Garrick Ho

Garrick Ho Email and Phone Number

Environment Artist II at Lightspeed LA @ Lightspeed L.A.
van nuys, california, united states
Garrick Ho's Location
Los Angeles, California, United States, United States
About Garrick Ho

I'm a 3D environment artist with an undergraduate training in architectural design. I have a passion for architecture and creating dense and detailed spaces. I have worked on multiple shipped maps for Call of Duty Modern Warfare II. I am skilled in Blender, Unreal Engine, Maya, Substance Painter, Zbrush, and Speedtree, and have experience with Houdini and Substance Designer. Hope you enjoy my work.

Garrick Ho's Current Company Details
Lightspeed L.A.

Lightspeed L.A.

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Environment Artist II at Lightspeed LA
van nuys, california, united states
Website:
lightspeedla.com
Employees:
3
Garrick Ho Work Experience Details
  • Lightspeed L.A.
    Environment Artist Ii
    Lightspeed L.A. May 2024 - Present
    Los Angeles Metropolitan Area
  • Infinity Ward
    Associate Environment Artist
    Infinity Ward Sep 2022 - Mar 2024
    Los Angeles, California, United States
    Call of Duty: Modern Warfare II-Delivered high quality art on multiplayer maps for Call of Duty: Modern Warfare II and provided model support for Warzone -Created environment art based on level design geo to second pass while focusing on optimization and visual fidelity -Documented and requested potential asset requests for outsourcing studios-Modeled and textured required assets for build kits and set-dressing-Coordinated communication between lighting, level design, and… Show more Call of Duty: Modern Warfare II-Delivered high quality art on multiplayer maps for Call of Duty: Modern Warfare II and provided model support for Warzone -Created environment art based on level design geo to second pass while focusing on optimization and visual fidelity -Documented and requested potential asset requests for outsourcing studios-Modeled and textured required assets for build kits and set-dressing-Coordinated communication between lighting, level design, and vfx departments for level art needs Show less
  • Jubilee Productions
    Animation Intern
    Jubilee Productions Jul 2020 - Oct 2020
    -assisted in background art creation, including a variety of exterior and interior scenes from multiple perspectives ranging from urban to rural environments
  • Facet.Ai
    Facet.Ai Design Grant Recipient
    Facet.Ai Jul 2020 - Aug 2020
    San Francisco Bay Area
    -selected for a design grant by Facet.ai to produce work using their Ai powered image editor-check out my work here- https://www.glowho3.com/urbanhellscape
  • University Of California, Berkeley
    Student
    University Of California, Berkeley Aug 2016 - Jul 2020
  • Game Design And Development At Berkeley
    Level Designer
    Game Design And Development At Berkeley Sep 2019 - May 2020
    Uc Berkeley
    -student run game design and development club at UC Berkeley where members form project teams and collaborate to create a new game every year-designed all game levels & connected systems for a metroidvania-based puzzle platformer, including environmental layout & mechanics, player-environment interactions, & enemy ai patterns, as the sole game designer on my project team
  • Noll & Tam Architects
    Design Intern
    Noll & Tam Architects Jun 2019 - Aug 2019
    Berkeley
    -composed detailed renders & modeled existing & conceptual designs, in both Revit BIM and physical modeling-compiled cartoon sets for submittal & created necessary detail drawings, schedules & related other materials-researched necessary information for AIA 2030 challenge and DDX
  • Upsync Berkeley
    Project Manager
    Upsync Berkeley Nov 2017 - Dec 2018
    San Francisco Bay Area
    -co-chair of Tech Design committee and managed team of designers and coders on 3+ projects-project manager on ui/ux redesign for mobile app project, duties included creating and updating ui designs based on client feedback, conducting surveys for ux data, and coordinating communication between design team, coding team, and client
  • Dscheme Studio
    Design Intern
    Dscheme Studio Jun 2017 - Jul 2018
    San Francisco Bay Area
    -created floor plans, sections, elevations, and reflected ceiling plans-conducted site surveys, documented measurements of existing plots or buildings and converted them into site plans and elevations-strategically organized interior program of buildings to maximize space use efficiency and improve circulation-researched and compiled necessary information into permit sets for submittal
  • Andesign, Inc.
    Design Intern
    Andesign, Inc. Jun 2014 - Jul 2014
    Shanghai, China
    -redesigned plans of commercial offices to maximize spatial organization and streamline circulation space-responsible for choosing color and material choices-recording construction progress and examining and judging construction quality
  • Lem Construction Co
    Construction Management Intern
    Lem Construction Co Jun 2013 - Aug 2013
    San Francisco Bay Area
    -Engaged in construction management of the new Chinese Hospital in Chinatown San Francisco-Responsible for media awareness and community outreach programs-Kept track project blueprints and development deadlines.

Garrick Ho Education Details

Frequently Asked Questions about Garrick Ho

What company does Garrick Ho work for?

Garrick Ho works for Lightspeed L.a.

What is Garrick Ho's role at the current company?

Garrick Ho's current role is Environment Artist II at Lightspeed LA.

What schools did Garrick Ho attend?

Garrick Ho attended University Of California, Berkeley, Gnomon School Of Visual Effects, Games + Animation, Crystal Spring Uplands School.

Who are Garrick Ho's colleagues?

Garrick Ho's colleagues are Tyler Chiocchio, Cathy Cox, Anthony Dickson, Csm, Nathan Rulli, Keikei Day, Eliot Tokoroyama, Alexandria Meng.

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