Nick Grayson

Nick Grayson Email and Phone Number

Sr. Game Product Manager @ Riot Games
San Diego, CA, US
Nick Grayson's Location
San Diego, California, United States, United States
About Nick Grayson

Unite against the darkness.We learn behaviors based on our environments.We optimize for the systems in which we exist.We live to Play the Game.In this way, our actions are decided mostly by the design of the systems in which we work - not by a moral compass. We need to eat, we desire to live the best life we can. We can't change the design of the systems so we don't bother.But what if we could?I believe that if we could design our environment to incentivize behaviors that create a better world, the world would improve on its own. Games may be a small start, but are certainly powerful enough to effect change.

Nick Grayson's Current Company Details
Riot Games

Riot Games

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Sr. Game Product Manager
San Diego, CA, US
Nick Grayson Work Experience Details
  • Riot Games
    Sr. Game Product Manager
    Riot Games
    San Diego, Ca, Us
  • Wizard Tower
    Founder
    Wizard Tower Dec 2021 - Present
    San Diego
    Wizard Tower is a game development and consulting company focused on systems design, IP and setting development, and social games. Find out more at wizardtower.org
  • Acadarena
    Consultant - Game Development And Setting
    Acadarena Sep 2022 - May 2023
  • Google
    Product Manager
    Google Apr 2020 - Jan 2023
    Mountain View
    I was a Product Manager on the Android Context and Better Together Teams focusing on privacy-forward platforms which are used by Android. I worked amazing people on:- CHRE, an open-source low-power sensor hub and runtime environment- Ambient Audio features and the Ambient Audio Summit- Activity Recognition- Private Compute Core
  • Warchief
    Game Designer, Setting
    Warchief Nov 2019 - Nov 2021
    Orange County, California, United States
    Classes, World Building, Magic Systems, and more for Auroborous!
  • Blizzard Entertainment
    Product Manager
    Blizzard Entertainment Sep 2018 - Nov 2019
    Broadcast Stats 2020Responsible for global real time stats platform supporting home and away model for Overwatch LeagueRebuilt community tournament license tool from ground up to improve community growthGenerated executive buy-in around feature roadmap and prioritizationRedefined strategy of community licenses to decrease legal ambiguityBlizzard Esports Mobile AppProduct Managed under tight timeline, prioritized features to have App ship in time with minimal… Show more Broadcast Stats 2020Responsible for global real time stats platform supporting home and away model for Overwatch LeagueRebuilt community tournament license tool from ground up to improve community growthGenerated executive buy-in around feature roadmap and prioritizationRedefined strategy of community licenses to decrease legal ambiguityBlizzard Esports Mobile AppProduct Managed under tight timeline, prioritized features to have App ship in time with minimal technical debt by leveraging similar technologies and other resourcing.Received highest ratings of any Blizzard Mobile App on Google Play Store by adopting a user-focused strategy, aligning with stakeholders, and collaborating with design teamOrchestrated the connections between mobile app and multiple internal databasesServed as the technical point of contact for the esports team and the business point of contact for the development teamStarCraft 2 Broadcast Graphics PackageReduced broadcast graphics operational costs across multiple regions by 70% while increasing capabilitiesProduced package from initiation and scoping through shipping and initial iterationManaged communication, expectation, and concerns from a diverse group of stakeholdersServed as a translator between designers, engineers, and business managersProject FarsightRedesigned core data architecture of main internal tool. Managed development, deliveryManaged a global and highly collaborative teamMaintained very high morale after being affected by massive Blizzard Layoffs by clearly communicating internally and championing product vision and value Show less
  • Blizzard Entertainment
    Associate Esports Manager, Infrastructure
    Blizzard Entertainment Oct 2017 - Sep 2018
    Irvine, Ca
    Built trust between 11 development teams and 7 departments working on different areas of esports technologyIncreased alignment and solidified strategy around esports technology, leading to higher efficiency in all development teamsReduced siloed problem solving and duplicative development in tech teamsImproved player satisfaction by 30% and reduced churn by 80% by designing, developing, and shipping a matchmaking system, resulting in growth from 3,000 players to over 20,000 over… Show more Built trust between 11 development teams and 7 departments working on different areas of esports technologyIncreased alignment and solidified strategy around esports technology, leading to higher efficiency in all development teamsReduced siloed problem solving and duplicative development in tech teamsImproved player satisfaction by 30% and reduced churn by 80% by designing, developing, and shipping a matchmaking system, resulting in growth from 3,000 players to over 20,000 over the course of 2 years.Hired 7 part time, remote engineers and managed them to provide support in the form of scalable automation solutions to a global, non-technical, department at low costServed as the producer and wrote scoping documents and engineering design specifications for 10+ tools with diverse applications such as project management tooling, filesystem organization, and machine learning.Supported team of engineers to ensure they had everything needed to succeed from tool access to positive and collaborative work environment.Produced a standalone website with one engineer and graphics artist used across north america for gamification of collegiate esports clubsScoped, designed, and produced an automation solution to general data protection regulation for global departmentCame in 70% under development budget while meeting timeline without compromise by using implementing a creative solutionModel View Controller using google apps scripts as a backend to recursively crawl and scrape all excel sheets files and word documents used to provide Erasure or Access functionalityDesigned novel national and international tournament formats to maximize on player experience without compromising business goals and within operational constraints Show less
  • Blizzard Entertainment
    Product Lead - Overwatch Collegiate
    Blizzard Entertainment Jul 2016 - Oct 2017
    Head Admin of Overwatch for Tespa Summer Series 2016 & 2017 , TCS: Overwatch 2016, Tespa Collegiate Snowday, Overwatch Training GroundsDesigned and implemented back-end data and tournament management platforms, document control, and national organizing structures. Interfaced with various production teams to ensure high-caliber experience. Lead team of six admins to run successful, national-scale tournaments.
  • Bento
    Product Manager
    Bento Feb 2017 - Sep 2017
    Greater San Diego Area
    Product Manager working on LAN events
  • University Of California San Diego
    Research Bioengineer
    University Of California San Diego Jan 2017 - Sep 2017
    San Diego
    Algorithm design for UCSD's IBM Watson X Prize teamGraduate level Machine Learning and Neuroscience Research in the Silva Lab
  • Sdmtv
    Director Of Operations
    Sdmtv Dec 2015 - Jul 2017
    San Diego
    Identified and worked with partner organizations, venues, and eventsEnsured stream was able to run professional-level Esports production.
  • Glysens
    Electrical Engineer
    Glysens Jul 2016 - Jan 2017
    Greater San Diego Area
    Hardware prototyping, RF antenna design, and power systems for an implantable glucometerWorked on Hardware and Firmware design and testing.TI MSP430 Microcontroller, RF Antenna prototyping, Firmware Debugging and Design.Experimental Design and Data Analysis, Vendor Relations, Part Testing and Selection
  • San Diego Melee
    Managing Director
    San Diego Melee Feb 2013 - Oct 2016
    Greater San Diego Area
    I grew a small grassroots community of fellow gamers at UCSD into a booming region with multiple events every week and over 2000 members on Facebook. I did this by social outreach and targeted events which I organized and ran from start to finish. I hosted events of between 20 and 400 people from across the southwestern United States. I currently have a more managerial role and am mentoring the next generation of event leads and community managers.
  • University Of California, San Diego
    Research Assistant
    University Of California, San Diego Jun 2015 - Jun 2016
    Researching fractional calculus, machine learning, linear optimization, and numerical methods. Improved an algorithm for a fractional diffusion equation.
  • University Of California, San Diego
    Student
    University Of California, San Diego Sep 2012 - Jun 2016
    San Diego
    Bachelor of Science Degree, Electrical Engineering with a depth in Machine Learning and Controls
  • Fullfunxn
    Founder - Vp. Product
    Fullfunxn 2014 - 2015
    La Jolla California
    Product Design for a schedule adherence game application for patients with ADHD for iOS and Android. Gamification, psychological strategy.
  • Qualcomm
    Electrical Engineering Intern
    Qualcomm Jun 2014 - Sep 2014
    Greater San Diego Area
    Assembly coding hardware test cases for infotainment boardsFixed the problem where holding the iPhone 6 weirdly made calls dropBoard testing through JTAGFirmware programming through I2CDevice design documentation.
  • Edico Genome
    Intern
    Edico Genome Jun 2013 - Sep 2013
    Created a GUI and python programs to remotely test target hardware and demonstrate speed comparisons to industry standard DNA analysis software. Hash table optimization. C++/Qt/Python
  • Bishop'S Robotics Club
    Founder, Lead Programmer
    Bishop'S Robotics Club Jun 2011 - Jun 2012
    San Diego
    Programmed in RobotC on ARM Cortex Microcontrollers. Created control logic and autonomous instructions for robotics. Successfully petitioned and received approval for Club to be offered as an official class.
  • Ucsd Dept. Of Cellular And Molecular Medicine
    Intern
    Ucsd Dept. Of Cellular And Molecular Medicine Jun 2011 - Aug 2011
    Ucsd Cmm West
    Using protein purification, gene splicing, western blot, and gel electrophoresis in the lab of Xiangdong Fu, I worked with motile breast cancer cells to try and reverse the process of metastasis. I learned all of the previously mentioned protocols and lab station care, cell culturing in a sensitive environment, and improved on my Mandarin Chinese.

Nick Grayson Education Details

  • Ucsd
    Electrical And Electronics Engineering
  • The Bishop'S School
    The Bishop'S School

Frequently Asked Questions about Nick Grayson

What company does Nick Grayson work for?

Nick Grayson works for Riot Games

What is Nick Grayson's role at the current company?

Nick Grayson's current role is Sr. Game Product Manager.

What schools did Nick Grayson attend?

Nick Grayson attended Ucsd, The Bishop's School.

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