Nick Grayson Email & Phone Number
Who is Nick Grayson? Overview
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Nick Grayson is listed as Founder at Wizard Tower, a with 6 employees, based in San Diego, California, United States. AeroLeads shows a matched LinkedIn profile for Nick Grayson.
Nick Grayson previously worked as Sr. Game Product Manager at Riot Games and Consultant - Game Development and Setting at Acadarena. Nick Grayson holds Bachelor Of Science (Bs), Electrical And Electronics Engineering from Ucsd.
Email format at Wizard Tower
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About Nick Grayson
Unite against the darkness.We learn behaviors based on our environments.We optimize for the systems in which we exist.We live to Play the Game.In this way, our actions are decided mostly by the design of the systems in which we work - not by a moral compass. We need to eat, we desire to live the best life we can. We can't change the design of the systems so we don't bother.But what if we could?I believe that if we could design our environment to incentivize behaviors that create a better world, the world would improve on its own. Games may be a small start, but are certainly powerful enough to effect change.
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Nick Grayson work experience
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Sr. Game Product Manager
Founder
Wizard Tower is a game development and consulting company focused on systems design, IP and setting development, and social games. Find out more at wizardtower.org
Consultant - Game Development And Setting
Product Manager
I was a Product Manager on the Android Context and Better Together Teams focusing on privacy-forward platforms which are used by Android. I worked amazing people on:- CHRE, an open-source low-power sensor hub and runtime environment- Ambient Audio features and the Ambient Audio Summit- Activity Recognition- Private Compute Core
Product Manager
Broadcast Stats 2020Responsible for global real time stats platform supporting home and away model for Overwatch LeagueRebuilt community tournament license tool from ground up to improve community growthGenerated executive buy-in around feature roadmap and prioritizationRedefined strategy of community licenses to decrease legal ambiguityBlizzard Esports Mobile AppProduct Managed under tight timeline, prioritized features to have App ship in time with minimal… Show more Broadcast Stats 2020Responsible for global real time stats platform supporting home and away model for Overwatch LeagueRebuilt community tournament license tool from ground up to improve community growthGenerated executive buy-in around feature roadmap and prioritizationRedefined strategy of community licenses to decrease legal ambiguityBlizzard Esports Mobile AppProduct Managed under tight timeline, prioritized features to have App ship in time with minimal technical debt by leveraging similar technologies and other resourcing.Received highest ratings of any Blizzard Mobile App on Google Play Store by adopting a user-focused strategy, aligning with stakeholders, and collaborating with design teamOrchestrated the connections between mobile app and multiple internal databasesServed as the technical point of contact for the esports team and the business point of contact for the development teamStarCraft 2 Broadcast Graphics PackageReduced broadcast graphics operational costs across multiple regions by 70% while increasing capabilitiesProduced package from initiation and scoping through shipping and initial iterationManaged communication, expectation, and concerns from a diverse group of stakeholdersServed as a translator between designers, engineers, and business managersProject FarsightRedesigned core data architecture of main internal tool. Managed development, deliveryManaged a global and highly collaborative teamMaintained very high morale after being affected by massive Blizzard Layoffs by clearly communicating internally and championing product vision and value Show less
Associate Esports Manager, Infrastructure
Built trust between 11 development teams and 7 departments working on different areas of esports technologyIncreased alignment and solidified strategy around esports technology, leading to higher efficiency in all development teamsReduced siloed problem solving and duplicative development in tech teamsImproved player satisfaction by 30% and reduced churn by 80% by designing, developing, and shipping a matchmaking system, resulting in growth from 3,000 players to over 20,000 over… Show more Built trust between 11 development teams and 7 departments working on different areas of esports technologyIncreased alignment and solidified strategy around esports technology, leading to higher efficiency in all development teamsReduced siloed problem solving and duplicative development in tech teamsImproved player satisfaction by 30% and reduced churn by 80% by designing, developing, and shipping a matchmaking system, resulting in growth from 3,000 players to over 20,000 over the course of 2 years.Hired 7 part time, remote engineers and managed them to provide support in the form of scalable automation solutions to a global, non-technical, department at low costServed as the producer and wrote scoping documents and engineering design specifications for 10+ tools with diverse applications such as project management tooling, filesystem organization, and machine learning.Supported team of engineers to ensure they had everything needed to succeed from tool access to positive and collaborative work environment.Produced a standalone website with one engineer and graphics artist used across north america for gamification of collegiate esports clubsScoped, designed, and produced an automation solution to general data protection regulation for global departmentCame in 70% under development budget while meeting timeline without compromise by using implementing a creative solutionModel View Controller using google apps scripts as a backend to recursively crawl and scrape all excel sheets files and word documents used to provide Erasure or Access functionalityDesigned novel national and international tournament formats to maximize on player experience without compromising business goals and within operational constraints Show less
Product Lead - Overwatch Collegiate
Head Admin of Overwatch for Tespa Summer Series 2016 & 2017 , TCS: Overwatch 2016, Tespa Collegiate Snowday, Overwatch Training GroundsDesigned and implemented back-end data and tournament management platforms, document control, and national organizing structures. Interfaced with various production teams to ensure high-caliber experience. Lead team of six admins to run successful, national-scale tournaments.
Research Bioengineer
Algorithm design for UCSD's IBM Watson X Prize teamGraduate level Machine Learning and Neuroscience Research in the Silva Lab
Director Of Operations
Identified and worked with partner organizations, venues, and eventsEnsured stream was able to run professional-level Esports production.
Electrical Engineer
Hardware prototyping, RF antenna design, and power systems for an implantable glucometerWorked on Hardware and Firmware design and testing.TI MSP430 Microcontroller, RF Antenna prototyping, Firmware Debugging and Design.Experimental Design and Data Analysis, Vendor Relations, Part Testing and Selection
Managing Director
I grew a small grassroots community of fellow gamers at UCSD into a booming region with multiple events every week and over 2000 members on Facebook. I did this by social outreach and targeted events which I organized and ran from start to finish. I hosted events of between 20 and 400 people from across the southwestern United States. I currently have a more managerial role and am mentoring the next generation of event leads and community managers.
Research Assistant
Researching fractional calculus, machine learning, linear optimization, and numerical methods. Improved an algorithm for a fractional diffusion equation.
Student
Bachelor of Science Degree, Electrical Engineering with a depth in Machine Learning and Controls
Founder - Vp. Product
Product Design for a schedule adherence game application for patients with ADHD for iOS and Android. Gamification, psychological strategy.
Electrical Engineering Intern
Assembly coding hardware test cases for infotainment boardsFixed the problem where holding the iPhone 6 weirdly made calls dropBoard testing through JTAGFirmware programming through I2CDevice design documentation.
Intern
Created a GUI and python programs to remotely test target hardware and demonstrate speed comparisons to industry standard DNA analysis software. Hash table optimization. C++/Qt/Python
Founder, Lead Programmer
Programmed in RobotC on ARM Cortex Microcontrollers. Created control logic and autonomous instructions for robotics. Successfully petitioned and received approval for Club to be offered as an official class.
Intern
Using protein purification, gene splicing, western blot, and gel electrophoresis in the lab of Xiangdong Fu, I worked with motile breast cancer cells to try and reverse the process of metastasis. I learned all of the previously mentioned protocols and lab station care, cell culturing in a sensitive environment, and improved on my Mandarin Chinese.
Nick Grayson education
Bachelor Of Science (Bs), Electrical And Electronics Engineering
Education record
Frequently asked questions about Nick Grayson
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What company does Nick Grayson work for?
Nick Grayson works for Wizard Tower.
What is Nick Grayson's role at Wizard Tower?
Nick Grayson is listed as Founder at Wizard Tower.
Where is Nick Grayson based?
Nick Grayson is based in San Diego, California, United States while working with Wizard Tower.
What companies has Nick Grayson worked for?
Nick Grayson has worked for Wizard Tower, Riot Games, Acadarena, Google, and Warchief.
How can I contact Nick Grayson?
You can use AeroLeads to view verified contact signals for Nick Grayson at Wizard Tower, including work email, phone, and LinkedIn data when available.
What schools did Nick Grayson attend?
Nick Grayson holds Bachelor Of Science (Bs), Electrical And Electronics Engineering from Ucsd.
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