Brian Cameron

Brian Cameron Email and Phone Number

Web Applications, Game Engine Design, Physics Simulation. @ Amplifier Interactive
dublin, dublin, ireland
Brian Cameron's Location
Dublin, County Dublin, Ireland, Ireland
Brian Cameron's Contact Details
About Brian Cameron

20+ years of experience spanning the games and web industry. Key experience includes working as a senior full-stack engineer at NearForm and being a member of the team that created the Assassin's Creed game engine. Started my career at Havok (now part of Microsoft) as a member of the core physics simulation team.Equally comfortable leading a team, having lead teams at Ubisoft, or as an individual contributor. As a mentor I have supported my colleagues and friends through career-defining decisions resulting in life changing opportunities.Spent the last 10 years working as an independent consultant and run a small company, Amplifier Interactive. Comfortable working in both English and French.

Brian Cameron's Current Company Details
Amplifier Interactive

Amplifier Interactive

View
Web Applications, Game Engine Design, Physics Simulation.
dublin, dublin, ireland
Website:
ampint.io
Employees:
1
Brian Cameron Work Experience Details
  • Amplifier Interactive
    Founder And Slayer Of The Law Of Diminishing Marginal Utility
    Amplifier Interactive Sep 2011 - Present
    Dublin City, County Dublin, Ireland
    Amplifier Interactive was created to support my freelance and consulting activities. During this period I focused on creating digital experiences on modern platforms mixing deep technical knowledge with creative talent for various clients. Some of the key roles are listed separately above. Focus shifted from iOS native and Rails to a more modern web stack leading up to working with NearForm in 2017.
  • Matsuko
    Hair Research Engineer
    Matsuko Feb 2020 - Sep 2020
    Dublin, Paris, Kosice
    Delivered a prototype to explore the challenges in integrating physically simulated hair with innovative virtual telepresence technology. Gained foundational experience using the Unity game engine and working with cross platform GPU code.
  • Alpha
    Consulting Research Engineer
    Alpha Jun 2019 - Feb 2020
    Remote
    Delivered prototypes in C++ for novel AI algorithms (as Python extensions) and Web services written in Golang/Python to support researchers in the area of Interpretable AI and Federated Learning.
  • Nearform
    Senior Fullstack Engineer
    Nearform Apr 2017 - Apr 2019
    Tramore, Ireland (Remote)
    Delivered solutions based on Node.js, React, PostgreSQL and Docker. Domains included financial software, data science platforms, custom dashboards and data visualisations, online ticket sales and e-learning. Gained valuable experience with modern team workflows, open source and remote working best practices.
  • Ubisoft
    Expert Physics Programmer
    Ubisoft Dec 2008 - Feb 2011
    Ubisoft, Montpellier
    Played a pivotal role in bringing a team of international experts together to develop an internal physics engine (Motion). I was deeply involved with all aspects of this project.
  • Ubisoft
    Engineering Team Lead At Ubisoft
    Ubisoft Aug 2007 - Dec 2008
    Montreal, Quebec
    Delivery architect for Nintendo DS version of Shaun White Snowboarding. Managed a team of 6 developers. Proved to be an empathic and supportive leader and created a great rapport among team members. Delivered on budget and on time.
  • Ubisoft
    Lead Physics Programmer (Assassin'S Creed)
    Ubisoft Aug 2004 - Aug 2007
    Montreal, Quebec
    Founding member of the core engine team. Responsible for core physics technology integration. Worked with team members on large world dynamic loading, character controller customisation, collision detection, animation system integration and tooling integration. Worked extensively with behaviour programmers to expose the physics related features they required.
  • University Of Jyväskylä
    Technology Consultant (Music Department)
    University Of Jyväskylä Mar 2003 - Mar 2004
    Jyväskylä, Finland
    Designed and developed a custom search algorithm for music (symbolic, MIDI). This algorithm was used to make the national collection of Finnish folk tunes available online.
  • Havok
    Core Team Developer
    Havok Jan 2001 - Apr 2003
    Dublin, Ireland
    Fortunate to join Havok at a pivotal stage in its evolution. Developed new algorithms for collision detection of interpenetrating convex polyhedra. Led the development of the visual debugging tools. Conducted on-site technical meetings to assist new clients with Havok integration.
  • Digital Innovation / Viscom
    Hardware Prototype Engineer
    Digital Innovation / Viscom Apr 2000 - Jan 2001
    Dublin, Ireland And Barbados
    Designed custom hardware interfaces for Oireachtas TV and custom hardware for the entertainment systems in Sandy Lane Hotel, a 5 star resort in Barbados.
  • Trinity College Dublin
    Intern Hardware Prototype Engineer (For Calrec)
    Trinity College Dublin May 1999 - Aug 1999
    Dublin, Ireland
    Built a prototype for a surround sound panning interface for digital broadcast consoles using micro controllers and midi.
  • Hitachi Dublin Research Laboratory
    Intern, 3D Visualization Research
    Hitachi Dublin Research Laboratory May 1997 - May 1998
    Trinity College Dublin, Dublin, Ireland
    Created an OpenGL based visualisation tool to assist researchers with their FEM simulations. Offered a full-time research position as a result of this work.
  • Trinity College Dublin
    Research Intern, Department Of Electronic And Electrical Engineering
    Trinity College Dublin May 1996 - Aug 1996
    Dublin, Ireland
    Researching topological geographical information systems for the placement of mobile phone base stations.
  • Irish National Petroleum Corporation
    Database Programmer
    Irish National Petroleum Corporation May 1995 - Aug 1995
    Dublin Ireland
    Reimplemented a legacy database system that spanned a legacy mainframe system and some Excel spreadsheets in Borland Paradox. This system was used to assist with the imports of crude oil in Ireland.

Brian Cameron Skills

Perforce C++ Ps3 Xbox 360 C Collision Detection Opengl Objective C Multithreading Computer Science Team Management French Javascript Atlassian Jira Ios Development Node.js Web Applications Ruby Ruby On Rails Coffeescript Physics Programming Computational Geometry Linux System Administration Xcode Css Unix Html 5 Graphic Design Svg Canvas Shopify Customization Multiplatform Software Development Test Driven Development Continuous Integration Team Leadership Team Managment Music Performance Git 3d Visualization 3d Graphics Application Authentication Application Deployment Restful Architecture

Brian Cameron Education Details

Frequently Asked Questions about Brian Cameron

What company does Brian Cameron work for?

Brian Cameron works for Amplifier Interactive

What is Brian Cameron's role at the current company?

Brian Cameron's current role is Web Applications, Game Engine Design, Physics Simulation..

What is Brian Cameron's email address?

Brian Cameron's email address is br****@****ail.com

What is Brian Cameron's direct phone number?

Brian Cameron's direct phone number is +197888*****

What schools did Brian Cameron attend?

Brian Cameron attended Trinity College, Dublin, Trinity College, Dublin, Coláiste Eoin.

What skills is Brian Cameron known for?

Brian Cameron has skills like Perforce, C++, Ps3, Xbox 360, C, Collision Detection, Opengl, Objective C, Multithreading, Computer Science, Team Management, French.

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