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Alice Vaught Email & Phone Number

Founder at Hopeful Acorn
Location: Greater Seattle Area, United States 9 work roles 2 schools
1 work email found @playtika.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@playtika.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Founder
Location
Greater Seattle Area, United States

Who is Alice Vaught? Overview

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Quick answer

Alice Vaught is listed as Founder at Hopeful Acorn, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at playtika.com and a matched LinkedIn profile for Alice Vaught.

Alice Vaught previously worked as Product Manager at Self-Employed and Producer/Product Manager at Playtika. Alice Vaught holds Master Of Digital Media, Digital Media from The Centre For Digital Media.

Company email context

Email format at Hopeful Acorn

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*@playtika.com
68% confidence

AeroLeads found 1 current-domain work email signal for Alice Vaught. Compare company email patterns before reaching out.

Profile bio

About Alice Vaught

• Experienced with various phases of a production cycle, including pre-production, soft/hard-launch, and live services• A champion for user-centric design/user experience design and data-informed decision making• Experience working with local interdisciplinary team, IP licensors, and international offsite contractors• Certified ScrumMaster in a fast-paced, Agile environment

Listed skills include Game Design, User Experience, Interaction Design, User Interface, and 14 others.

Current workplace

Alice Vaught's current company

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Hopeful Acorn
Hopeful Acorn
Founder
Kirkland, WA, US
AeroLeads page
9 roles

Alice Vaught work experience

A career timeline built from the work history available for this profile.

Product Manager

Self-Employed

Vancouver, Canada Area

• Analyzed mobile application topics such as first-time-user-experience FTUE), social and retention features, and micro-transaction and shared knowledge via presentations • Identified and recommended features to improve the product’s key performance indicators (KPI)• Hired and managed art and engineering contractors to create assets for two pre-school educational applications

May 2015 - Feb 2018

Producer/Product Manager

Montreal, Canada Area

• Managed the short and long term feature roadmap on a 3-4 week update cycle• Worked with the business intelligence team to analyze and identify areas for improvement (e.g., user retention) • Proven leadership skills that led the team through a difficult process of studio takeover and a successful relaunch of the product• Prioritized user stories with the input from other product stakeholders and by a ROI point system (estimated benefits versus operational cost)• Presented user stories to the art and engineering teams at sprint kick-off meetings and facilitated the scoping process • Oversaw the deliverable of graphic assets from third-party contractors, including clarifying requirements, providing quick feedback, and synchronizing delivery dates with production needs

May 2013 - May 2015

Associate Producer

Montreal, Canada Area

• Conducted usability tests using both low and high fidelity prototypes and analyzed the resulting data to convert into action points• Strived for high quality updates with feature reviews and bug triage along with the QA manager and engineering leads• Led daily scrums and coordinated efforts between the art, engineering, and design teams• Presented features to worldwide EA executives and product licensors during key milestones and play sessions• Created and designed multiple new product concepts and presented it to executives for greenlight

Oct 2012 - May 2013

Lead Game Designer

• Lead the game design for a mobile project, on a 40-person team and designed various progression and gameplay mechanics to improve player engagement• Designed fun monetization features to target several player personas and increase social interaction, such as virtual items with strategic gameplay value for non-casual players• Created several user-friendly interfaces, which became the templates and guidelines for the rest of the game• Responsible for documenting and communicating the design to internal and external teams• Collaborated with programmers (server and client side), artists, licensors, and other stake-holders to produce a high-quality product

Jun 2011 - Oct 2012

Teaching Assistant For A Digital Media Graduate Program

Vancouver

• Researched and provided lectures for first year graduate students in "The Visual Story: Character Development and Storytelling" course, with a focus on narrative techniques• Provided inspiration and guidance for digital project teams

Jan 2011 - Apr 2011

Design And Production Intern

• Facilitated weekly meetings with all team leads as the administrator of the feedback forum, and tackled issues raised by playtests• Level Design in DarkSpore (PC platform) by placing and scripting interactive objects, enemy spawn points• Conducted user playtests, created feedback surveys, and formed interview questions to help collect constructive data• Created technical tutorials for the SimCity's proprietary Glassbox engine, including scripting tutorials for simulation scenarios

May 2010 - Aug 2010

Conceptual User Interface Intern

• Generated workflow charts and storyboards with thorough design justifications that facilitated quick understanding of complex user interaction across interdisciplinary teams• Conducted heuristic evaluations of long term interface projects and analyzed a vast amount of data that led to an improvement in usability• Researched and documented potential markets for a new mobile innovation by creating apersona as a tool for team members to recognize specific user identity• Created animation demos using Adobe Flash to help visually communicate designs, leading to successful buy-in from stakeholders

Apr 2008 - Aug 2008

Research Assistant/Interface Designer

Creativity Assistive Tools For Games Research Network

• Successfully applied cognitive and HCI concepts to produce low and high fidelity software interfaces for the Gesture and Tangible Prototyping Tool project• Employed game theories and explored areas of tangible tools in producing new gaming experiences for both game developers and players• Excellent teamwork skills demonstrated through collaborations and weekly meetings with programmers and tangible hardware specialist

Jan 2008 - Jun 2008
2 education records

Alice Vaught education

Master Of Digital Media, Digital Media

Activities and Societies: Various "Game Jam" eventsThe Masters of Digital Media (MDM) Program is an innovative, full-time professional.

Bsc, Interactive Arts And Technology

The degree combines the science of human experience, the analysis of media and culture, the creation of original and experimental works.

FAQ

Frequently asked questions about Alice Vaught

Quick answers generated from the profile data available on this page.

What company does Alice Vaught work for?

Alice Vaught works for Hopeful Acorn.

What is Alice Vaught's role at Hopeful Acorn?

Alice Vaught is listed as Founder at Hopeful Acorn.

What is Alice Vaught's email address?

AeroLeads has found 1 work email signal at @playtika.com for Alice Vaught at Hopeful Acorn.

Where is Alice Vaught based?

Alice Vaught is based in Greater Seattle Area, United States while working with Hopeful Acorn.

What companies has Alice Vaught worked for?

Alice Vaught has worked for Hopeful Acorn, Self-Employed, Playtika, Electronic Arts, and Centre For Digital Media At Great Northern Way Campus.

How can I contact Alice Vaught?

You can use AeroLeads to view verified contact signals for Alice Vaught at Hopeful Acorn, including work email, phone, and LinkedIn data when available.

What schools did Alice Vaught attend?

Alice Vaught holds Master Of Digital Media, Digital Media from The Centre For Digital Media.

What skills is Alice Vaught known for?

Alice Vaught is listed with skills including Game Design, User Experience, Interaction Design, User Interface, User Interface Design, Game Development, Animation, and Computer Games.

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