Anthony Dickson, Csm
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Anthony Dickson, Csm Email & Phone Number

Production Assistant, In-Game Animation at Lightspeed L.A.
Location: Mission Viejo, California, United States 11 work roles 1 school
1 work email found @littleorbit.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email a****@littleorbit.com
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Current company
Role
Production Assistant, In-Game Animation
Location
Mission Viejo, California, United States
Company size

Who is Anthony Dickson, Csm? Overview

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Quick answer

Anthony Dickson, Csm is listed as Production Assistant, In-Game Animation at Lightspeed L.A., a company with 3 employees, based in Mission Viejo, California, United States. AeroLeads shows a work email signal at littleorbit.com and a matched LinkedIn profile for Anthony Dickson, Csm.

Anthony Dickson, Csm previously worked as Associate Producer at Ready At Dawn Studios and Senior Quality Assurance Tester at Ready At Dawn Studios. Anthony Dickson, Csm holds Bachelor Of Arts, English And Comparative Literature from California State University-Fullerton.

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Email format at Lightspeed L.A.

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{first}@littleorbit.com
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AeroLeads found 1 current-domain work email signal for Anthony Dickson, Csm. Compare company email patterns before reaching out.

Profile bio

About Anthony Dickson, Csm

Game Producer specializing in leading cross-functional development teams to launch games that they can be proud of without burning themselves out in the process.Using my certified expertise in Agile methodologies, along with proven strengths in problem solving, organization, and project management, I keep teams motivated to remain focused on the most impactful goals to guarantee deliverable quality.With an always-open communication policy and an unwavering dedication to following through on the commitments I make, I ensure that the needs of each person on my team are being met, because only when everyone is capable of doing their best work will the final result be the best it can be.

Listed skills include Video Games, Game Development, Ps3, Game Design, and 21 others.

Current workplace

Anthony Dickson, Csm's current company

Company context helps verify the profile and gives searchers a useful next step.

Lightspeed L.A.
Lightspeed L.A.
Production Assistant, In-Game Animation
van nuys, california, united states
Employees
3
AeroLeads page
11 roles

Anthony Dickson, Csm work experience

A career timeline built from the work history available for this profile.

Production Assistant, In-Game Animation

Current

Irvine, California, United States

- Own and manage all Ambient Animation tasks from Jira creation, dependencies, mocap, outsourcing, asset management, and reviews to final approval.- Work with the animation team and pods to create briefs and package assets for external outsourcing partners.- Communicate technical and logistical requirements with the outsource partners.- Oversee and.

Nov 2023 - Present

Associate Producer

Ready At Dawn Studios

Irvine, California, United States

  • Directed studio resources within feature-focused cross-functional teams to coordinate project goals and process feedback between production and department leads. Designed and maintained essential department.
  • Consistently met deliverable goals for major features through the establishment of reliable roadmaps and effective sprint management.
  • Greatly enhanced remote team productivity by removing communication barriers and bridging gaps between developers and stakeholders.
  • Significantly reduced onboarding time for new hires and internal transfers by planning and launching the first general training program for the studio’s proprietary engine.
Jul 2022 - Apr 2023

Senior Quality Assurance Tester

Ready At Dawn Studios

Irvine, California, United States

  • Developed test plans for internal and external test teams, evaluated incoming bugs for errors and omissions, and kept production and development leadership alerted to major issues. Regularly provided embedded testing.
  • Successfully shipped both AAA titles of the award-winning Lone Echo franchise for PC VR, with the sequel breaking previous studio records for most stable launch.
  • Elevated QA department standing within the studio by designing and maintaining documentation that became essential references for multiple departments.
  • Demonstrated excellence in leadership and task tracking efficiency that led to being promoted to production from the internal quality assurance team.
Mar 2021 - Jul 2022

Quality Assurance Tester

Ready At Dawn Studios

Irvine, California, United States

Executed test plans and performed ad hoc testing across all game areas in partnership with both internal and external test teams. Evaluated, documented, and reported issues in the studio's Jira database. Regularly provided embedded testing support for cross-functional feature and content teams.

Jun 2016 - Mar 2021

Associate Producer

Rancho Santa Margarita, California, United States

  • Provided critical support to senior project managers while overseeing milestone evaluations, asset tracking, and schedule management. Responsible for successful and timely completion of product ratings, first-party.
  • Successfully shipped over 15 games across PC, home console, and mobile platforms for major licensors including Disney, DreamWorks, Cartoon Network, and Mattel.
  • Fulfilled licensor expectations within schedule and budget restrictions through steady monitoring of the feature development lifecycle.
  • Maximized efficacy of project localization for other territories by coordinating team responsibilities to align priorities and reduce overlap.
  • Commended for consistently clear, detailed communication on document feedback, project updates, and meeting summaries.
  • Trusted to represent the company in promotional interviews for several media outlets, including Twitch.tv.
Dec 2012 - Nov 2015

Lead Quality Assurance Tester

Rancho Santa Margarita, California, United States

Developed test plans for internal and external test teams, evaluated incoming bugs for errors and omissions, and kept production and development leadership alerted to major issues.

Jul 2012 - Dec 2012

Associate Producer

Santa Ana, California, United States

  • Supported project directors with highly organized asset management practices, and provided detailed analyses of concepts, design documents, milestones, and deliverables. Managed scheduling and execution of submissions.
  • Successfully shipped 4 games for home consoles as associate producer.
  • Championed best-practice asset management and communication methods to facilitate smooth relations between developers and licensors.
  • Recognized for successfully negotiating with first-party publishers over project readiness discrepancies.
  • Built upon in-house quality assurance experience to develop strategies to anticipate and avoid common pitfalls in submissions procedures.
Jun 2010 - Jun 2011

Lead Quality Assurance Tester

Santa Ana, California, United States

Developed test plans for internal and external test teams, evaluated incoming bugs for errors and omissions, and kept production and development leadership alerted to major issues.

Mar 2008 - Jun 2010

Quality Assurance Tester

Santa Ana, California, United States

Executed test plans and performed ad hoc testing across all game areas in partnership with both internal and external test teams. Evaluated, documented, and reported issues in the studio's bug database.

Mar 2006 - Mar 2008

Key Holder Sales Associate

  • Responsible for store opening/closing procedures, including register close-outs, inventory management, and shipment handling
  • Actively followed all of the latest gaming trends in order to provide customers with informed title recommendations
  • Regularly maintained store appearance beyond minimum requirements
  • Frequently worked both solo and in teams of 2 or 3
Jun 2004 - Mar 2006

Sales Associate - Digital Imaging

  • Responsible for department opening/closing procedures, including register close-outs and inventory management
  • Regularly evaluated all department merchandise to ensure accurate familiarity in anticipation of customer questions
  • Consistently worked in teams of 2 or more
Sep 2003 - Jun 2004
Team & coworkers

Colleagues at Lightspeed L.A.

Other employees you can reach at lightspeedla.com. View company contacts for 3 employees →

1 education record

Anthony Dickson, Csm education

FAQ

Frequently asked questions about Anthony Dickson, Csm

Quick answers generated from the profile data available on this page.

What company does Anthony Dickson, Csm work for?

Anthony Dickson, Csm works for Lightspeed L.A..

What is Anthony Dickson, Csm's role at Lightspeed L.A.?

Anthony Dickson, Csm is listed as Production Assistant, In-Game Animation at Lightspeed L.A..

What is Anthony Dickson, Csm's email address?

AeroLeads has found 1 work email signal at @littleorbit.com for Anthony Dickson, Csm at Lightspeed L.A..

Where is Anthony Dickson, Csm based?

Anthony Dickson, Csm is based in Mission Viejo, California, United States while working with Lightspeed L.A..

What companies has Anthony Dickson, Csm worked for?

Anthony Dickson, Csm has worked for Lightspeed L.A., Ready At Dawn Studios, Little Orbit, Crave Entertainment, and Eb Games.

Who are Anthony Dickson, Csm's colleagues at Lightspeed L.A.?

Anthony Dickson, Csm's colleagues at Lightspeed L.A. include Kai Kyoungsoo Kim, Nathan Rulli, James Waterson, Sarah Chen, and Evan Gonzalez.

How can I contact Anthony Dickson, Csm?

You can use AeroLeads to view verified contact signals for Anthony Dickson, Csm at Lightspeed L.A., including work email, phone, and LinkedIn data when available.

What schools did Anthony Dickson, Csm attend?

Anthony Dickson, Csm holds Bachelor Of Arts, English And Comparative Literature from California State University-Fullerton.

What skills is Anthony Dickson, Csm known for?

Anthony Dickson, Csm is listed with skills including Video Games, Game Development, Ps3, Game Design, Xbox 360, Social Games, Project Management, and Quality Assurance.

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