Andrew Goudreau Email & Phone Number
@dhxmedia.com
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Who is Andrew Goudreau? Overview
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Andrew Goudreau is listed as Concept Artist at Next Level Games, a with 176 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at dhxmedia.com and a matched LinkedIn profile for Andrew Goudreau.
Andrew Goudreau previously worked as Lead CG designer at Atomic Cartoons and Concept Artist at Relic Entertainment. Andrew Goudreau holds Independent Game Design from Dawson College.
Email format at Next Level Games
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AeroLeads found 1 current-domain work email signal for Andrew Goudreau. Compare company email patterns before reaching out.
About Andrew Goudreau
https://andrewgoudreau.artstation.com/https://www.instagram.com/bbodylord/
Listed skills include Video Games, Conceptual Art, Photoshop, Illustration, and 21 others.
Andrew Goudreau's current company
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Andrew Goudreau work experience
A career timeline built from the work history available for this profile.
Lead Cg Designer
Concept Artist
Worked on internal pitches for a new project for 6 months, then 2 months of preproduction on an established direction. Characters/creatures, environments, visual target mockups, vehicle design, weapon design, the whole kitchen sink.
Concept Artist
Worked on Starship Troopers: Extermination, worked on a bunch of different things ranging from character design, level design layouts, environment design, in-game illustrations, prop design, weapon design, GaaS items like character skins and post-launch content.
Lead Background Layout Artist
Background Artist
Working on Carmen SanDiego
Lead Background Artist
Background Artist
Background Artist
My job was to conceptualize, illustrate and animate a pixel art background and characters in the already established game style.
Game Artist
Asset and promotional art creation, including but not limited to:- Conceptualizing and visual development of each game- Main game level and character art- Posters, title cards, buttons and promotional material for the four games I worked on- 3D modeling and texturing for Red HandedI was chosen as an artist for the second iteration of the Critical Hit Games Collaboratory, a 10-week incubator focused on the concept of game jams.For the first 4 weeks, I worked on prototypes during the "slow jam" phase (week-long themed game jam where the participants were required to work full-time on their game in the TAG lab space provided to them). The jam games from weeks 1 to 4 were showcased at the Midsummer Playtest Party (July 2014).For the polish phase of CH, I worked with three other participants, Li Zhi He, Ashwath George and Ana Tavera Mendoza to refine our original game together called Red Handed. The game was featured and available to play (along with the five other polished games) at the Final Showcase hosted at Google.
Qa Functionality Tester
During my time at VMC Game Labs as a QA Functionality tester, my first project was to test a major AAA video game along with many others in the lab. The job required collaborative effort between the team leads, project managers, other teammates and most importantly, a good work ethic set upon myself to complete the weekly quota of reported bugs.Main tasks were:-Report and assess areas in the open world that were deemed either unplayable or not up to par with the quality of the rest of the game. We needed to provide accurate reproduction steps with screenshots or video if necessary.-Use Jira, outlook and the unreal engine effectively-Speak with team leads to understand the focus of what the day's needs were.-Communicate with the game dev team if there was a misunderstanding with the report.
Freelance Illustrator
I work as a freelance illustrator on a variety of projects for clients in the Montreal area.
Colleagues at Next Level Games
Other employees you can reach at nextlevelgames.com. View company contacts for 176 employees →
Katrina Lin
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Bill Liu
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Alicia Li
Colleague at Next Level GamesRichmond, British Columbia, Canada
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Mana Shoji
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Pamela Bustamante Berta
Colleague at Next Level GamesAlfafar, Valencian Community, Spain
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CF
Catherine Fuller
Colleague at Next Level GamesGreater Vancouver Metropolitan Area, Canada
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Daniel Steiner
Colleague at Next Level GamesGreater Vancouver Metropolitan Area, Canada
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Lindsay Roland
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Tomas Moraes
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Derek Goodswimmer
Colleague at Next Level GamesVancouver, British Columbia, Canada
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Andrew Goudreau education
Independent Game Design
Illustration And Design
Frequently asked questions about Andrew Goudreau
Quick answers generated from the profile data available on this page.
What company does Andrew Goudreau work for?
Andrew Goudreau works for Next Level Games.
What is Andrew Goudreau's role at Next Level Games?
Andrew Goudreau is listed as Concept Artist at Next Level Games.
What is Andrew Goudreau's email address?
AeroLeads has found 1 work email signal at @dhxmedia.com for Andrew Goudreau at Next Level Games.
Where is Andrew Goudreau based?
Andrew Goudreau is based in Vancouver, British Columbia, Canada while working with Next Level Games.
What companies has Andrew Goudreau worked for?
Andrew Goudreau has worked for Next Level Games, Atomic Cartoons, Relic Entertainment, Offworld Industries, and Wildbrain.
Who are Andrew Goudreau's colleagues at Next Level Games?
Andrew Goudreau's colleagues at Next Level Games include Katrina Lin, Bill Liu, Alicia Li, Mana Shoji, and Pamela Bustamante Berta.
How can I contact Andrew Goudreau?
You can use AeroLeads to view verified contact signals for Andrew Goudreau at Next Level Games, including work email, phone, and LinkedIn data when available.
What schools did Andrew Goudreau attend?
Andrew Goudreau holds Independent Game Design from Dawson College.
What skills is Andrew Goudreau known for?
Andrew Goudreau is listed with skills including Video Games, Conceptual Art, Photoshop, Illustration, Digital Painting, Texturing, Game Design, and Game Development.
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