Andrei Nadin Email & Phone Number
@trickstargames.com
1 phone found masked preview
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Who is Andrei Nadin? Overview
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Andrei Nadin is listed as Studio Head at Mighty Games Group, a company with 40 employees, based in Federal, Queensland, Australia. AeroLeads shows a work email signal at trickstargames.com, phone signal, and a matched LinkedIn profile for Andrei Nadin.
Andrei Nadin previously worked as Development Director at Mighty Games Group and Senior Producer at Mighty Games Group.
Email format at Mighty Games Group
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AeroLeads found 1 current-domain work email signal for Andrei Nadin. Compare company email patterns before reaching out.
About Andrei Nadin
I’m an experienced games maker with nearly 40 years experience from Coder to Artist to Producer. A Technologist at heart, my passion is the ‘craft’ of what we do, the design, the technology, the artistry. I’ve worked with teams small and large, from the ZX Spectrum to the current generation, with homegrown tech and off the shelf engines such as Unity and Unreal Engine. I focus on two things, people and flow. Nothing gets made without looking after the people you work with - no one is a cog!. Flow for me encompasses everything from communication to tasks to data be it between people or clients and servers.Nothing makes me happier than when I’m rolling up my sleeves, leading and helping people create better games, tech or processes with a special focus on Tech Art and Animation pipeline.Specialties: ProductionTeam/Staff ManagementPipelines, Tech, Art and AnimationGraphic Design and UILocalisation
Listed skills include Video Games, Game Development, Game Design, Gameplay, and 38 others.
Andrei Nadin's current company
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Andrei Nadin work experience
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Development Director
Current
Senior Producer
Game Manager (Executive Producer)
Senior Producer
As Senior Producer at Mighty Games I have run multiple teams over a number of games including Shooty Skies, Charming Runes. Currently I am running multiple games on 1-2 month update schedules while we build the next set of games. I led the team whilst working on Design, UI and implementation for Disney Crossy Road developed for Hipster Whale/Disney.
Senior Producer
At Trickstar Games I produced International Cricket 2010 with a small team (doing great work) and produced the cutscenes for Damage Inc. Working 3rd Party with Straight Right games I Produced Zombi (Windows, XB1 and PS4 port) for Ubisoft. This included redesign of the UI, understanding the pipeline deeply to modify and add new requirements and own the.
Senior Producer
At Sector3 (a Trickstar Game Studio), I worked on StuntMania Reloaded for desktop platforms (released on Steam), working with a small internal team and Chinese outsource team.A number of smaller mobile titles were also under development or maintenance at any one time, planning, shipping, marketing and support where in my purview.
Senior Producer
My job at Transmission was to help our teams deliver the best games they could, using lean and agile principles I worked with the team and the publisher to make the best partnership we could.Games:Ashes Cricket 2009 - PS3/Xbox360/Win32(no. 1 on UK All formats chart week ending 05/08/09 - First UK published no. 1 for 2 years!)Janes Advanced Strike Fighter.
Producer
Working at Codemasters Online Gaming Division I produced and launched Dungeons & Dragons Online (Europe) and fulfilled the Live Producer role for ongoing development and maintenance.Also as Lead Producer for Casual Games I successfully launched web games for The Turds (www.funsta.com/turds) and Bliss Island (www.funsta.com/bliss), which I produced for.
Network/Systems Engineer
As Senior Engineer, I was responsible for Network architecture and implementation for above and below the line ad agencies primarily using MacOS X servers and workstations.Responsibilities include: - Systems design - System implementation- Support- IT Consultancy- Staff Management
Production Co-Ordinator
Play on DVD was formed to create games (obviously) on DVD’s played using an ordinary remote. We had a small studio in Yorkshire (sub 20) but worked with a large Indian studio (60+). I worked closely with the design team working up gameplay ideas and concepts and matching them to the capabilities of the platform. Then, working with the authoring team, we.
Md/Producer
Mainly print and web design as well as some multi-media and video work. We set the studio up to work with a film director that was seeking funding for a couple of films; we were to be responsible for titles and post work. Unfortunately the funding did not come through but we did do some work on CGI adverts and smaller jobs for various production houses as.
Senior Producer
At Empire I came in to help them move away from a simulation company and into a more mainstream publisher including breaking into console development. To do this, we had to finish off late products such as Mig Alley and move development on from Apache Havoc which needed one more patch so the team could move their full time focus onto Comanche Hokum. I then.
Creative Director
After Hasbro, I moved to Runecraft as Creative Director where I managed the development of all projects, recruitment, budgets and even went back a bit to my artistic roots and did the graphics for Monopoly on Windows CE.Responsibilities:- Production/Budgeting/Contract Negotiations- Design- Manual Writing- QA- Staff ManagementAchievements:- Monopoly Windows.
Producer
Joined Hasbro as they started, worked with Kevin Buckner and Clive Robert setting up development on Risk, Battleship, Beastwars, Cluedo, Monopoly, Mastermind Boggle and more. Barry Jafrato came in as CEO and I worked there until Hasbro decided to pull out of the games market again. I was also responsible for the network.
Producer
I had been in the industry since 17, I started making own games with friends on Spectrum, first game published by Miles Gordon Technology (makers of Sam Coupe). We then started doing conversions from Mega Drive and PC to Amiga for Teeny Weeny Games and Ocean (As it was my company, I fulfilled the roleof Designer, Producer and sometimes Artist as well as.
Md
My own company, we followed on from our first title to doing conversions for Ocean (working through Teeny Weeny Games) from Megadrive/PC to Amiga.Achievements:- Bloodnet- Mutant League Hockey
Colleagues at Mighty Games Group
Other employees you can reach at mightygamesgroup.com. View company contacts for 40 employees →
Lauren Maslen
Colleague at Mighty Games Group
Melbourne, Victoria, Australia, Australia
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LH
Liam Houston
Colleague at Mighty Games Group
South Geelong, Victoria, Australia, Australia
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FD
Fae Daunt
Colleague at Mighty Games Group
Wyndham Vale, Victoria, Australia, Australia
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KK
Karim Khairat
Colleague at Mighty Games Group
Greater Melbourne Area, Australia
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EC
Emily Cappa
Colleague at Mighty Games Group
Beaverton, Oregon, United States, United States
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JA
Jamie Aitchison
Colleague at Mighty Games Group
Greater Melbourne Area, Australia
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RM
Ryan Murphy
Colleague at Mighty Games Group
Greater Melbourne Area, Australia
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DB
Danny Bouchard
Colleague at Mighty Games Group
Dorval, Quebec, Canada, Canada
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.C
.Hugo Cabel
Colleague at Mighty Games Group
Brisbane City, Queensland, Australia, Australia
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KN
Kath Nix-Carnell
Colleague at Mighty Games Group
Fitzroy, Victoria, Australia, Australia
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Frequently asked questions about Andrei Nadin
Quick answers generated from the profile data available on this page.
What company does Andrei Nadin work for?
Andrei Nadin works for Mighty Games Group.
What is Andrei Nadin's role at Mighty Games Group?
Andrei Nadin is listed as Studio Head at Mighty Games Group.
What is Andrei Nadin's email address?
AeroLeads has found 1 work email signal at @trickstargames.com for Andrei Nadin at Mighty Games Group.
What is Andrei Nadin's phone number?
AeroLeads has found 1 phone signal(s) for Andrei Nadin at Mighty Games Group.
Where is Andrei Nadin based?
Andrei Nadin is based in Federal, Queensland, Australia while working with Mighty Games Group.
What companies has Andrei Nadin worked for?
Andrei Nadin has worked for Mighty Games Group, Gameloft, Trickstar Games, Sector3 Games, and Transmission Games.
Who are Andrei Nadin's colleagues at Mighty Games Group?
Andrei Nadin's colleagues at Mighty Games Group include Lauren Maslen, Liam Houston, Fae Daunt, Karim Khairat, and Emily Cappa.
How can I contact Andrei Nadin?
You can use AeroLeads to view verified contact signals for Andrei Nadin at Mighty Games Group, including work email, phone, and LinkedIn data when available.
What skills is Andrei Nadin known for?
Andrei Nadin is listed with skills including Video Games, Game Development, Game Design, Gameplay, Maya, Computer Games, Console Games, and Agile Project Management.
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