Andrei Nadin
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Andrei Nadin Email & Phone Number

Studio Head at Mighty Games Group
Location: Federal, Queensland, Australia 18 work roles
1 work email found @trickstargames.com 1 phone found masked preview LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 1 phone

Work email a****@trickstargames.com
Direct phone ***-****
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Current company
Role
Studio Head
Location
Federal, Queensland, Australia
Company size

Who is Andrei Nadin? Overview

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Andrei Nadin is listed as Studio Head at Mighty Games Group, a with 40 employees, based in Federal, Queensland, Australia. AeroLeads shows a work email signal at trickstargames.com, phone signal, and a matched LinkedIn profile for Andrei Nadin.

Andrei Nadin previously worked as Development Director at Mighty Games Group and Senior Producer at Mighty Games Group.

Company email context

Email format at Mighty Games Group

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{first_initial}{last}@trickstargames.com
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AeroLeads found 1 current-domain work email signal for Andrei Nadin. Compare company email patterns before reaching out.

Profile bio

About Andrei Nadin

I’m an experienced games maker with nearly 40 years experience from Coder to Artist to Producer. A Technologist at heart, my passion is the ‘craft’ of what we do, the design, the technology, the artistry. I’ve worked with teams small and large, from the ZX Spectrum to the current generation, with homegrown tech and off the shelf engines such as Unity and Unreal Engine. I focus on two things, people and flow. Nothing gets made without looking after the people you work with - no one is a cog!. Flow for me encompasses everything from communication to tasks to data be it between people or clients and servers.Nothing makes me happier than when I’m rolling up my sleeves, leading and helping people create better games, tech or processes with a special focus on Tech Art and Animation pipeline.Specialties: ProductionTeam/Staff ManagementPipelines, Tech, Art and AnimationGraphic Design and UILocalisation

Listed skills include Video Games, Game Development, Game Design, Gameplay, and 38 others.

Current workplace

Andrei Nadin's current company

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Mighty Games Group
Mighty Games Group
Studio Head
Federal, QLD, AU
Employees
40
AeroLeads page
18 roles

Andrei Nadin work experience

A career timeline built from the work history available for this profile.

Game Manager (Executive Producer)

Brisbane, Australia

Sep 2018 - Feb 2020

Senior Producer

Melbourne, Australia

As Senior Producer at Mighty Games I have run multiple teams over a number of games including Shooty Skies, Charming Runes. Currently I am running multiple games on 1-2 month update schedules while we build the next set of games. I led the team whilst working on Design, UI and implementation for Disney Crossy Road developed for Hipster Whale/Disney.

Aug 2015 - Aug 2018

Senior Producer

Trickstar Games

At Trickstar Games I produced International Cricket 2010 with a small team (doing great work) and produced the cutscenes for Damage Inc. Working 3rd Party with Straight Right games I Produced Zombi (Windows, XB1 and PS4 port) for Ubisoft. This included redesign of the UI, understanding the pipeline deeply to modify and add new requirements and own the build process for Windows and PS4.Responsibilities included:- Design- Pipeline- Staff recruitment- Staff management- Pitching - Budgeting

Mar 2010 - Aug 2015

Senior Producer

At Sector3 (a Trickstar Game Studio), I worked on StuntMania Reloaded for desktop platforms (released on Steam), working with a small internal team and Chinese outsource team.A number of smaller mobile titles were also under development or maintenance at any one time, planning, shipping, marketing and support where in my purview.

Mar 2010 - Aug 2015

Senior Producer

Transmission Games

My job at Transmission was to help our teams deliver the best games they could, using lean and agile principles I worked with the team and the publisher to make the best partnership we could.Games:Ashes Cricket 2009 - PS3/Xbox360/Win32(no. 1 on UK All formats chart week ending 05/08/09 - First UK published no. 1 for 2 years!)Janes Advanced Strike Fighter - PS3/Xbox360/Win32Unannounced helicopter combat game - PS3/Xbox360/Win32

Aug 2008 - Nov 2009

Producer

Shipped MX vs ATV : Untamed for PSP, published by THQ (Dec '07)

Feb 2007 - Aug 2008

Producer

Working at Codemasters Online Gaming Division I produced and launched Dungeons & Dragons Online (Europe) and fulfilled the Live Producer role for ongoing development and maintenance.Also as Lead Producer for Casual Games I successfully launched web games for The Turds (www.funsta.com/turds) and Bliss Island (www.funsta.com/bliss), which I produced for Windows XP/VISTA, XBOX Live Arcade and PSP releases.Responsibilities included:- Project planning and production- Developer relationships- Contract Negotiations- Technical Specifications- Design & Design appraisal- Submissions- Legal sign off- Localisation management- Working with Marketing to achieve targetsAchievements- Launching a MMOG in 3 languages from standing start- Launching six casual games- All in 5 months

Feb 2006 - Jan 2007

Network/Systems Engineer

As Senior Engineer, I was responsible for Network architecture and implementation for above and below the line ad agencies primarily using MacOS X servers and workstations.Responsibilities include: - Systems design - System implementation- Support- IT Consultancy- Staff Management

Sep 2004 - Jan 2006

Production Co-Ordinator

Play On Dvd

Play on DVD was formed to create games (obviously) on DVD’s played using an ordinary remote. We had a small studio in Yorkshire (sub 20) but worked with a large Indian studio (60+). I worked closely with the design team working up gameplay ideas and concepts and matching them to the capabilities of the platform. Then, working with the authoring team, we generated a system for matching all of the game assets to a authoring flowchart. This was then used for the Indian studio to generate the thousands of assets required.Responsibilities: - Production- Design- Technology- Manual Writing- QA- Staff ManagementAchievements:Produced:- Steel League- Barbie Mermaid- Strawberry Shortcake- Faraway Friends- Mahjong

Mar 2004 - Aug 2004

Md/Producer

Phoenixstar Studios

Mainly print and web design as well as some multi-media and video work. We set the studio up to work with a film director that was seeking funding for a couple of films; we were to be responsible for titles and post work. Unfortunately the funding did not come through but we did do some work on CGI adverts and smaller jobs for various production houses as well as 2D/3D illustration for magazines and architects.Responsibilities: - Production- Design- Graphic Design- Accounting- Staff Management

Sep 1999 - Mar 2004

Senior Producer

At Empire I came in to help them move away from a simulation company and into a more mainstream publisher including breaking into console development. To do this, we had to finish off late products such as Mig Alley and move development on from Apache Havoc which needed one more patch so the team could move their full time focus onto Comanche Hokum. I then worked with the Oxford team who had finished development on The Golf Pro and onto a new product which eventually became Spin Jam on PSX. They already had gameplay mechanic, so we worked up the rest of the design and brought in extra graphics support (based in Finchley studio).Responsibilities:- Production- Manual Writing- Staff ManagementAchievements:- End of Golf Pro - into Spin Jam PSX- Sheep PC & PSX- Mig Alley PC - produced, manual, localisation- Comanche Hokum PC - produced

Feb 1999 - Sep 1999

Creative Director

Runecraft

After Hasbro, I moved to Runecraft as Creative Director where I managed the development of all projects, recruitment, budgets and even went back a bit to my artistic roots and did the graphics for Monopoly on Windows CE.Responsibilities:- Production/Budgeting/Contract Negotiations- Design- Manual Writing- QA- Staff ManagementAchievements:- Monopoly Windows CE, designed, produced and art- Caesars Palace II PSX, designed and produced- Spec Ops PSX- Barbie Horse Riding Club PSX- Scrabble PSX, My design on Scrabble was instrumental in achieving the contractSpeculative work on:- Shogo Dreamcast- Space Station Silicon Valley PSX- Age of Empires PSX- Monopoly Pinball, Design

Feb 1998 - Feb 1999

Producer

Joined Hasbro as they started, worked with Kevin Buckner and Clive Robert setting up development on Risk, Battleship, Beastwars, Cluedo, Monopoly, Mastermind Boggle and more. Barry Jafrato came in as CEO and I worked there until Hasbro decided to pull out of the games market again. I was also responsible for the network infrastructure/design/maintenance.Responsibilities: - Production- Manual Writing- QA- Staff Management (QA and IT)Achievements:- Monopoly PC- Monopoly PSX- Mastermind PC- Beastwars PC and PSX- Frogger on PC and PSX- Cluedo- Tonka, Playdoh Puzzles- Migration of network from Novell/Groupwise to NT4/Exchange- Design and implementation of rack based test bed solution for compat

Jul 1995 - Feb 1998

Producer

Perfect 10 Entertainment

I had been in the industry since 17, I started making own games with friends on Spectrum, first game published by Miles Gordon Technology (makers of Sam Coupe). We then started doing conversions from Mega Drive and PC to Amiga for Teeny Weeny Games and Ocean (As it was my company, I fulfilled the roleof Designer, Producer and sometimes Artist as well as running the company) We then moved to work at Teeny Weeny Games initially on the port of Discworld to the PSX but also produced Pocahontas and Pinball GT amongst others.Responsibilities: - Production- Manual Writing- QA- Staff ManagementAchievements:- Pocahontas- Pinball GT- Primal Rage- Discworld PSX, CD-i

Jun 1994 - Jul 1995

Md

My own company, we followed on from our first title to doing conversions for Ocean (working through Teeny Weeny Games) from Megadrive/PC to Amiga.Achievements:- Bloodnet- Mutant League Hockey

Feb 1990 - Jun 1994
Team & coworkers

Colleagues at Mighty Games Group

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FAQ

Frequently asked questions about Andrei Nadin

Quick answers generated from the profile data available on this page.

What company does Andrei Nadin work for?

Andrei Nadin works for Mighty Games Group.

What is Andrei Nadin's role at Mighty Games Group?

Andrei Nadin is listed as Studio Head at Mighty Games Group.

What is Andrei Nadin's email address?

AeroLeads has found 1 work email signal at @trickstargames.com for Andrei Nadin at Mighty Games Group.

What is Andrei Nadin's phone number?

AeroLeads has found 1 phone signal(s) for Andrei Nadin at Mighty Games Group.

Where is Andrei Nadin based?

Andrei Nadin is based in Federal, Queensland, Australia while working with Mighty Games Group.

What companies has Andrei Nadin worked for?

Andrei Nadin has worked for Mighty Games Group, Gameloft, Trickstar Games, Sector3 Games, and Transmission Games.

Who are Andrei Nadin's colleagues at Mighty Games Group?

Andrei Nadin's colleagues at Mighty Games Group include Jade Garvan, ⌨️⚡James Smith, Karim Khairat, Michael Stephens, and Liam Houston.

How can I contact Andrei Nadin?

You can use AeroLeads to view verified contact signals for Andrei Nadin at Mighty Games Group, including work email, phone, and LinkedIn data when available.

What skills is Andrei Nadin known for?

Andrei Nadin is listed with skills including Video Games, Game Development, Game Design, Gameplay, Maya, Computer Games, Console Games, and Agile Project Management.

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