Alan Wolfe Email & Phone Number
@ea.com
5 phones found area 949 and 712
LinkedIn matched
Who is Alan Wolfe? Overview
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Alan Wolfe is listed as Applied Graphics Research at EA SEED | Inventor of Spatiotemporal Blue Noise | Creator of Gigi Rapid Graphics Development Platform at Electronic Arts (EA), a with 5 employees, based in San Clemente, California, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 949, 712, and a matched LinkedIn profile for Alan Wolfe.
Alan Wolfe previously worked as Senior Rendering Engineer at Electronic Arts (Ea) and Senior Graphics Developer Technology Engineer at Nvidia.
Email format at Electronic Arts (EA)
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AeroLeads found 1 current-domain work email signal for Alan Wolfe. Compare company email patterns before reaching out.
About Alan Wolfe
Professional programmer since 2001, after self teaching as a hobbyist game developer starting in the mode 13h / 486 days.I keep a technical blog where I write up interesting concepts and algorithms that I come across. Posts usually include minimal C++ implementations without external dependencies. http://blog.demofox.org.Specialties and Areas of Interest:* Graphics* Math* Audio, Audio Synthesis, DSP* Engine and gameplay programming* Skeletal Animation* PC and Console Development* Cryptography and off label uses of cryptographic algorithms* Machine Learning basics* Arcane algorithms
Listed skills include C++, Game Programming, Relational Databases, Xbox 360, and 30 others.
Alan Wolfe's current company
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Alan Wolfe work experience
A career timeline built from the work history available for this profile.
Senior Graphics Developer Technology Engineer
Spatiotemporal Blue Noise Research, RTXGI UE4 Plugin.
Senior Software Engineer
Starcraft 2 & Heroes of the Storm: Engine, Gameplay, Audio, Rendering.Diablo 4: Engine, Rendering.Shared Game Engine: Building a renderer / associated engine parts from the ground up to support a variety of AAA game projects with diverse needs. Modern rendering including PBR, IBL, GI, raytracing, ray marching etc.
Senior Software Engineer
Client and server work for games. Objective C, C++, Java, Scala, xcode, git, bash, json serialization, SQL and No SQL databases, cloud hosting etc!
Senior Software Enginer, Online
Create web services to support game features (WCF, SQL/noSQL databases, cloud hosting), interface with web services from games (C++, unreal script, C#, lua, json, xml, etc), work with 1st party web services and online platforms (LIVE, gamespy, leaderboards, profile services, XLSP, etc) and also provide support to the game team for engine, tools and gameplay engineering.I had to leave after just a short stay unfortunately when the project I was hired for was cancelled and the studio was having troubles and preparing for layoffs.
Senior Engineer
Generalist game, engine and tools programming for xbox 360, PC and other platforms. Co-lead engineer. Porting and prototype work. Web service and game integration (server and client side). Multithreaded and cross platform programming. Custom game engine. C++, lua, xbox 360, PC, Games for windows live. Had to leave due to lack of work for the studio.
Game Programmer
Game programmer at monolith / WB games doing Animation programming and general game and engine programming.
Simulation Programmer
Our studio was aquired by WB Interactive Entertainment.I continued to work on Vegas as a simulation programmer, spending most of my time on animation programming and vehicle spawning.
Simulation Programmer
AI and Simulation programming on the next gen open world game "this is vegas".Spent most of my time on animation programming and vehicle spawning.
Engineer
Worked on the line rider game (http://www.official-linerider.com/) for PC, Wii, DS and other platforms.Acting lead of Wii version, also designed and implemented content sharing system both client and server side for all line rider platforms (Wii, PC, DS, iPhone, Silverlight, Flash)Worked with outside companies to integrate copy protection software with the PC version, integrate our content server and database with other websites, and supported our web dev and marketing department when needed.Did a lot of work relating to making sure our game conformed to Nintendo Lot Check.
Senior Systems Analyst
using C# as well as C++, I was on a small team working on web based intranet applications, the online store, and also the web based software used by retail partners of DC shoes.My primary function was to bring the technology of AJAX to this software but ended up doing a lot of other development tasks as well.Also I programmed software to interface with cybersource for the online store to provide up to the minute reports about the status of orders and order fulfillment.
Instructor
Working along side long time friends and under our long time martial arts teacher, I taught martial arts a couple days a week to children and adults.Teaching martial arts taught me alot about how to talk to people, how to keep students interested by making things fun (especially children!), how to show people things in ways that make sense and how to keep people moving towards their goals and keep them from getting discouraged.It also taught me how to be a good leader and taught me how to live a happy and successful life.As a personal note, I only taught for a couple of years, but studied for 8 years and received my 1st dergree black belt in August, 2003. I received my rank during a special trip of the Chinese Shaolin Monks coming to the US where they tested people going for new ranks, put on a show for us and taught us some very interesting and challenging things.
Lead Developer
Current Solutions is a company which makes web based software for school district management.By the end of my time there I was in charge of - or had a strong say in - nearly everything in the company technology related. I helped make buying decisions about hardware and software, directions the company was going, new product and feature ideas, implementations of aforementioned ideas, communicating with clients, working with users to debug problems and make things better, general maintenance, researching and implementing new technologies and many many other things as well.It was a good experience both in that i was able to contribute a lot, but also that i was able to learn a lot about "real world" programming and business as well.
Colleagues at Electronic Arts (EA)
Other employees you can reach at ea.com. View company contacts for 5 employees →
Hamid Reza
Colleague at Electronic Arts (Ea)Iran, Islamic Republic Of
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RH
Ryan Haaland
Colleague at Electronic Arts (Ea)Portland, Oregon, United States
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Garth Brooks
Colleague at Electronic Arts (Ea)Kew, Victoria, Australia
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Rasidul Hoque
Colleague at Electronic Arts (Ea)Guwahati, Assam, India
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James B.
Colleague at Electronic Arts (Ea)Greater London, England, United Kingdom
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Md Arman
Colleague at Electronic Arts (Ea)India
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Mr Zaidy
Colleague at Electronic Arts (Ea)Kedah, Malaysia
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Burke Delia
Colleague at Electronic Arts (Ea)Los Angeles, California, United States
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Tannara Smith
Colleague at Electronic Arts (Ea)Greater Vancouver Metropolitan Area, Canada
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CJ
Chris Jennings
Colleague at Electronic Arts (Ea)Chesapeake, Virginia, United States
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Frequently asked questions about Alan Wolfe
Quick answers generated from the profile data available on this page.
What company does Alan Wolfe work for?
Alan Wolfe works for Electronic Arts (EA).
What is Alan Wolfe's role at Electronic Arts (EA)?
Alan Wolfe is listed as Applied Graphics Research at EA SEED | Inventor of Spatiotemporal Blue Noise | Creator of Gigi Rapid Graphics Development Platform at Electronic Arts (EA).
What is Alan Wolfe's email address?
AeroLeads has found 1 work email signal at @ea.com for Alan Wolfe at Electronic Arts (EA).
What is Alan Wolfe's phone number?
AeroLeads has found 5 phone signal(s) with area code 949, 712 for Alan Wolfe at Electronic Arts (EA).
Where is Alan Wolfe based?
Alan Wolfe is based in San Clemente, California, United States while working with Electronic Arts (EA).
What companies has Alan Wolfe worked for?
Alan Wolfe has worked for Electronic Arts (Ea), Nvidia, Blizzard Entertainment, Z2Live, and Warner Bros. Games.
Who are Alan Wolfe's colleagues at Electronic Arts (EA)?
Alan Wolfe's colleagues at Electronic Arts (EA) include Hamid Reza, Ryan Haaland, Garth Brooks, Rasidul Hoque, and James B..
How can I contact Alan Wolfe?
You can use AeroLeads to view verified contact signals for Alan Wolfe at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What skills is Alan Wolfe known for?
Alan Wolfe is listed with skills including C++, Game Programming, Relational Databases, Xbox 360, Ps3, Wii, Nintendo Ds, and Pc.
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