Andrew Murphy Email and Phone Number
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Andrew Murphy personal email
As co-founder of Session Games, I bring a unique blend of creative leadership, strategic insight, and hands-on expertise shaped by my extensive background in game production, design, and studio leadership. Throughout my career, I've been involved in the entire game development lifecycle, from high-level design to detailed production management, guiding original concepts into globally successful titles.I am a creative leader with deep game design expertise and high emotional intelligence. I've been responsible for high-level design guidance and original product concepts that have become major successes, such as Bike Unchained, Red Bull Air Race, and FIS World Cup Ski Racing. My ability to shape game concepts from initial idea through to production has driven many of the successful titles I’ve worked on, engaging millions of players worldwide and earning accolades like Editor's Choice awards on Google Play and Apple's App Store.My experience spans AAA console development, mobile free-to-play, and web games, with a track record of managing projects from concept to launch and ongoing Live Operations. I have successfully navigated both self-publishing and collaborations with major publishers, leading projects end to end while balancing creative vision with practical constraints. My passion for game design is matched by my ability to execute that vision through strong production management, ensuring each project delivers on its creative goals.At Session Games, we specialize in socially competitive action-sports games that resonate with both players and brands. I’ve worked extensively with high-profile brands such as Red Bull, Toyota, and GoPro, integrating them seamlessly into gameplay to create impactful marketing opportunities. This work has not only enhanced player experiences but has also positioned our games as effective marketing channels for our partners.I am focused on production excellence, creativity, and fostering strong, collaborative teams that achieve extraordinary results. My leadership style emphasizes empathy, active listening, and empowering others to excel. With a data-driven mindset cultivated through free-to-play production and an intuitive approach to interpreting that data, I bring a balanced perspective that ensures both player engagement and business success.
Session Games
View- Website:
- sessiongames.com
- Employees:
- 5
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Chief Creative Officer And Co-FounderSession GamesVancouver, Bc, Ca -
Chief Creative Officer & Co-FounderSession Games Sep 2016 - PresentVancouver, Canada AreaAs co-founder and Chief Creative Officer of Session Games, I played a key role in building the company from the ground up, balancing in-house talent with trusted contractors to produce high-quality action-sports games. Our titles, like Red Bull Air Race, Bike Unchained, and FIS World Cup Ski Racing, reached millions globally, establishing Session Games as a leader in socially competitive action-sports games. I led the development of proprietary gameplay mechanics to ensure player experiences were safe, fun, and engaging.To efficiently scale, Session Games balanced core in-house talent with contractors on a per-project basis. I navigated logistical challenges, set up infrastructure, and secured brand partnerships to support growth. I led projects from concept to global launch, ensuring alignment with partner goals and engaging player experiences.I oversaw the development of 14 titles, with 11 launching globally, ensuring seamless live operations to sustain player engagement and brand value. Key achievements include scaling Session Games to a leading action-sports developer with over 40 million downloads, spearheading brand integrations, and navigating both self-publishing and major publisher collaborations. -
Game Director & Studio Creative DirectorRoadhouse Interactive Mar 2013 - Aug 2016Vancouver, Canada AreaAt Roadhouse Interactive, I led the end-to-end production of multiple F2P mobile games, overseeing cross-functional teams across design, production, and LiveOps. I ensured alignment of creative vision with technical feasibility to deliver high-quality products that met stakeholder expectations.As Creative Director, I ensured creative consistency across all studio projects, collaborated with senior stakeholders, and represented the studio to investors and partners. I successfully pitched new projects, secured brand partnerships, including exclusive deals with Red Bull, and expanded studio opportunities.
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Gameplay Artist & Level DesignerMicrosoft Oct 2008 - Feb 2013Vancouver, British Columbia, CanadaAs a founding member of Big Park Studio (acquired by Microsoft), I contributed to the early development of games for Xbox Arcade, Kinect, and Xbox One, including Joyride Kinect and Kinect Sports 2, which earned a BAFTA award. I designed and developed tracks for Joyride Kinect, addressing hands-free gameplay challenges to create engaging player experiences. For Kinect Sports 2, I led environment design to enhance hands-free interaction.At BlackTusk Studios (now The Coalition, the Gears of War studio), I defined methodologies for large-scale environment creation and led cross-discipline pods, ensuring efficient collaboration across art, design, and engineering. Developed a modular environment-building approach for Project Ranger, forming the foundation for Gears of War’s production pipeline. -
Environment Artist / Prototyping SpecialistElectronic Arts Jul 2002 - Oct 2008Vancouver, British Columbia, CanadaAt EA, I was a Lead 3D Artist and Level Designer on major AAA console franchises like SSX and Need for Speed, creating visually compelling environments while balancing technical constraints and cross-team alignment. I played a key role in designing SSX 3’s seamless mountain experience and transitioning Need for Speed to open-world gameplay, contributing to artist workflows and tools foundational to EA’s proprietary game engines.As a Prototyping Specialist, I collaborated with executive producers to rapidly prototype core game mechanics and visuals, helping shape the level designs and gameplay identity of titles like Skate. My pitch assets secured executive approval for new projects, effectively bridging creative ideas with stakeholder needs.
Frequently Asked Questions about Andrew Murphy
What company does Andrew Murphy work for?
Andrew Murphy works for Session Games
What is Andrew Murphy's role at the current company?
Andrew Murphy's current role is Chief Creative Officer and Co-Founder.
What is Andrew Murphy's email address?
Andrew Murphy's email address is an****@****mes.com
Who are Andrew Murphy's colleagues?
Andrew Murphy's colleagues are Scott Davis, Emmett Verchere.
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