Amanda Schade
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Amanda Schade Email & Phone Number

Community Lead - Unreal Engine at Epic Games
Location: Raleigh-Durham-Chapel Hill Area, United States 10 work roles 1 school
1 work email found @epicgames.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Community Lead - Unreal Engine
Location
Raleigh-Durham-Chapel Hill Area, United States
Company size

Who is Amanda Schade? Overview

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Quick answer

Amanda Schade is listed as Community Lead - Unreal Engine at Epic Games, a with 201 employees, based in Raleigh-Durham-Chapel Hill Area, United States. AeroLeads shows a work email signal at epicgames.com and a matched LinkedIn profile for Amanda Schade.

Amanda Schade previously worked as Community Lead at Epic Games and Community Manager - Unreal Engine at Epic Games. Amanda Schade holds Ba, Animation from Webster University.

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Email format at Epic Games

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{first}.{last}@epicgames.com
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AeroLeads found 1 current-domain work email signal for Amanda Schade. Compare company email patterns before reaching out.

Profile bio

About Amanda Schade

Amanda Schade is a Community Lead - Unreal Engine at Epic Games. She possess expertise in animation, maya, photoshop, video games, illustrator and 19 more skills. Colleagues describe her as "Amanda is a competent and talented self-starter who worked with me on a 4000-person event, coordinating and organizing tournaments and activities. This was both a course and a substantial project (an internship in itself, in fact) which presented my team considerable pre-event work that required them to articulate activities and do substantial PR and Marketing. At-event, 18-20 hour days brought demanding conditions for which she went above and beyond the call of duty. Amanda anticipated team needs, and worked well with both other team members and visitors to the event, and always faced the world with a sunny demeanor. I highly recommend her to any employer ... feel free to contact me as a reference!" and "Reliable, driven, organized and vision-focused. I have seen Amanda grow leaps and bounds in the 3 years I worked with her on Kinematifest and SIGGRAPH. Her leadership skills have increased as she led Kinematifest 2011 in their most well-attended year yet. She always impressed me with her organization and drive to get things done efficiently and decisively. Amanda is going to go on to do great things, and I cannot wait to see the path she paves for herself and those to follow her."

Listed skills include Animation, Maya, Photoshop, Video Games, and 20 others.

Current workplace

Amanda Schade's current company

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Epic Games
Epic Games
Community Lead - Unreal Engine
Cary, NC
Website
Employees
201
AeroLeads page
10 roles

Amanda Schade work experience

A career timeline built from the work history available for this profile.

Community Lead

Current

Cary, Nc, Us

* Create and facilitate strategy for Unreal Engine and Unreal Editor for Fortnite communities—overseeing forums, live streams, volunteer user groups, contests, and moderation efforts* Collaborate with marketing, engineering, and product teams to escalate community feedback and align on outbound messaging* Explore and manage partner opportunities and activations within the community * Onboarded and coordinate third-party moderation team

Aug 2021 - Present

Community Manager - Unreal Engine

Cary, Nc, Us

* Scheduled, hosted, and moderated weekly developer live streams * Co-managed Unreal Engine social media campaigns and execution across Facebook, LinkedIn, Twitter, and Instagram (Aug 2019-April 2021)* Organized and operated contests, including securing sponsorships, crafting announcements and graphics, judging entries, and coordinating prizes * Engaged on owned and external channels, including forums, social media accounts, and community Discord* Attended third-party and bespoke events, organizing in-person Unreal Engine Community meetups* Produced weekly News and Community Spotlight video

May 2017 - Aug 2021

Technical Artist

Santa Clara, Ca, Us

* Created digital art assets for VR demos and projects* Evangelized NVIDIA technologies to external developers* Identified local outreach opportunities, coordinated workshops and event activations * GDC 2017 Speaker - VR Best Practices: Putting the Fun in Funhouse

Aug 2016 - May 2017

Multi-Platform Game Tester

Santa Clara, Ca, Us

* Evaluated performance and visual quality of game titles, writing bug reports and noting opportunities for uses of GameWorks features* Developed and documented standard testing procedures for new platforms* Corresponded as a customer service representative for NVIDIA Lightspeed Studios and monitored Google Play pages* Updated documentation on digital content creation tools

Nov 2014 - Aug 2016

Artist

Saint Louis, Missouri, Us

I produce UI elements for our mobile game and collaborate with the producer on the overall look and feel, in addition to mechanics and design.

Sep 2014 - Mar 2015

Illustrator/Graphic Designer

I create all art assets for the board games in development, including card, box, token, and Kickstarter graphics.

Aug 2014 - Nov 2014

Game Artist

St. Louis, Missouri, Us

Served as an art generalist, creating 2D and 3D assets for characters and environments, including models, textures, rigs, and animations, using Photoshop, xNormals, and 3DS Max.

Apr 2012 - Mar 2013

Art Intern

St. Louis, Missouri, Us

Served as an art generalist, creating 2D and 3D assets, including models, textures, rigs, and animations.Fantasy University - 2D assetsTiny Heroes - 2D characters and various defenses with animationsOne Epic Knight - 2D and 3D assets, including models, textures, rigs, and animations

Feb 2011 - Apr 2012

Director Of Kinematifest: Animation And Interactive Media Festival

St. Louis, Mo, Us

- Managed a committee of students to prepare and organize the student festival.- Communicated with speakers and juror's for their participation and help with the event- Created a budget for the festival and made purchases on its behalf

Aug 2009 - May 2011

Webster University Student Siggraph Chapter President

St. Louis, Mo, Us

I served as the chapter's Treasurer for the 2008-2009 school year. I was then elected President in January 2010 and served as such for one year.*Hosted a Global Gam Jam location, Jan 2011

Jan 2010 - Dec 2010
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

1 education record

Amanda Schade education

  • Webster University
    Webster University
    Animation
FAQ

Frequently asked questions about Amanda Schade

Quick answers generated from the profile data available on this page.

What company does Amanda Schade work for?

Amanda Schade works for Epic Games.

What is Amanda Schade's role at Epic Games?

Amanda Schade is listed as Community Lead - Unreal Engine at Epic Games.

What is Amanda Schade's email address?

AeroLeads has found 1 work email signal at @epicgames.com for Amanda Schade at Epic Games.

Where is Amanda Schade based?

Amanda Schade is based in Raleigh-Durham-Chapel Hill Area, United States while working with Epic Games.

What companies has Amanda Schade worked for?

Amanda Schade has worked for Epic Games, Nvidia, Lumate, Genius Games (Gotgeniusgames.Com), and Simutronics Corp..

Who are Amanda Schade's colleagues at Epic Games?

Amanda Schade's colleagues at Epic Games include Flavia Alves, James Drager, Jefferson Takahashi, David Kottcamp, and Bao Le.

How can I contact Amanda Schade?

You can use AeroLeads to view verified contact signals for Amanda Schade at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Amanda Schade attend?

Amanda Schade holds Ba, Animation from Webster University.

What skills is Amanda Schade known for?

Amanda Schade is listed with skills including Animation, Maya, Photoshop, Video Games, Illustrator, 3D Studio Max, 3D Modeling, and Art.

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