked as Art Director / Technical Artist / Environment Artist at Totally Legit Company and Creative Director / Lead Artist / Technical Artist at Playcorp Studios. Alex Boylan holds Advanced Diploma Of Computer Game Development, Graphic Design from Academy Of Interactive Entertainment (Aie) Rto 88021.

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Totally Legit Company

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Profile bio

About Alex Boylan

Australian game developer and technical artist with over 24 years specialising in technical art, 3D environment art and level building. I have a deep expertise in shader programming, procedural tools development, and creating high-quality 3D game assets.At Playcorp Studios, I served as Creative Director and Technical Artist, leading the art team and contributing to the success of Beyond Contact and The Cosmos is Mine!.My work at 2K Australia on titles such as Bioshock, Bioshock 2 and XCOM involved crafting immersive levels, prototyping gameplay and 3D environment art. Throughout my career, I've focused on pushing technical boundaries to support both artistic vision and gameplay functionality.

Listed skills include Game Design, Level Design, Game Development, Character Animation, and 20 others.

Current workplace

Alex Boylan's current company

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Totally Legit Company
Totally Legit Company
Senior Technical Artist & Creative Director | Elevating Game Visuals with Advanced Shaders & Tools | 2K Irrational Alumni | Bioshock Series, SWAT, Freedom Force, Tribes | Lead Artist at Playcorp Studios
Employees
3
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8 roles · 25 years

Alex Boylan work experience

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Art Director / Technical Artist / Environment Artist

Current

Melbourne, Victoria, Australia

As Art Director, I am responsible for establishing and maintaining the overall visual style and aesthetic of Open.Relay. I work closely with the rest of the team to ensure consistency across all visual assets from concept to final implementation. I collaborate with the game design and technical functions in the team to create a cohesive and visually appealing game that aligns with our project goals. My role involves making critical decisions on art pipelines, toolsets, and workflows to optimise our development process and achieve the highest quality visuals within project constraints.

Jun 2024 - Present

Creative Director / Lead Artist / Technical Artist

Melbourne, Australia

At Playcorp I progressed from Principal Artist to Technical Artist, Lead Artist, and eventually Creative Director. My work on Beyond Contact involved developing and maintaining the game design and vision while directing artists, designers, and programmers. I led the art team, ensuring visual quality and consistency across the project. As a Technical Artist, I developed custom shaders, post-processing effects, and innovative systems for foliage animation and terrain deformation, while also creating tools for procedural world generation and artist workflow improvements.On The Cosmos is Mine!, I served as Lead Artist and Technical Artist, responsible for all character and vehicle modelling, rigging, and animation, environment art, level design, as well as creating shaders, visual effects and the world generation tools. I managed external artists, while also contributing to game design and producing marketing artwork. My role involved a balance of artistic direction and technical innovation, supporting both the creative and functional needs of the game.

Jan 2013 - Mar 2024

3D Artist (Contract)

Melbourne, Australia

Contract artist for 'Zombitsu', a mobile/tablet endless runner and combat game built in Unity 3D.Responsibilities included developing all environment art, character models and rigging, as well as various additional animations, textures and shader creation.

Aug 2012 - Jan 2013

Art Director, Game Designer, Director

As a co-founder of Tome Studios, I served as the Art Director and Lead Game Designer for several iOS games, including Danger Alliance: Battles. As the sole artist, I was responsible for creating all in-game art content, including characters, environments, level design, textures, animations, UI, and effects. I also led the design of gameplay and user engagement, ensuring that the creative vision aligned with the overall player experience.Beyond art and design, I managed contract developers, organised play-testing and QA, and took on marketing responsibilities. This included creating all promotional artwork, handling PR, and building relationships with press and players. My role allowed me to maintain the studio’s creative direction while also contributing to its public presence and player outreach.

Oct 2009 - Oct 2012

Level Architect / 3D Artist

Canberra, Australian Capital Territory, Australia

During the six years at 2K Australia/Irrational Games Australia, I worked as a Level Architect and 3D Artist, contributing to major titles like Bioshock, Bioshock 2, SWAT 4: The Stetchkov Syndicate, Freedom Force vs. The 3rd Reich, Tribes: Vengeance, and an unreleased XCOM project. My responsibilities spanned designing and prototyping engaging and intuitive level layouts, creating environment assets, optimising scene performance, and managing in-house and outsourced artists. I collaborated closely with programmers to develop tools and workflows for level designers while mentoring new team members and documenting design processes.In addition to environmental design, I scripted cutscenes, animated visuals, and contributed to gameplay design for both single-player and multiplayer experiences. My work involved ensuring seamless integration between artistic elements and gameplay, while also balancing performance optimisation and creative vision across multiple platforms.

Jan 2006 - Sep 2009
1 education record

Alex Boylan education

FAQ

Frequently asked questions about Alex Boylan

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What company does Alex Boylan work for?

Alex Boylan works for Totally Legit Company.

What is Alex Boylan's role at Totally Legit Company?

Alex Boylan is listed as Senior Technical Artist & Creative Director | Elevating Game Visuals with Advanced Shaders & Tools | 2K Irrational Alumni | Bioshock Series, SWAT, Freedom Force, Tribes | Lead Artist at Playcorp Studios at Totally Legit Company.

Where is Alex Boylan based?

Alex Boylan is based in Melbourne, Victoria, Australia while working with Totally Legit Company.

What companies has Alex Boylan worked for?

Alex Boylan has worked for Totally Legit Company, Playcorp Studios, Ruma Studios, Tome Studios, and Academy Of Interactive Entertainment.

Who are Alex Boylan's colleagues at Totally Legit Company?

Alex Boylan's colleagues at Totally Legit Company include Thomas Wilding.

How can I contact Alex Boylan?

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What schools did Alex Boylan attend?

Alex Boylan holds Advanced Diploma Of Computer Game Development, Graphic Design from Academy Of Interactive Entertainment (Aie) Rto 88021.

What skills is Alex Boylan known for?

Alex Boylan is listed with skills including Game Design, Level Design, Game Development, Character Animation, Photoshop, Unity3D, Environment Art, and Character Modelling.

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