Andrew Mclane Email & Phone Number
Who is Andrew Mclane? Overview
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Andrew Mclane is listed as Software Developer at Gravity Jack, a with 26 employees, based in Mount Shasta, California, United States. AeroLeads shows a matched LinkedIn profile for Andrew Mclane.
Andrew Mclane previously worked as Game Programmer at Icarus Development and Unity Developer at Gamucatex. Andrew Mclane holds Bachelor'S Degree, German Studies from San Francisco State University.
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About Andrew Mclane
I have 3 years professional experience developing iOS applications (UIKit, Storyboard, SwiftUI, Combine, RealityKit, Metal, AVFoundation), Unity VR/AR and cross-platform apps. I am a continual student of GameDevHQ. Currently on track to master Unreal and C++/Blueprints. I possess a comprehensive knowledge of full-stack technologies and toolsets. My hands-on approach to development has exposed me to crafting custom API endpoints and server apps (Node.js, Vapor/Swift, .NET), creating and hosting databases (PostgreSQL, SQLite), translating UI/UX designs into real applications using various UI tools (Xcode SwiftUI & Storyboard Nibs and controllers, Unity legacy UI and modern XML UIToolkit, even React.js), level generation with Unity (Terrain Tools, procedural generation), agile development with Jira (WOO!), source control with Git, and (my personal favorite cherries on top) Inky (... it's for comprehensive and dynamic narrative design in games, but I try to stretch it into other arenas like chatbots) and Unity's MLAgents (think of immersive levels with intelligent landscapes and jaw-dropping NPC behaviors). My passion is to use these technologies to create meaningful and innovative experiences for clients, end-users, companies, and myself. The world will always remain the same, but how I interact with the world is constantly changing. I hope to constantly change and forever learn and grow.My favorite native iOS app I developed at my previous role was an app that used real estate API from Regrid to plot property boundaries in Augmented Reality overlay using ArcGIS iOS runtime API with UIKit in Xcode. I also enjoyed prototyping an app that used Metal with SceneKit and AVFoundation. In terms of games, I strive to create meaningful gameplay experiences that articulate narratives and literally open worlds. I have used Ink/Inky in projects professionally and for hobby. Use cases potential for integrating the narrative power of Inky into apps, bots, games, and more complex AI integration is profound, and I’d love to help your company lead the way. Additionally, I am eager to help this world transition into using Augmented Reality (AR) and Virtual Reality (VR) applications for more practical and beneficial purposes. Yes, I'm looking for my next opportunity with a fantastic team, and in the mean-time I'm pushing the limits of my knowledge and amalgamating toolsets and skills so that I can perform at my next dynamic role. As a side note about me: I love poetry and grammar - I taught English in Germany for 6 years and I am B2/C1 fluent in German.
Andrew Mclane's current company
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Andrew Mclane work experience
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Game Programmer
Developer on two mobile projects:Lead developer for project in UnrealAssisting developer for project in Unity
Software Developer
Worked on small team of Unity developers, creating AR and VR applications based client specified SOWs (first digested as UML artifacts by me and other developers).Led native iOS projects for AR projects, often digesting client created APIs, for purposes of creating technical previews. Utilized native iOS libraries like Core Bluetooth, MapKit, ARKit, Metal, RealityKit, UIKit, SwiftUi, Combine, AVFoundation, and many more. Incorporated 3rd party packages into native apps, including ArcGIS Runtime SDK and various open source packages.Participated in full SCUM processes with daily meetings, sprints, and postmortems. Integrated art assets and implemented designs from creative team.Spoke with clients and revised proposals to illustrate important technical details.Participated in team-wide training sessions where I taught team how to train Al brains using Unity’s ML Agents, how to use Unity’s new UIToolkit (XML Ui system), how to build iOS projects via Xcode, how to archive and upload iOS builds to TestFlight and commence full iOS release, how to use narrative scripting tools like Ink and Inky (Inkle Studios), how to build ML models using Create ML and using them in iOS projects with Core ML.Some projects I was involved in:Regrid: https://gravityjack.com/portfolio/regrid/Decommissioned: https://www.meta.com/experiences/decommissioned/5756827011021749/
Unity Developer
* Architect prototypes of UI interfaces from design team specs* Write functional C# with Linq* Abstract out data and pure business logic from the UnityEngine libraries* Use dynamically link libraries to simplify unit testing and prepare for proper Test Driven Development * Treat Unity as a rendering engine* Work across the codebase and handle everything from UI views to API endpoints* Work remotely with international team* Proofread English text
Indie Developer / Tech Consultant
Smartphone and Computer Consulting (Specializing in macOS / iOS devices, i.e. iPhone, MacBook).Developer: iOS-macOS-Unity3D-Reactjs-
Online Unity Instructor
English Language Teacher
Colleagues at Gravity Jack
Other employees you can reach at gravityjack.com. View company contacts for 26 employees →
Marco Leyva
Colleague at Gravity JackLiberty Lake, Washington, United States
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Neil Dennie
Colleague at Gravity JackSpokane, Washington, United States
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Michael Morgan
Colleague at Gravity JackLiberty Lake, Washington, United States
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Lizzie Mclean
Colleague at Gravity JackSpokane, Washington, United States
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Gj Iosdevice
Colleague at Gravity JackSpokane-Coeur D'Alene Area, United States
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Jonny Dimmler
Colleague at Gravity JackLiberty Lake, Washington, United States
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Greg Miranda
Colleague at Gravity JackMead, Washington, United States
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Brandon Sawaya
Colleague at Gravity JackWichita Falls, Texas, United States
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Lindsey Matkovich
Colleague at Gravity JackLiberty Lake, Washington, United States
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Misty Bailey
Colleague at Gravity JackSpokane-Coeur D'Alene Area, United States
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Andrew Mclane education
Bachelor'S Degree, German Studies
Apprenticeship, Computer Science
Frequently asked questions about Andrew Mclane
Quick answers generated from the profile data available on this page.
What company does Andrew Mclane work for?
Andrew Mclane works for Gravity Jack.
What is Andrew Mclane's role at Gravity Jack?
Andrew Mclane is listed as Software Developer at Gravity Jack.
Where is Andrew Mclane based?
Andrew Mclane is based in Mount Shasta, California, United States while working with Gravity Jack.
What companies has Andrew Mclane worked for?
Andrew Mclane has worked for Gravity Jack, Icarus Development, Gamucatex, Self-Employed, and Techability Inc.
Who are Andrew Mclane's colleagues at Gravity Jack?
Andrew Mclane's colleagues at Gravity Jack include Marco Leyva, Neil Dennie, Michael Morgan, Lizzie Mclean, and Gj Iosdevice.
How can I contact Andrew Mclane?
You can use AeroLeads to view verified contact signals for Andrew Mclane at Gravity Jack, including work email, phone, and LinkedIn data when available.
What schools did Andrew Mclane attend?
Andrew Mclane holds Bachelor'S Degree, German Studies from San Francisco State University.
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