Andy Mcculloch
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Andy Mcculloch Email & Phone Number

Senior UI and UX Designer at Storm8
Location: Renton, Washington, United States 10 work roles 1 school
2 phones found area 425 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 phones

Direct phone (425) ***-****
LinkedIn Profile matched
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Current company
Role
Senior UI and UX Designer
Location
Renton, Washington, United States
Company size

Who is Andy Mcculloch? Overview

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Quick answer

Andy Mcculloch is listed as Senior UI and UX Designer at Storm8, a with 50 employees, based in Renton, Washington, United States. AeroLeads shows phone signal with area code 425 and a matched LinkedIn profile for Andy Mcculloch.

Andy Mcculloch previously worked as Graphic Design Lead at Freelance Art Director, Visual Designer, Ui/Ux Design And Illustration and Senior User Interface Designer/Artist at Microsoft Casual Games Studio. Andy Mcculloch holds Associate Of Applied Art, Graphic Design from The Art Institutes.

Company email context

Email format at Storm8

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Storm8

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Profile bio

About Andy Mcculloch

ANDY MCCULLOCHPortfolio: www.andymcculloch.art email: andymcculloch21@me.comI hail from the Seattle area and have had the privilege of pursuing my passion for graphic design professionally for over two decades. Beyond my professional life, I'm an avid outdoor enthusiast who enjoys working on my house, fishing, hiking, and, most frequently, playing golf or practicing at the range.I am a driven and award-winning graphic design professional with a track record of consistent excellence in user interface design, art direction, multi-platform/genre game creation, team leadership, creative project management, and organizational leadership.Here are some key strengths I bring to the table:Effective, Well-Liked Leader: I adopt a flexible, congenial, strengths-based leadership style, respecting the creative process and promoting cross-functional collaboration. I find great fulfillment in mentoring less-experienced professionals and witnessing their career growth.Respected Team Player: I am recognized for my creativity and strong work ethic, collaborating effectively with art leads and producers to consistently meet deadlines and milestones.I take pride in being the go-to person for getting things done, getting them back on track, or solving problems.

Listed skills include Art Direction, Game Development, Social Game Development, User Interface Design, and 28 others.

Current workplace

Andy Mcculloch's current company

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Storm8
Storm8
Senior UI and UX Designer
Renton, WA, US
Website
Employees
50
AeroLeads page
10 roles

Andy Mcculloch work experience

A career timeline built from the work history available for this profile.

Senior Ui And Ux Designer

Renton, Wa, Us

Graphic Design Lead

Freelance Art Director, Visual Designer, Ui/Ux Design And Illustration

Renton, Wa, Us

Senior Ui Designer / Unity Artist

Seattle, Wa, Us

• Created UI design and graphics for new features like Bingo, Boosts, and Store Design within DoubleDown Casino mobile app and Facebook games.• Pushed visual UI design for Spinning in Space slot app and produced clean and vibrant graphics for heads-up displays, mission and adventure features, collections feature, and dialogs.• Collaborated with Art Directors creating visual design for pitch deck layouts, User Interface from UX wireframe, and additional illustration to support core game mechanics on new game concepts ranging from Match-3 games to MMORPG and puzzle games.• Designated Technical UI artist to build out responsive and scalable aspect ratio page design in Unity on new game prototypes and continuously iterated concepts based on creative direction from game design and art directors.

Jun 2019 - Sep 2023

Ui Designer And Illustrator

London, Gb

• Successfully launched a casual hidden object game company in partnership with Author Digital and played a central role in UI design, logo creation, character and dialog design, and background illustrations for game scenes.• Specialized in crafting icons and game art as a freelance designer and illustrator at Present Creative, collaborating with multiple external clients.• Primary UI Designer for truck driving company, Azuga, and designed concepts for a comprehensive navigation app utilized by employees to monitor driving, safety, and scheduling in the trucking industry.• Responsible for conceptualizing game ideas, producing sketches, crafting background illustrations, character designs, and animations for Steven Universe mobile game app at Enter The Studio.• Present Creative • Azuga • Enter The Studio • Author Digital • Play Chat • Cartoon Network • Bandai Namco Entertainment America • Pop Caphttp://www.andymcculloch.art

Jun 2015 - Jun 2019

Sr. Lead Artist

As Senior Lead Artist with burgeoning startup game company, Absolute Hero Games, directly influenced the visual style, UI/UX, design, character development, animation and production of all graphics for highly creative and engaging phone, tablet, desktop, laptop and watch games. • Worked alongside lead programmer implementing coordinated pages and code edits of visual material throughout entire game development lifecycles. Wireframed UX design to improve usability, ease of use and user interaction. • Helped develop and deliver several critically successful games, including My Puppy Playday, Love Link and Dream Farm Link, which was completed (every aspect from inception) in five weeks. • Developed all marketing materials and social media graphic content for game promotion.www.absoluteherogames.com

May 2013 - Apr 2015

Art Director

Seattle, Wa, Us

Drove the development of GameHouse Studio’s distinctive visual identity leading to groundbreaking, award-winning UI design, and captivating graphics. Established and led a dynamic cross-functional art team of 15 creative contributors within the Art department.• Oversaw visual development and artistic direction, ensuring a cohesive and brand-centric style for social media game production and frequently collaborated with Producers to design games, create art production schedules, and developed prototypes.• Led visual design and art direction for Bayou Blast, a vibrant and competitive Facebook game (released in Fall 2011), with weekly score leaderboards and reaching an average of 1.5 million daily users.• Spearheaded the visual design for Secret Plant Society, a whimsical Facebook game (released in Fall 2010) with 300+ unique plant and decoration designs; engaging in 1 million daily users in fantastical plant hybridization and gardening.

Jun 2002 - Sep 2012

Graphic Designer, Texture Artist And Illustrator

Redmond, Washington, Us

• Played an early pioneering role in shaping the Microsoft Games Group brand, contributing significantly to its foundational development, and playing a pivotal role in the visionary ideation and successful launch of the first generation Xbox console.• Served as the primary texture artist and responsible for enhancing the visual aesthetics and overall appeal for early Xbox games, NFL Fever.• Ensured consistent high-quality texture work on NFL Fever by conducting model reviews to prevent texture stretching and deformation and strategically adding polygons to specific areas for refinement.

Sep 1997 - May 2002

Texture Artist

Redwood City, Ca, Us

Created and applied textures for cars in Need for Speed 2.

Jun 1997 - Sep 1997

Multimedia Designer And Illustration

Redmond, Washington, Us

• As Artist, Illustrator and Designer with Microsoft, helped pioneer some of the world’s first true multimedia productions, including several iconic Microsoft titles. Handled icon design, illustrations, environments and interfaces for Microsoft’s Interactive Media Production (IMP) division. • Created award-winning sound features, and created dinosaur artwork for Microsoft Dinosaurs CD ROM. Collaborated with world-renowned Hanna Barbara Art Director to create 16 color cartoon product icons for a Windows Multimedia CD.• For flagship product Microsoft Encarta, created and designed myriad article illustrations, and created the UI design for Microsoft Bookshelf, the world’s first multimedia CD ROM. EDUCATION

Jan 1991 - Jun 1997
Team & coworkers

Colleagues at Storm8

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1 education record

Andy Mcculloch education

  • The Art Institutes
    The Art Institutes
    Graphic Design
FAQ

Frequently asked questions about Andy Mcculloch

Quick answers generated from the profile data available on this page.

What company does Andy Mcculloch work for?

Andy Mcculloch works for Storm8.

What is Andy Mcculloch's role at Storm8?

Andy Mcculloch is listed as Senior UI and UX Designer at Storm8.

What is Andy Mcculloch's phone number?

AeroLeads has found 2 phone signal(s) with area code 425 for Andy Mcculloch at Storm8.

Where is Andy Mcculloch based?

Andy Mcculloch is based in Renton, Washington, United States while working with Storm8.

What companies has Andy Mcculloch worked for?

Andy Mcculloch has worked for Storm8, Freelance Art Director, Visual Designer, Ui/Ux Design And Illustration, Microsoft Casual Games Studio, Doubledown Interactive, and Andy Mcculloch Ltd.

Who are Andy Mcculloch's colleagues at Storm8?

Andy Mcculloch's colleagues at Storm8 include Nigel Li, Bob Schmidt, Doug Pham, Austin T., and Amy Albus.

How can I contact Andy Mcculloch?

You can use AeroLeads to view verified contact signals for Andy Mcculloch at Storm8, including work email, phone, and LinkedIn data when available.

What schools did Andy Mcculloch attend?

Andy Mcculloch holds Associate Of Applied Art, Graphic Design from The Art Institutes.

What skills is Andy Mcculloch known for?

Andy Mcculloch is listed with skills including Art Direction, Game Development, Social Game Development, User Interface Design, Casual Games, Photoshop, Illustration, and Flash.

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