Tim Sweeney Email and Phone Number
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I love creating great games. I love solving problems creatively. Funny enough, the two seem well matched. These days I would call myself a designer / programmer or technical designer, though I've worn several hats in those areas along the way.I've worked on MMOs both just starting out (Stargate Worlds) and with a long history (City of Heroes). I shipped two major expansions to City of Heroes (Going Rogue and the Freedom free to play initiative) and eight other content updates.Specialties: Technical Design – Getting the metal of tech to mesh with the minds of design. Gameplay and tool programming in C, Python, C#, Perl, Java.System Design – MMORPG, Strategy, RPG, Board and Card games.Content Design – Fresh challenges, characters, dialog. Structure, problem solving, and continuity management are my areas of expertise.Production – Leading teams. Finding & fixing problems. Getting stuff done.
Schell Games
View- Website:
- schellgames.com
- Employees:
- 136
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Senior DesignerSchell Games Jul 2013 - PresentGreater Pittsburgh AreaDesigning player generated content systems for transformational language arts tablet game. -
Sr. Technical DesignerCapcom Game Studio Vancouver Nov 2012 - Jul 2013Vancouver, Canada Area
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Lead DesignerParagon Studios Jan 2012 - Oct 2012Mountain View, Ca• Designer / programmer for an unannounced strategy wargame for iOS, Android tablets and PC platforms using a brand new IP, broadening the studio’s portfolio of projects.• Rapidly prototyped game in paper and miniatures. This enabled continuous design iteration from day one and robust core gameplay principles heading into implementation.• Developed game combat engine and UI in Unity 3D with C#, accelerating the drive to code implementation of the prototype and more accessible… Show more • Designer / programmer for an unannounced strategy wargame for iOS, Android tablets and PC platforms using a brand new IP, broadening the studio’s portfolio of projects.• Rapidly prototyped game in paper and miniatures. This enabled continuous design iteration from day one and robust core gameplay principles heading into implementation.• Developed game combat engine and UI in Unity 3D with C#, accelerating the drive to code implementation of the prototype and more accessible playtesting. Show less -
Senior DesignerParagon Studios Aug 2009 - Jan 2012Mountain View, Ca• Technical Designer and Strike Team Lead on 8 content updates over 3 years, as well as 2 full game expansions (Going Rogue, Freedom), transforming the scope, quality, and reliability of content generated by the entire team.• Managed a strike team of 8 designers, artists, and engineers who were responsible for content updates, new powers and features, resulting in timely delivery of features and reduced interdisciplinary miscommunication.• Set up new processes, training & tools… Show more • Technical Designer and Strike Team Lead on 8 content updates over 3 years, as well as 2 full game expansions (Going Rogue, Freedom), transforming the scope, quality, and reliability of content generated by the entire team.• Managed a strike team of 8 designers, artists, and engineers who were responsible for content updates, new powers and features, resulting in timely delivery of features and reduced interdisciplinary miscommunication.• Set up new processes, training & tools improvements in preparation for City of Heroes: Freedom, transitioning a subscription-based MMO to a free-to-play business model. These enhancements significantly streamlined the development pipeline and provided major performance and stability improvements.• Programmed many new design tools, including a new LUA driven scripting interface that completely replaced the existing scripting system. This provided Paragon Studios with more powerful design tools that were also simpler to use.• Created a new metrics driven system for City of Heroes, which was used to analyze player behavior to provide design and business suggestions and develop countermeasures to exploitative behavior. Show less -
Content DesignerCheyenne Mountain Entertainment Oct 2007 - Jul 2009Mesa, Az• Designed and implemented missions across ten different worlds for the unreleased Stargate Worlds MMORPG including scripting and dialog, providing the content backbone and setting the standard for tone and quality in the game.• Reviewed and edited game content for consistency with main storyline and Stargate canon, supporting acceptance and adoption of our original ideas by the IP holders.• Led strike teams combining content, world building, art, programming, and systems… Show more • Designed and implemented missions across ten different worlds for the unreleased Stargate Worlds MMORPG including scripting and dialog, providing the content backbone and setting the standard for tone and quality in the game.• Reviewed and edited game content for consistency with main storyline and Stargate canon, supporting acceptance and adoption of our original ideas by the IP holders.• Led strike teams combining content, world building, art, programming, and systems developers, ensuring effective communication of priorities. Show less
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System DesignerCheyenne Mountain Entertainment Jan 2006 - Oct 2007Mesa, Az• Designed and prototyped many game systems, such as mini-game, social gaming, guild systems and crafting systems, laying the foundation for a compelling non-combat gameplay advancement track which still encouraged player interaction.• Worked on combat systems and class designs, providing balanced interpretations of wildly disparate characters and species from the original IP.
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Lead DesignerImpactgames Jan 2005 - Dec 2006Greater Pittsburgh Area• Designed and programmed PeaceMaker, a strategy/simulation game of the Israeli-Palestinian conflict with team at Carnegie Mellon University to enable students to explore the interactions of that complex system simply through playing a game.• Continued to work on the game after graduation, providing consulting expertise to ImpactGames to bring the game to market and reach tens of thousands of players.• Awards: Winner, USC Reinventing Public Diplomacy through Games… Show more • Designed and programmed PeaceMaker, a strategy/simulation game of the Israeli-Palestinian conflict with team at Carnegie Mellon University to enable students to explore the interactions of that complex system simply through playing a game.• Continued to work on the game after graduation, providing consulting expertise to ImpactGames to bring the game to market and reach tens of thousands of players.• Awards: Winner, USC Reinventing Public Diplomacy through Games Contest.Best Transformation Game, Games for Change Annual Contest.Finalist, Ashoka’s Changemakers International Contest.Finalist, Second Annual I/ITSEC Serious Games Showcase & Challenge. Show less
Tim Sweeney Skills
Tim Sweeney Education Details
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Entertainment Technology -
Computer Science, Psychology
Frequently Asked Questions about Tim Sweeney
What company does Tim Sweeney work for?
Tim Sweeney works for Schell Games
What is Tim Sweeney's role at the current company?
Tim Sweeney's current role is Senior Designer at Schell Games.
What is Tim Sweeney's email address?
Tim Sweeney's email address is ti****@****ail.com
What is Tim Sweeney's direct phone number?
Tim Sweeney's direct phone number is +131364*****
What schools did Tim Sweeney attend?
Tim Sweeney attended Carnegie Mellon University, Rensselaer Polytechnic Institute.
What skills is Tim Sweeney known for?
Tim Sweeney has skills like Game Design, Gameplay, Mmo, Video Games, Game Development, Mmorpg, Scripting, Computer Games, Game Mechanics, Perforce, Unity3d, Content Design.
Who are Tim Sweeney's colleagues?
Tim Sweeney's colleagues are Maegan Ryan, Michael Giam, Joey Ziolkowski, Jeff Hoffman, Brian Kiss, Evan Harbuck, Lily Xia.
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Tim Sweeney
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Tim Sweeney
Sunnyvale, Ca2inflammatix.com, inflammatix.com1 +165079XXXXX
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