Tim Sweeney
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Tim Sweeney Email & Phone Number

Senior Designer at Schell Games at Schell Games
Location: Pittsburgh, Pennsylvania, United States 7 work roles 2 schools
1 work email found @schellgames.com 12 phones found area 313, 910, 434, 919, 856, and 804 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 12 phones

Work email t****@schellgames.com
Direct phone (313) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Designer at Schell Games
Location
Pittsburgh, Pennsylvania, United States
Company size

Who is Tim Sweeney? Overview

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Quick answer

Tim Sweeney is listed as Senior Designer at Schell Games at Schell Games, a with 136 employees, based in Pittsburgh, Pennsylvania, United States. AeroLeads shows a work email signal at schellgames.com, phone signal with area code 313, 910, 434, 919, 856, 804, and a matched LinkedIn profile for Tim Sweeney.

Tim Sweeney previously worked as Senior Designer at Schell Games and Sr. Technical Designer at Capcom Game Studio Vancouver. Tim Sweeney holds Met, Entertainment Technology from Carnegie Mellon University.

Company email context

Email format at Schell Games

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{first_initial}{last}@schellgames.com
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AeroLeads found 1 current-domain work email signal for Tim Sweeney. Compare company email patterns before reaching out.

Profile bio

About Tim Sweeney

I love creating great games. I love solving problems creatively. Funny enough, the two seem well matched. These days I would call myself a designer / programmer or technical designer, though I've worn several hats in those areas along the way.I've worked on MMOs both just starting out (Stargate Worlds) and with a long history (City of Heroes). I shipped two major expansions to City of Heroes (Going Rogue and the Freedom free to play initiative) and eight other content updates.Specialties: Technical Design – Getting the metal of tech to mesh with the minds of design. Gameplay and tool programming in C, Python, C#, Perl, Java.System Design – MMORPG, Strategy, RPG, Board and Card games.Content Design – Fresh challenges, characters, dialog. Structure, problem solving, and continuity management are my areas of expertise.Production – Leading teams. Finding & fixing problems. Getting stuff done.

Listed skills include Game Design, Gameplay, Mmo, Video Games, and 31 others.

Current workplace

Tim Sweeney's current company

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Schell Games
Schell Games
Senior Designer at Schell Games
pittsburgh, pennsylvania, united states
Website
Employees
136
AeroLeads page
7 roles

Tim Sweeney work experience

A career timeline built from the work history available for this profile.

Senior Designer

Current

Greater Pittsburgh Area

Designing player generated content systems for transformational language arts tablet game.

Jul 2013 - Present

Sr. Technical Designer

Capcom Game Studio Vancouver

Vancouver, Canada Area

Nov 2012 - Jul 2013

Lead Designer

Mountain View, Ca

• Designer / programmer for an unannounced strategy wargame for iOS, Android tablets and PC platforms using a brand new IP, broadening the studio’s portfolio of projects.• Rapidly prototyped game in paper and miniatures. This enabled continuous design iteration from day one and robust core gameplay principles heading into implementation.• Developed game combat engine and UI in Unity 3D with C#, accelerating the drive to code implementation of the prototype and more accessible… Show more • Designer / programmer for an unannounced strategy wargame for iOS, Android tablets and PC platforms using a brand new IP, broadening the studio’s portfolio of projects.• Rapidly prototyped game in paper and miniatures. This enabled continuous design iteration from day one and robust core gameplay principles heading into implementation.• Developed game combat engine and UI in Unity 3D with C#, accelerating the drive to code implementation of the prototype and more accessible playtesting. Show less

Jan 2012 - Oct 2012

Senior Designer

Mountain View, Ca

• Technical Designer and Strike Team Lead on 8 content updates over 3 years, as well as 2 full game expansions (Going Rogue, Freedom), transforming the scope, quality, and reliability of content generated by the entire team.• Managed a strike team of 8 designers, artists, and engineers who were responsible for content updates, new powers and features, resulting in timely delivery of features and reduced interdisciplinary miscommunication.• Set up new processes, training & tools… Show more • Technical Designer and Strike Team Lead on 8 content updates over 3 years, as well as 2 full game expansions (Going Rogue, Freedom), transforming the scope, quality, and reliability of content generated by the entire team.• Managed a strike team of 8 designers, artists, and engineers who were responsible for content updates, new powers and features, resulting in timely delivery of features and reduced interdisciplinary miscommunication.• Set up new processes, training & tools improvements in preparation for City of Heroes: Freedom, transitioning a subscription-based MMO to a free-to-play business model. These enhancements significantly streamlined the development pipeline and provided major performance and stability improvements.• Programmed many new design tools, including a new LUA driven scripting interface that completely replaced the existing scripting system. This provided Paragon Studios with more powerful design tools that were also simpler to use.• Created a new metrics driven system for City of Heroes, which was used to analyze player behavior to provide design and business suggestions and develop countermeasures to exploitative behavior. Show less

Aug 2009 - Jan 2012

Content Designer

Cheyenne Mountain Entertainment

Mesa, Az

• Designed and implemented missions across ten different worlds for the unreleased Stargate Worlds MMORPG including scripting and dialog, providing the content backbone and setting the standard for tone and quality in the game.• Reviewed and edited game content for consistency with main storyline and Stargate canon, supporting acceptance and adoption of our original ideas by the IP holders.• Led strike teams combining content, world building, art, programming, and systems… Show more • Designed and implemented missions across ten different worlds for the unreleased Stargate Worlds MMORPG including scripting and dialog, providing the content backbone and setting the standard for tone and quality in the game.• Reviewed and edited game content for consistency with main storyline and Stargate canon, supporting acceptance and adoption of our original ideas by the IP holders.• Led strike teams combining content, world building, art, programming, and systems developers, ensuring effective communication of priorities. Show less

Oct 2007 - Jul 2009

System Designer

Cheyenne Mountain Entertainment

Mesa, Az

• Designed and prototyped many game systems, such as mini-game, social gaming, guild systems and crafting systems, laying the foundation for a compelling non-combat gameplay advancement track which still encouraged player interaction.• Worked on combat systems and class designs, providing balanced interpretations of wildly disparate characters and species from the original IP.

Jan 2006 - Oct 2007

Lead Designer

Greater Pittsburgh Area

• Designed and programmed PeaceMaker, a strategy/simulation game of the Israeli-Palestinian conflict with team at Carnegie Mellon University to enable students to explore the interactions of that complex system simply through playing a game.• Continued to work on the game after graduation, providing consulting expertise to ImpactGames to bring the game to market and reach tens of thousands of players.• Awards: Winner, USC Reinventing Public Diplomacy through Games… Show more • Designed and programmed PeaceMaker, a strategy/simulation game of the Israeli-Palestinian conflict with team at Carnegie Mellon University to enable students to explore the interactions of that complex system simply through playing a game.• Continued to work on the game after graduation, providing consulting expertise to ImpactGames to bring the game to market and reach tens of thousands of players.• Awards: Winner, USC Reinventing Public Diplomacy through Games Contest.Best Transformation Game, Games for Change Annual Contest.Finalist, Ashoka’s Changemakers International Contest.Finalist, Second Annual I/ITSEC Serious Games Showcase & Challenge. Show less

Jan 2005 - Dec 2006
Team & coworkers

Colleagues at Schell Games

Other employees you can reach at schellgames.com. View company contacts for 136 employees →

2 education records

Tim Sweeney education

Bachelor Of Science (Bs), Computer Science, Psychology

Activities and Societies: Gaming Club, Genericon Convention, Science Fiction Association, RPI Players Theater

FAQ

Frequently asked questions about Tim Sweeney

Quick answers generated from the profile data available on this page.

What company does Tim Sweeney work for?

Tim Sweeney works for Schell Games.

What is Tim Sweeney's role at Schell Games?

Tim Sweeney is listed as Senior Designer at Schell Games at Schell Games.

What is Tim Sweeney's email address?

AeroLeads has found 1 work email signal at @schellgames.com for Tim Sweeney at Schell Games.

What is Tim Sweeney's phone number?

AeroLeads has found 12 phone signal(s) with area code 313, 910, 434, 919, 856, 804 for Tim Sweeney at Schell Games.

Where is Tim Sweeney based?

Tim Sweeney is based in Pittsburgh, Pennsylvania, United States while working with Schell Games.

What companies has Tim Sweeney worked for?

Tim Sweeney has worked for Schell Games, Capcom Game Studio Vancouver, Paragon Studios, Cheyenne Mountain Entertainment, and Impactgames.

Who are Tim Sweeney's colleagues at Schell Games?

Tim Sweeney's colleagues at Schell Games include Syd Ward, Brian Kiss, Franklin Jose Vasquez Tellez, Amanda Lurz, and Andrey Chen.

How can I contact Tim Sweeney?

You can use AeroLeads to view verified contact signals for Tim Sweeney at Schell Games, including work email, phone, and LinkedIn data when available.

What schools did Tim Sweeney attend?

Tim Sweeney holds Met, Entertainment Technology from Carnegie Mellon University.

What skills is Tim Sweeney known for?

Tim Sweeney is listed with skills including Game Design, Gameplay, Mmo, Video Games, Game Development, Mmorpg, Scripting, and Computer Games.

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