Beau Folsom

Beau Folsom Email and Phone Number

Art and 3D content creator @ Schell Games
North Bend, WA, US
Beau Folsom's Location
North Bend, Washington, United States, United States
Beau Folsom's Contact Details
About Beau Folsom

I'm a Game Industry vet with an eclectic background of riding the cutting edge. I do everything before it is cool (3D printing, projection mapping, photogrammetry, VR, AR, growing a beard). I am equally at home doing pixel art, graphic design, or Physically Based Rendering for AAA games. I am a formidable writer, and story teller. I can sit down with a group of engineers and hold a meaningful conversation about sub-systems. I've managed and directed multi-national teams, sometimes in excess of 120 people. I have some interesting stories to tell if you want to connect!Interests: boat building, co-op games, reading, learning, travel, guitar, adventures... too many to list!

Beau Folsom's Current Company Details
Schell Games

Schell Games

View
Art and 3D content creator
North Bend, WA, US
Website:
schellgames.com
Employees:
159
Beau Folsom Work Experience Details
  • Schell Games
    Schell Games
    North Bend, Wa, Us
  • Schell Games
    Senior Artist
    Schell Games Mar 2023 - Present
    Pittsburgh, Pa, Us
  • Folsom Freelancing
    Freelance Creator
    Folsom Freelancing Sep 2019 - Present
    Art Swiss Army Knife providing branding, logos, illustration and package design -- General consulting for Unity art pipeline development. Creative game design, and art direction. 3D print design and prototyping. If it can be imagined, I can help make it a reality.
  • Colonize Mars
    Contract Technical Artist
    Colonize Mars Jun 2022 - Nov 2022
    Pittsburgh, Us
    I'm working on making their product as beautiful and performant as possible. Unity, Shader-graph, VFX, Lighting, and much more...
  • Emerge®
    Contract Consultant -- Art And Designer
    Emerge® Aug 2021 - Nov 2021
    Marina Del Rey, California, Us
    Consulted on creative game design and 3d art pipeline with outsourced developers. Provided illustrations, real-time scenes for promotional videos, and concept mock-ups for marketing and user research. Built functional UI elements, and virtual environments for the internal development team.
  • Microsoft
    Senior Technical Artist
    Microsoft Jul 2017 - Sep 2020
    Redmond, Washington, Us
    Working with the Cognition team on HoloLens.-- Mixed Reality Design Lab
  • Unity Technologies
    Art Director
    Unity Technologies Apr 2015 - May 2017
    San Francisco, Us
    I lead a creative team building demos and content using emerging technologies. Provide concept to completion project services for Unity Technologies and key partners. Manage outsourced and internal talent for these projects. Make clever quips and generally strive to be awesome.
  • Unity Technologies
    Content Developer
    Unity Technologies Jan 2012 - Apr 2015
    San Francisco, Us
    Art support for various groups within Unity. Building both 2D and 3D prototypes for the Unity Sales Team. Illustration, graphic design, 3D modeling, texturing, lighting, particle FX, and material setup. Some visual scripting and mechanical animation. Outsourced project management.
  • Unity Technologies
    Contract Consultant
    Unity Technologies Sep 2011 - Jan 2012
    San Francisco, Us
    Art support for various departments within Unity. Building prototypes for the sales team -- 2D Illustration, 3D modeling, texturing, lighting, and material setup.
  • Realtime Worlds
    Art Director
    Realtime Worlds Mar 2010 - Aug 2010
    Dundee, Gb
    I was promoted to 'Art Director' for the APB (All Points Bulletin) project after the game went live. I lead an incredibly talented team of over 30 artists from many disciplines. I ensured the amazing art quality bar on the APB project was not only maintained, but nurtured to grow stronger. I work closely with producers, coders, and designers to stay in link-step at the 'big-picture' level of the product. I also manage a team of senior artists (and leads) to make sure we are able to deliver the details on time and within budget on a live product.
  • Realtime Worlds
    Art Manager
    Realtime Worlds Apr 2009 - Mar 2010
    Dundee, Gb
    I was moved to the All Points Bulletin team as a senior manager attached to the acting Art Director. I managed a team of over 30 internal artists. I liaised with all the department leads, marketing, and upper management, ensuring that the art team had a voice in all critical project related decisions. I ultimately was responsible for reorganizing the art team structure to be more efficient, helping to shape the pipeline to accomodate a live service, and working with HR to reconstruct the employee appraisal process. We went live with the APB Beta at the beginning of 2010.
  • Realtime Worlds
    Lead Artist
    Realtime Worlds Oct 2008 - Apr 2009
    Dundee, Gb
    I was hired to help set the art style for "Project MyWorld"
  • Zombie Studios
    Art Director
    Zombie Studios Nov 2007 - Apr 2008
    Us
  • Fxlabs
    Art Director
    Fxlabs Sep 2005 - Sep 2007
  • Surreal Software/Midway
    Lead Artist
    Surreal Software/Midway 2003 - 2005
    Seattle, Wa, Us
  • Papaya Studio
    Artist
    Papaya Studio 2001 - 2002
    Us
  • Nonstop Entertainment
    Art Director
    Nonstop Entertainment 1998 - 2001
  • Cavedog Entertainment/Humongous Entertainment
    Lead Artist
    Cavedog Entertainment/Humongous Entertainment 1997 - 1998
  • Electronic Arts
    Lead Artist
    Electronic Arts 1995 - 1997
    Redwood City, Ca, Us
  • Squaresoft, Inc
    Lead Artist
    Squaresoft, Inc 1993 - 1995
  • Humongous Entertainment
    Tester
    Humongous Entertainment 1992 - 1993
    Us

Beau Folsom Skills

Game Development Video Games Texturing Game Design Animation Computer Games Art Direction Creative Direction Unity3d Maya Character Animation Gameplay Mobile Games 3d Modeling Art Team Management Graphic Design Illustration Level Design Perforce Casual Games Critical Thinking Project Management Outsourcing Environmental Design

Beau Folsom Education Details

  • The Art Institutes
    The Art Institutes
    Visual Communication
  • University Of Alaska Anchorage
    University Of Alaska Anchorage
    Illustration

Frequently Asked Questions about Beau Folsom

What company does Beau Folsom work for?

Beau Folsom works for Schell Games

What is Beau Folsom's role at the current company?

Beau Folsom's current role is Art and 3D content creator.

What is Beau Folsom's email address?

Beau Folsom's email address is be****@****ail.com

What is Beau Folsom's direct phone number?

Beau Folsom's direct phone number is +141553*****

What schools did Beau Folsom attend?

Beau Folsom attended The Art Institutes, University Of Alaska Anchorage.

What skills is Beau Folsom known for?

Beau Folsom has skills like Game Development, Video Games, Texturing, Game Design, Animation, Computer Games, Art Direction, Creative Direction, Unity3d, Maya, Character Animation, Gameplay.

Who are Beau Folsom's colleagues?

Beau Folsom's colleagues are Daniel Lin, Maegan Ryan, Ezra Hill, Chloe Turnbull, Brooke Morrill, Phd, Michael Frent, Chance Lytle.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.