David Amata
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David Amata Email & Phone Number

Product Director of Killing Floor 2 and Maneater for Nintendo Switch, PS5, and Xbox Series X at Tripwire Interactive LLC
Location: Roswell, Georgia, United States 8 work roles 2 schools
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Current company
Role
Product Director of Killing Floor 2 and Maneater for Nintendo Switch, PS5, and Xbox Series X
Location
Roswell, Georgia, United States
Company size

Who is David Amata? Overview

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Quick answer

David Amata is listed as Product Director of Killing Floor 2 and Maneater for Nintendo Switch, PS5, and Xbox Series X at Tripwire Interactive LLC, a company with 92 employees, based in Roswell, Georgia, United States. AeroLeads shows a matched LinkedIn profile for David Amata.

David Amata previously worked as Product Lead of Killing Floor 2 at Tripwire Interactive Llc and Associate Producer at Tripwire Interactive Llc. David Amata holds Bachelor’S Degree, Game Design And Development, 4.0 from Rochester Institute Of Technology.

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Tripwire Interactive LLC

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Profile bio

About David Amata

My interest in video games began with the release of the original Playstation and Crash Bandicoot. After experiencing the excitement, storytelling, and artistry of many great titles on a variety of platforms during grade school and high school, I realized that my interest in this medium had become more than just great game play. For me, drawing, animation, and developing my own game concepts & narratives had become as rewarding as playing the games. In time, I decided that I would dedicate my career to the pursuit of becoming a great game creator. To this end, I have spent a majority of my life cultivating the expertise necessary to develop the video games I aspire to make.During my time at RIT, I have gained an understanding of a variety of programming languages from C++, C#, Java, Javascript, HTML, and CSS. I have pursued a mastery of artistic fundamentals from animation, drawing, design, and 3D modeling. This has given me a wealth of experience of using artistic programs including: Photoshop, Maya, Illustrator, 3ds Max, GIMP, and Flash. I have developed an appreciation and understanding of the complex algorithms and mathematics that run the underlining systems within game code such as: transformations with global and local matrices, collision optimization with oct trees, and autonomous agent behavior using vector forces. In the course of learning and improving these skills, I have put a variety of them to test through numerous game development projects. To date, I have completed 12 individual projects and 6 team projects including a leadership role in a 4 person team that developed a side scrolling platformer game without using prebuilt libraries. I also have experience leading a project from conception to final public release.While all aspects of game design are important to me, I especially enjoy animation, optimizing playability, and developing a compelling narrative for each project I am involved in.

Listed skills include Unity3D, C#, C++, Visual Studio, and 33 others.

Current workplace

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Tripwire Interactive LLC
Tripwire Interactive Llc
Product Director of Killing Floor 2 and Maneater for Nintendo Switch, PS5, and Xbox Series X
roswell, georgia, united states
Employees
92
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8 roles

David Amata work experience

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Product Director Of Killing Floor 2 And Maneater For Nintendo Switch, Ps5, And Xbox Series X

Current

Roswell, Georgia, United States

  • Responsibilities:
  • Act as the single point of accountability for every aspect of the game’s development within Killing Floor 2 and Maneater for Nintendo Switch, PS5, and Xbox Series X.
  • Balance the needs of the product, game team and company initiatives.
  • Stay on top of industry trends and the competitive landscape to continually evolve our thinking and product standards.
  • Guide guide and inspire development teams.
  • Partner with company and studio stakeholders to ensure financial targets are met and exceeded.
May 2020 - Present

Product Lead Of Killing Floor 2

Roswell, GA

+ Look at the game from a user's perspective and ensure a great user experience through designing content updates and hotfixes+ Responsible for maintaining budget constraints, team size, and profitability of KF2 updates+ Design and pitch yearly development strategy for KF2, iterate if needed with stakeholders+ Direct and help execute strategy through.

Oct 2018 - May 2020

Associate Producer

Roswell, GA

- Work with product owner to assure project meets development goals- Coordinate with external developers and contractors- Manage the cosmetic database for Killing Floor 2's market content. - Work with leads to ensure optimal productivity and accountability for team tasks- Facilitate Testing Methodologies with QA Test Team - Act as liaison between external.

Jul 2017 - Oct 2018

Quality Assurance Tester

Roswell, GA

Main responsibilities include the reporting, investigation, reproduction and regression of defects.Representing QA in daily development meetingsWorking with individual developers and other project staff to resolve issues.Providing clear, concise and constructive feedback on games and features still under development.Researching and reproducing issues.

Jun 2016 - Jul 2017

Unity Asset Designer & C# Developer

Rit Magic Center

159 Lomb Memorial Drive Rochester, NY, 14623

Acted as team lead and primary artist for Remy & the Book of Rhymes, a 2D top down tower defense game, Unity 5 for Android tablets and phones. Game incorporated orthographic literacy mechanics to help teach young children. Remy & the Book of Rhymes was released to the Google Play Store on August 7th, 2015. My responsibilities include creating the Art.

May 2015 - Aug 2015

Ciis Mixed Reality Development Intern

Melville, NY

My main responsibility as a Mixed Reality Development Intern was to develop demonstrations that showed off the capabilities and potential of Canon' s mixed reality system. I helped add functionality and optimize existing demonstrations as well as develop wholly new ones. I primarily worked within Unity3D, 3ds Max, Maya, and MonoDevelop. I helped write.

May 2014 - Aug 2014

Server Assistant

Ciao Vino

Gahanna, OH

Assisted server staff through busing tables, running food, and manning the expo line along the kitchen.

Jun 2013 - Aug 2013

Server Assistant

Mezzo Italian Resturant

Gahanna, OH

Helped server staff through bussing tables, running food, and manning the expo line along the kitchen.

Jun 2011 - Aug 2012
Team & coworkers

Colleagues at Tripwire Interactive LLC

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2 education records

David Amata education

Bachelor’S Degree, Game Design And Development, 4.0

Activities and Societies: Tae Kwon Do Club, Zen Club, Electronic Gaming Society, and Dancing

Education record

Bishop Hartley High School

Activities and Societies: Marching Band, Pep Band, National Honors Society

FAQ

Frequently asked questions about David Amata

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What company does David Amata work for?

David Amata works for Tripwire Interactive LLC.

What is David Amata's role at Tripwire Interactive LLC?

David Amata is listed as Product Director of Killing Floor 2 and Maneater for Nintendo Switch, PS5, and Xbox Series X at Tripwire Interactive LLC.

Where is David Amata based?

David Amata is based in Roswell, Georgia, United States while working with Tripwire Interactive LLC.

What companies has David Amata worked for?

David Amata has worked for Tripwire Interactive Llc, Rit Magic Center, Canon Usa, Ciao Vino, and Mezzo Italian Resturant.

Who are David Amata's colleagues at Tripwire Interactive LLC?

David Amata's colleagues at Tripwire Interactive LLC include Laurie Ellis, William Munk, David Hensley, Matt Entin, and Kevin Mabie.

How can I contact David Amata?

You can use AeroLeads to view verified contact signals for David Amata at Tripwire Interactive LLC, including work email, phone, and LinkedIn data when available.

What schools did David Amata attend?

David Amata holds Bachelor’S Degree, Game Design And Development, 4.0 from Rochester Institute Of Technology.

What skills is David Amata known for?

David Amata is listed with skills including Unity3D, C#, C++, Visual Studio, Java, Photoshop, Character Animation, and Game Design.

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