Ryan Murphy Email and Phone Number
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Ryan Murphy personal email
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I'm a motivated software engineer with experience across a range of languages and development platforms. I'm well versed in .NET languages (primarily C# and VB.NET) and I can switch between them almost seamlessly, however my first two years of programming were entirely in C++.I'm first and foremost a team player. I'm at my best when I work in small close-knit teams. I'm very passionate about developing solutions that grant others the flexibility to be as creative as possible. I derive a lot of satisfaction from knowing that my code empowers my team mates to do the best work that they can, on a daily basis.Whilst I enjoy brainstorming and contributing to existing ideas - I'm not the game designer that I expected to become when I was a child. I get totally absorbed in the architectural design challenges that programming throws at me instead.I enjoy developing systems that are flexible, open to change, fast and stable. When I can avoid it (which is almost always) I'm not the guy that 'hacks it in'. I'm the guy that builds you the thing that doesn't break.
Mighty Games Group
View- Website:
- mightygamesgroup.com
- Employees:
- 9
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Senior Automation EngineerMighty Games Group Jul 2024 - PresentMelbourne, Victoria, Australia -
DirectorSpud Spicer Oct 2018 - PresentMelbourne, AustraliaOverseeing the programming side of our indie games. Developed a Unity framework for rapid development of mobile games for iOS and Android.
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Lead Software Engineer (Game Developer)Two Bulls/Dept® Jul 2022 - Mar 2023Collingwood, Victoria, Australia -
Senior Software Engineer (Game Developer)Two Bulls Mar 2019 - Jun 2022Melbourne, Victoria, AustraliaHired as the in-house Unity specialist. Working on HTML5 titles built with JavaScript and PixiJS and Unity titles for Android and iOS.Responsibilities include project planning and scoping, communications with clients and helping to guide developers with limited Unity experience. -
Freelance Game Developer (Programmer)Millipede Oct 2017 - Jun 2018Melbourne, Victoria, Australia -
Game Developer (Programmer)Mighty Games Group Apr 2015 - Jul 2016Melbourne, AustraliaWorked on Shooty Skies and Disney Crossy Road (I'm a playable character in the credits). Developed various game features and systems in Unity, helped develop and troubleshoot Jenkins build pipelines. Oversaw architecture of an AWS back end system that ran on AWS Lambda, EC2 (and Elastic Beanstalk) in interfaced with DynamoDB for collecting, storing and serving player cloud saved data for Disney Crossy Road. -
Game Developer (Programmer)Many Monkeys Development Jun 2014 - Jul 2016Melbourne, AustraliaLead development on a children's education game in the Unity game engine. Worked remotely with international teams to negotiate the design and art requirements and integrated proprietary frameworks and tooling into the product that was released on Android and iOS leading on tablets.Worked on the ADGA award winning Breath of Light, implementing finalising features and level designs and bug fixing in preparation for release.
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DeveloperLeague Of Geeks Oct 2013 - Jun 2014Melbourne, AustraliaResponsible for developing various game mechanics and features (particularly those surrounding card play and the talent system).Debugs critical game issues. Contributes to code structure and design. Builds to various platforms. -
DeveloperComputershare Jul 2012 - Oct 2013Abbotsford, VictoriaTook an active role in maintaining and developing the in-house tools for integrating third party platforms.Worked with SSIS to develop a migration solutions between Siebel and Oracle CRM on Demand.Developed T-SQL solutions for CRM reporting and maintained a monthly deployment cycle. -
Graduate DeveloperComputershare May 2011 - Oct 2012Abbotsford, VictoriaBug fixed and developed in-house tools for integrating third party platforms. Participated in product deployments on a quarterly release cycle.Developed a C# tool for one-click migration of configuration information on the Microsoft Project Server platform. -
Court ReporterLegal Transcripts Oct 2006 - Dec 2008Maintained audio equipment, transcribed in short hand notation, dealt with all customer facing issues on site (in the court room).
Ryan Murphy Skills
Ryan Murphy Education Details
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Qantm CollegeInteractive Entertainment (Games Programming) -
Computer Systems Engineering -
Japanese Language And Literature
Frequently Asked Questions about Ryan Murphy
What company does Ryan Murphy work for?
Ryan Murphy works for Mighty Games Group
What is Ryan Murphy's role at the current company?
Ryan Murphy's current role is Senior Automation Engineer at Mighty Build and Test, A Keywords Studio.
What is Ryan Murphy's email address?
Ryan Murphy's email address is ry****@****lls.com
What is Ryan Murphy's direct phone number?
Ryan Murphy's direct phone number is +614076*****
What schools did Ryan Murphy attend?
Ryan Murphy attended Shinjuku Japanese Language Institute - Sng, Qantm College, Victoria University, Shinjuku Japanese Language Institute - Sng.
What are some of Ryan Murphy's interests?
Ryan Murphy has interest in Mathematics, Psychology, Writing, Motorcycling, Physiology, Education, Data Oriented Programming, Reading, Game Design, Science And Technology.
What skills is Ryan Murphy known for?
Ryan Murphy has skills like C#, C++, T Sql, Video Games, .net, Vb.net, Ssis, Software Project Management, Unity3d, Programming, Ssrs, Crm On Demand.
Who are Ryan Murphy's colleagues?
Ryan Murphy's colleagues are Lucie M., Michael Stephens, Fae Daunt, Darcy Glover, Jamie Aitchison, Kath Nix-Carnell, ⌨️⚡james Smith.
Not the Ryan Murphy you were looking for?
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4lendlease.com, lendlease.com.au, stoweaustralia.com.au, qic.com
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1brisbane.qld.gov.au
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Ryan Murphy
Canberra -
Ryan Murphy
Sydney, Nsw
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