3D Artist
Current• Designing realistic 3D models for games using the real-time workflow• Creating hard surface models using polymodelling tools such as Blender and 3DS Max• Designing sculpts and organic models using sculpting software such as ZBrush• Experienced in creating textures for game-ready models in Substance Painter and Marmoset Toolbag• Creating various hard surface models using NURBS modelling in CAD software such as Plasticity 3D• Unwrapping 3D models using… Show more • Designing realistic 3D models for games using the real-time workflow• Creating hard surface models using polymodelling tools such as Blender and 3DS Max• Designing sculpts and organic models using sculpting software such as ZBrush• Experienced in creating textures for game-ready models in Substance Painter and Marmoset Toolbag• Creating various hard surface models using NURBS modelling in CAD software such as Plasticity 3D• Unwrapping 3D models using specialised software such as Rizom UV• Making of low-poly models from high-poly versions using retopology software like Topogun• Baking high-poly detail on low-poly meshes using Marmoset Toolbag Show less