Senior Designer
CurrentDesigning player generated content systems for transformational language arts tablet game.
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@schellgames.com
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12 phones found area 313, 910, 434, 919, 856, and 804
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Tim Sweeney is listed as Senior Designer at Schell Games at Schell Games, a with 136 employees, based in Pittsburgh, Pennsylvania, United States. AeroLeads shows a work email signal at schellgames.com, phone signal with area code 313, 910, 434, 919, 856, 804, and a matched LinkedIn profile for Tim Sweeney.
Tim Sweeney previously worked as Senior Designer at Schell Games and Sr. Technical Designer at Capcom Game Studio Vancouver. Tim Sweeney holds Met, Entertainment Technology from Carnegie Mellon University.
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AeroLeads found 1 current-domain work email signal for Tim Sweeney. Compare company email patterns before reaching out.
I love creating great games. I love solving problems creatively. Funny enough, the two seem well matched. These days I would call myself a designer / programmer or technical designer, though I've worn several hats in those areas along the way.I've worked on MMOs both just starting out (Stargate Worlds) and with a long history (City of Heroes). I shipped two major expansions to City of Heroes (Going Rogue and the Freedom free to play initiative) and eight other content updates.Specialties: Technical Design – Getting the metal of tech to mesh with the minds of design. Gameplay and tool programming in C, Python, C#, Perl, Java.System Design – MMORPG, Strategy, RPG, Board and Card games.Content Design – Fresh challenges, characters, dialog. Structure, problem solving, and continuity management are my areas of expertise.Production – Leading teams. Finding & fixing problems. Getting stuff done.
Listed skills include Game Design, Gameplay, Mmo, Video Games, and 31 others.
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Greater Pittsburgh Area
Designing player generated content systems for transformational language arts tablet game.
Vancouver, Canada Area
Mountain View, Ca
• Designer / programmer for an unannounced strategy wargame for iOS, Android tablets and PC platforms using a brand new IP, broadening the studio’s portfolio of projects.• Rapidly prototyped game in paper and miniatures. This enabled continuous design iteration from day one and robust core gameplay principles heading into implementation.• Developed game combat engine and UI in Unity 3D with C#, accelerating the drive to code implementation of the prototype and more accessible… Show more • Designer / programmer for an unannounced strategy wargame for iOS, Android tablets and PC platforms using a brand new IP, broadening the studio’s portfolio of projects.• Rapidly prototyped game in paper and miniatures. This enabled continuous design iteration from day one and robust core gameplay principles heading into implementation.• Developed game combat engine and UI in Unity 3D with C#, accelerating the drive to code implementation of the prototype and more accessible playtesting. Show less
Mountain View, Ca
• Technical Designer and Strike Team Lead on 8 content updates over 3 years, as well as 2 full game expansions (Going Rogue, Freedom), transforming the scope, quality, and reliability of content generated by the entire team.• Managed a strike team of 8 designers, artists, and engineers who were responsible for content updates, new powers and features, resulting in timely delivery of features and reduced interdisciplinary miscommunication.• Set up new processes, training & tools… Show more • Technical Designer and Strike Team Lead on 8 content updates over 3 years, as well as 2 full game expansions (Going Rogue, Freedom), transforming the scope, quality, and reliability of content generated by the entire team.• Managed a strike team of 8 designers, artists, and engineers who were responsible for content updates, new powers and features, resulting in timely delivery of features and reduced interdisciplinary miscommunication.• Set up new processes, training & tools improvements in preparation for City of Heroes: Freedom, transitioning a subscription-based MMO to a free-to-play business model. These enhancements significantly streamlined the development pipeline and provided major performance and stability improvements.• Programmed many new design tools, including a new LUA driven scripting interface that completely replaced the existing scripting system. This provided Paragon Studios with more powerful design tools that were also simpler to use.• Created a new metrics driven system for City of Heroes, which was used to analyze player behavior to provide design and business suggestions and develop countermeasures to exploitative behavior. Show less
Mesa, Az
• Designed and implemented missions across ten different worlds for the unreleased Stargate Worlds MMORPG including scripting and dialog, providing the content backbone and setting the standard for tone and quality in the game.• Reviewed and edited game content for consistency with main storyline and Stargate canon, supporting acceptance and adoption of our original ideas by the IP holders.• Led strike teams combining content, world building, art, programming, and systems… Show more • Designed and implemented missions across ten different worlds for the unreleased Stargate Worlds MMORPG including scripting and dialog, providing the content backbone and setting the standard for tone and quality in the game.• Reviewed and edited game content for consistency with main storyline and Stargate canon, supporting acceptance and adoption of our original ideas by the IP holders.• Led strike teams combining content, world building, art, programming, and systems developers, ensuring effective communication of priorities. Show less
Mesa, Az
• Designed and prototyped many game systems, such as mini-game, social gaming, guild systems and crafting systems, laying the foundation for a compelling non-combat gameplay advancement track which still encouraged player interaction.• Worked on combat systems and class designs, providing balanced interpretations of wildly disparate characters and species from the original IP.
Greater Pittsburgh Area
• Designed and programmed PeaceMaker, a strategy/simulation game of the Israeli-Palestinian conflict with team at Carnegie Mellon University to enable students to explore the interactions of that complex system simply through playing a game.• Continued to work on the game after graduation, providing consulting expertise to ImpactGames to bring the game to market and reach tens of thousands of players.• Awards: Winner, USC Reinventing Public Diplomacy through Games… Show more • Designed and programmed PeaceMaker, a strategy/simulation game of the Israeli-Palestinian conflict with team at Carnegie Mellon University to enable students to explore the interactions of that complex system simply through playing a game.• Continued to work on the game after graduation, providing consulting expertise to ImpactGames to bring the game to market and reach tens of thousands of players.• Awards: Winner, USC Reinventing Public Diplomacy through Games Contest.Best Transformation Game, Games for Change Annual Contest.Finalist, Ashoka’s Changemakers International Contest.Finalist, Second Annual I/ITSEC Serious Games Showcase & Challenge. Show less
Other employees you can reach at schellgames.com. View company contacts for 136 employees →
Charlie Amis
Colleague at Schell GamesPittsburgh, Pennsylvania, United States
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Syd Ward
Colleague at Schell GamesPittsburgh, Pennsylvania, United States
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BK
Brian Kiss
Colleague at Schell GamesPittsburgh, Pennsylvania, United States
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Maegan Ryan
Colleague at Schell GamesPittsburgh, Pennsylvania, United States
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Ziyad Duron
Colleague at Schell GamesPittsburgh, Pennsylvania, United States
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Lily Xia
Colleague at Schell GamesCanada
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Robert Gordon
Colleague at Schell GamesPittsburgh, Pennsylvania, United States
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RC
Roberta Culligan
Colleague at Schell GamesPittsburgh, Pennsylvania, United States
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Xuanchi Huang
Colleague at Schell GamesPittsburgh, Pennsylvania, United States
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Alexander Pieters
Colleague at Schell GamesGreater Groningen Area, Netherlands
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Activities and Societies: Gaming Club, Genericon Convention, Science Fiction Association, RPI Players Theater
Quick answers generated from the profile data available on this page.
Tim Sweeney works for Schell Games.
Tim Sweeney is listed as Senior Designer at Schell Games at Schell Games.
AeroLeads has found 1 work email signal at @schellgames.com for Tim Sweeney at Schell Games.
AeroLeads has found 12 phone signal(s) with area code 313, 910, 434, 919, 856, 804 for Tim Sweeney at Schell Games.
Tim Sweeney is based in Pittsburgh, Pennsylvania, United States while working with Schell Games.
Tim Sweeney has worked for Schell Games, Capcom Game Studio Vancouver, Paragon Studios, Cheyenne Mountain Entertainment, and Impactgames.
Tim Sweeney's colleagues at Schell Games include Charlie Amis, Syd Ward, Brian Kiss, Maegan Ryan, and Ziyad Duron.
You can use AeroLeads to view verified contact signals for Tim Sweeney at Schell Games, including work email, phone, and LinkedIn data when available.
Tim Sweeney holds Met, Entertainment Technology from Carnegie Mellon University.
Tim Sweeney is listed with skills including Game Design, Gameplay, Mmo, Video Games, Game Development, Mmorpg, Scripting, and Computer Games.
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