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Alan Wolfe Email & Phone Number

Applied Graphics Research at EA SEED | Inventor of Spatiotemporal Blue Noise | Creator of Gigi Rapid Graphics Development Platform at Electronic Arts (EA)
Location: San Clemente, California, United States 13 work roles
1 work email found @ea.com 5 phones found area 949 and 712 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 5 phones

Work email a****@ea.com
Direct phone (949) ***-****
LinkedIn Profile matched
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Current company
Role
Applied Graphics Research at EA SEED | Inventor of Spatiotemporal Blue Noise | Creator of Gigi Rapid Graphics Development Platform
Location
San Clemente, California, United States
Company size

Who is Alan Wolfe? Overview

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Quick answer

Alan Wolfe is listed as Applied Graphics Research at EA SEED | Inventor of Spatiotemporal Blue Noise | Creator of Gigi Rapid Graphics Development Platform at Electronic Arts (EA), a company with 5 employees, based in San Clemente, California, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 949, 712, and a matched LinkedIn profile for Alan Wolfe.

Alan Wolfe previously worked as Senior Rendering Engineer at Electronic Arts (Ea) and Senior Graphics Developer Technology Engineer at Nvidia.

Company email context

Email format at Electronic Arts (EA)

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{first_initial}{last}@ea.com
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AeroLeads found 1 current-domain work email signal for Alan Wolfe. Compare company email patterns before reaching out.

Profile bio

About Alan Wolfe

Professional programmer since 2001, after self teaching as a hobbyist game developer starting in the mode 13h / 486 days.I keep a technical blog where I write up interesting concepts and algorithms that I come across. Posts usually include minimal C++ implementations without external dependencies. http://blog.demofox.org.Specialties and Areas of Interest:* Graphics* Math* Audio, Audio Synthesis, DSP* Engine and gameplay programming* Skeletal Animation* PC and Console Development* Cryptography and off label uses of cryptographic algorithms* Machine Learning basics* Arcane algorithms

Listed skills include C++, Game Programming, Relational Databases, Xbox 360, and 30 others.

Current workplace

Alan Wolfe's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
Applied Graphics Research at EA SEED | Inventor of Spatiotemporal Blue Noise | Creator of Gigi Rapid Graphics Development Platform
Redwood City, CA
Website
Employees
5
AeroLeads page
13 roles

Alan Wolfe work experience

A career timeline built from the work history available for this profile.

Senior Rendering Engineer

Current

Redwood City, CA, US

Applied Real Time Rendering Research

Jan 2022 - Present

Senior Graphics Developer Technology Engineer

Santa Clara, CA, US

Spatiotemporal Blue Noise Research, RTXGI UE4 Plugin.

Jan 2020 - Jan 2022

Senior Software Engineer

Irvine, CA, US

Starcraft 2 & Heroes of the Storm: Engine, Gameplay, Audio, Rendering.Diablo 4: Engine, Rendering.Shared Game Engine: Building a renderer / associated engine parts from the ground up to support a variety of AAA game projects with diverse needs. Modern rendering including PBR, IBL, GI, raytracing, ray marching etc.

Nov 2012 - Jan 2020

Senior Software Engineer

Z2Live

Client and server work for games. Objective C, C++, Java, Scala, xcode, git, bash, json serialization, SQL and No SQL databases, cloud hosting etc!

Jul 2012 - Nov 2012

Senior Software Enginer, Online

Burbank, CA, US

Create web services to support game features (WCF, SQL/noSQL databases, cloud hosting), interface with web services from games (C++, unreal script, C#, lua, json, xml, etc), work with 1st party web services and online platforms (LIVE, gamespy, leaderboards, profile services, XLSP, etc) and also provide support to the game team for engine, tools and.

Apr 2012 - Jul 2012

Senior Engineer

US

Generalist game, engine and tools programming for xbox 360, PC and other platforms. Co-lead engineer. Porting and prototype work. Web service and game integration (server and client side). Multithreaded and cross platform programming. Custom game engine. C++, lua, xbox 360, PC, Games for windows live. Had to leave due to lack of work for the studio.

Sep 2011 - Mar 2012

Game Programmer

Monolith / Wb Games

Game programmer at monolith / WB games doing Animation programming and general game and engine programming.

Dec 2009 - Sep 2011

Simulation Programmer

Surreal Software / Wb Games

Our studio was aquired by WB Interactive Entertainment.I continued to work on Vegas as a simulation programmer, spending most of my time on animation programming and vehicle spawning.

Jul 2009 - Dec 2009

Simulation Programmer

Surreal Software / Midway Games

AI and Simulation programming on the next gen open world game "this is vegas".Spent most of my time on animation programming and vehicle spawning.

Nov 2008 - Jul 2009

Engineer

Tustin, California, US

Worked on the line rider game (http://www.official-linerider.com/) for PC, Wii, DS and other platforms.Acting lead of Wii version, also designed and implemented content sharing system both client and server side for all line rider platforms (Wii, PC, DS, iPhone, Silverlight, Flash)Worked with outside companies to integrate copy protection software with the.

Mar 2007 - Nov 2008

Senior Systems Analyst

Huntington Beach, California, US

using C# as well as C++, I was on a small team working on web based intranet applications, the online store, and also the web based software used by retail partners of DC shoes.My primary function was to bring the technology of AJAX to this software but ended up doing a lot of other development tasks as well.Also I programmed software to interface with.

Sep 2006 - Mar 2007

Instructor

United Studios Of Self Defense

Working along side long time friends and under our long time martial arts teacher, I taught martial arts a couple days a week to children and adults.Teaching martial arts taught me alot about how to talk to people, how to keep students interested by making things fun (especially children!), how to show people things in ways that make sense and how to keep.

Mar 2005 - Feb 2007

Lead Developer

Current Solutions

Current Solutions is a company which makes web based software for school district management.By the end of my time there I was in charge of - or had a strong say in - nearly everything in the company technology related. I helped make buying decisions about hardware and software, directions the company was going, new product and feature ideas.

Jul 2001 - Jan 2006
Team & coworkers

Colleagues at Electronic Arts (EA)

Other employees you can reach at ea.com. View company contacts for 5 employees →

FAQ

Frequently asked questions about Alan Wolfe

Quick answers generated from the profile data available on this page.

What company does Alan Wolfe work for?

Alan Wolfe works for Electronic Arts (EA).

What is Alan Wolfe's role at Electronic Arts (EA)?

Alan Wolfe is listed as Applied Graphics Research at EA SEED | Inventor of Spatiotemporal Blue Noise | Creator of Gigi Rapid Graphics Development Platform at Electronic Arts (EA).

What is Alan Wolfe's email address?

AeroLeads has found 1 work email signal at @ea.com for Alan Wolfe at Electronic Arts (EA).

What is Alan Wolfe's phone number?

AeroLeads has found 5 phone signal(s) with area code 949, 712 for Alan Wolfe at Electronic Arts (EA).

Where is Alan Wolfe based?

Alan Wolfe is based in San Clemente, California, United States while working with Electronic Arts (EA).

What companies has Alan Wolfe worked for?

Alan Wolfe has worked for Electronic Arts (Ea), Nvidia, Blizzard Entertainment, Z2Live, and Warner Bros. Games.

Who are Alan Wolfe's colleagues at Electronic Arts (EA)?

Alan Wolfe's colleagues at Electronic Arts (EA) include Ranjit Heer, Jake Brunt, Shashikant Bambhaniya, Carlos Andrada, and Fanny Galand.

How can I contact Alan Wolfe?

You can use AeroLeads to view verified contact signals for Alan Wolfe at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What skills is Alan Wolfe known for?

Alan Wolfe is listed with skills including C++, Game Programming, Relational Databases, Xbox 360, Ps3, Wii, Nintendo Ds, and Pc.

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