Garrick Ho Email and Phone Number
I'm a 3D environment artist with an undergraduate training in architectural design. I have a passion for architecture and creating dense and detailed spaces. I have worked on multiple shipped maps for Call of Duty Modern Warfare II. I am skilled in Blender, Unreal Engine, Maya, Substance Painter, Zbrush, and Speedtree, and have experience with Houdini and Substance Designer. Hope you enjoy my work.
Lightspeed L.A.
View- Website:
- lightspeedla.com
- Employees:
- 3
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Environment Artist IiLightspeed L.A. May 2024 - PresentLos Angeles Metropolitan Area -
Associate Environment ArtistInfinity Ward Sep 2022 - Mar 2024Los Angeles, California, United StatesCall of Duty: Modern Warfare II-Delivered high quality art on multiplayer maps for Call of Duty: Modern Warfare II and provided model support for Warzone -Created environment art based on level design geo to second pass while focusing on optimization and visual fidelity -Documented and requested potential asset requests for outsourcing studios-Modeled and textured required assets for build kits and set-dressing-Coordinated communication between lighting, level design, and… Show more Call of Duty: Modern Warfare II-Delivered high quality art on multiplayer maps for Call of Duty: Modern Warfare II and provided model support for Warzone -Created environment art based on level design geo to second pass while focusing on optimization and visual fidelity -Documented and requested potential asset requests for outsourcing studios-Modeled and textured required assets for build kits and set-dressing-Coordinated communication between lighting, level design, and vfx departments for level art needs Show less -
Animation InternJubilee Productions Jul 2020 - Oct 2020-assisted in background art creation, including a variety of exterior and interior scenes from multiple perspectives ranging from urban to rural environments -
Facet.Ai Design Grant RecipientFacet.Ai Jul 2020 - Aug 2020San Francisco Bay Area-selected for a design grant by Facet.ai to produce work using their Ai powered image editor-check out my work here- https://www.glowho3.com/urbanhellscape
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StudentUniversity Of California, Berkeley Aug 2016 - Jul 2020 -
Level DesignerGame Design And Development At Berkeley Sep 2019 - May 2020Uc Berkeley-student run game design and development club at UC Berkeley where members form project teams and collaborate to create a new game every year-designed all game levels & connected systems for a metroidvania-based puzzle platformer, including environmental layout & mechanics, player-environment interactions, & enemy ai patterns, as the sole game designer on my project team
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Design InternNoll & Tam Architects Jun 2019 - Aug 2019Berkeley-composed detailed renders & modeled existing & conceptual designs, in both Revit BIM and physical modeling-compiled cartoon sets for submittal & created necessary detail drawings, schedules & related other materials-researched necessary information for AIA 2030 challenge and DDX -
Project ManagerUpsync Berkeley Nov 2017 - Dec 2018San Francisco Bay Area-co-chair of Tech Design committee and managed team of designers and coders on 3+ projects-project manager on ui/ux redesign for mobile app project, duties included creating and updating ui designs based on client feedback, conducting surveys for ux data, and coordinating communication between design team, coding team, and client -
Design InternDscheme Studio Jun 2017 - Jul 2018San Francisco Bay Area-created floor plans, sections, elevations, and reflected ceiling plans-conducted site surveys, documented measurements of existing plots or buildings and converted them into site plans and elevations-strategically organized interior program of buildings to maximize space use efficiency and improve circulation-researched and compiled necessary information into permit sets for submittal -
Design InternAndesign, Inc. Jun 2014 - Jul 2014Shanghai, China-redesigned plans of commercial offices to maximize spatial organization and streamline circulation space-responsible for choosing color and material choices-recording construction progress and examining and judging construction quality -
Construction Management InternLem Construction Co Jun 2013 - Aug 2013San Francisco Bay Area-Engaged in construction management of the new Chinese Hospital in Chinatown San Francisco-Responsible for media awareness and community outreach programs-Kept track project blueprints and development deadlines.
Garrick Ho Education Details
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Architecture -
Environment Art -
Crystal Spring Uplands SchoolHigh School
Frequently Asked Questions about Garrick Ho
What company does Garrick Ho work for?
Garrick Ho works for Lightspeed L.a.
What is Garrick Ho's role at the current company?
Garrick Ho's current role is Environment Artist II at Lightspeed LA.
What schools did Garrick Ho attend?
Garrick Ho attended University Of California, Berkeley, Gnomon School Of Visual Effects, Games + Animation, Crystal Spring Uplands School.
Who are Garrick Ho's colleagues?
Garrick Ho's colleagues are Tyler Chiocchio, Cathy Cox, Anthony Dickson, Csm, Nathan Rulli, Keikei Day, Eliot Tokoroyama, Alexandria Meng.
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Garrick Ho
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Garrick Ho
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