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I'm a Game Industry vet with an eclectic background of riding the cutting edge. I do everything before it is cool (3D printing, projection mapping, photogrammetry, VR, AR, growing a beard). I am equally at home doing pixel art, graphic design, or Physically Based Rendering for AAA games. I am a formidable writer, and story teller. I can sit down with a group of engineers and hold a meaningful conversation about sub-systems. I've managed and directed multi-national teams, sometimes in excess of 120 people. I have some interesting stories to tell if you want to connect!Interests: boat building, co-op games, reading, learning, travel, guitar, adventures... too many to list!
Schell Games
View- Website:
- schellgames.com
- Employees:
- 159
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Schell GamesNorth Bend, Wa, Us -
Senior ArtistSchell Games Mar 2023 - PresentPittsburgh, Pa, Us -
Freelance CreatorFolsom Freelancing Sep 2019 - PresentArt Swiss Army Knife providing branding, logos, illustration and package design -- General consulting for Unity art pipeline development. Creative game design, and art direction. 3D print design and prototyping. If it can be imagined, I can help make it a reality.
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Contract Technical ArtistColonize Mars Jun 2022 - Nov 2022Pittsburgh, UsI'm working on making their product as beautiful and performant as possible. Unity, Shader-graph, VFX, Lighting, and much more... -
Contract Consultant -- Art And DesignerEmerge® Aug 2021 - Nov 2021Marina Del Rey, California, UsConsulted on creative game design and 3d art pipeline with outsourced developers. Provided illustrations, real-time scenes for promotional videos, and concept mock-ups for marketing and user research. Built functional UI elements, and virtual environments for the internal development team. -
Senior Technical ArtistMicrosoft Jul 2017 - Sep 2020Redmond, Washington, UsWorking with the Cognition team on HoloLens.-- Mixed Reality Design Lab -
Art DirectorUnity Technologies Apr 2015 - May 2017San Francisco, UsI lead a creative team building demos and content using emerging technologies. Provide concept to completion project services for Unity Technologies and key partners. Manage outsourced and internal talent for these projects. Make clever quips and generally strive to be awesome. -
Content DeveloperUnity Technologies Jan 2012 - Apr 2015San Francisco, UsArt support for various groups within Unity. Building both 2D and 3D prototypes for the Unity Sales Team. Illustration, graphic design, 3D modeling, texturing, lighting, particle FX, and material setup. Some visual scripting and mechanical animation. Outsourced project management. -
Contract ConsultantUnity Technologies Sep 2011 - Jan 2012San Francisco, UsArt support for various departments within Unity. Building prototypes for the sales team -- 2D Illustration, 3D modeling, texturing, lighting, and material setup. -
Art DirectorRealtime Worlds Mar 2010 - Aug 2010Dundee, GbI was promoted to 'Art Director' for the APB (All Points Bulletin) project after the game went live. I lead an incredibly talented team of over 30 artists from many disciplines. I ensured the amazing art quality bar on the APB project was not only maintained, but nurtured to grow stronger. I work closely with producers, coders, and designers to stay in link-step at the 'big-picture' level of the product. I also manage a team of senior artists (and leads) to make sure we are able to deliver the details on time and within budget on a live product. -
Art ManagerRealtime Worlds Apr 2009 - Mar 2010Dundee, GbI was moved to the All Points Bulletin team as a senior manager attached to the acting Art Director. I managed a team of over 30 internal artists. I liaised with all the department leads, marketing, and upper management, ensuring that the art team had a voice in all critical project related decisions. I ultimately was responsible for reorganizing the art team structure to be more efficient, helping to shape the pipeline to accomodate a live service, and working with HR to reconstruct the employee appraisal process. We went live with the APB Beta at the beginning of 2010. -
Lead ArtistRealtime Worlds Oct 2008 - Apr 2009Dundee, GbI was hired to help set the art style for "Project MyWorld" -
Art DirectorZombie Studios Nov 2007 - Apr 2008Us -
Art DirectorFxlabs Sep 2005 - Sep 2007
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Lead ArtistSurreal Software/Midway 2003 - 2005Seattle, Wa, Us -
ArtistPapaya Studio 2001 - 2002Us -
Art DirectorNonstop Entertainment 1998 - 2001
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Lead ArtistCavedog Entertainment/Humongous Entertainment 1997 - 1998
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Lead ArtistElectronic Arts 1995 - 1997Redwood City, Ca, Us -
Lead ArtistSquaresoft, Inc 1993 - 1995
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TesterHumongous Entertainment 1992 - 1993Us
Beau Folsom Skills
Beau Folsom Education Details
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The Art InstitutesVisual Communication -
University Of Alaska AnchorageIllustration
Frequently Asked Questions about Beau Folsom
What company does Beau Folsom work for?
Beau Folsom works for Schell Games
What is Beau Folsom's role at the current company?
Beau Folsom's current role is Art and 3D content creator.
What is Beau Folsom's email address?
Beau Folsom's email address is be****@****ail.com
What is Beau Folsom's direct phone number?
Beau Folsom's direct phone number is +141553*****
What schools did Beau Folsom attend?
Beau Folsom attended The Art Institutes, University Of Alaska Anchorage.
What skills is Beau Folsom known for?
Beau Folsom has skills like Game Development, Video Games, Texturing, Game Design, Animation, Computer Games, Art Direction, Creative Direction, Unity3d, Maya, Character Animation, Gameplay.
Who are Beau Folsom's colleagues?
Beau Folsom's colleagues are Daniel Lin, Maegan Ryan, Ezra Hill, Chloe Turnbull, Brooke Morrill, Phd, Michael Frent, Chance Lytle.
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