Senior Game Designer
CurrentAt Voodoo, I design core, meta, and live-ops features as a game designer for Coffee Pack! A hybrid-casual sort puzzle game ☕✨
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Ben Goldstein is listed as Game Designer at Voodoo, a with 295 employees, based in Contact Info, United States. AeroLeads shows a matched LinkedIn profile for Ben Goldstein.
Ben Goldstein previously worked as Senior Game Designer at Voodoo and Senior Game Designer at Ocellus Games. Ben Goldstein holds Bachelor'S Degree, Design And Visual Communications, General from Bezalel Academy Of Art And Design.
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I am a skilled game designer highly versed in the casual and mid-core free to play mobile space. Over the past 5 years, I have designed engaging, immersive, and innovative experiences such as Merge Stories (merge + battle strategy), Merge Tower Bots (merge + tower defense), and Blast Voyage (blast match 3). My core competencies include crafting high-level game visions, core loop design, game mechanics design, features design, creative design, level design, balancing game elements, and user experience design. As a multidisciplinary designer from a visual design background, I excel at distilling complex ideas and explaining them in a clear and concise visual representation.
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Remote
At Voodoo, I design core, meta, and live-ops features as a game designer for Coffee Pack! A hybrid-casual sort puzzle game ☕✨
Jerusalem
As the sole game designer in an elite 4 member team, I was responsible for crafting the high-level vision, core loop, and core mechanics for a new game IP in the merge & battle genres, aimed at a casual-midcore audience in the free to play mobile space. I was the driving force that pushed for big-picture thinking, a proven-better-new mentality, and a player-centric design approach. Our development was closely advised and mentored by the industry-leading Metacore games.Key Achievements:♦ Developed and balanced a compelling demo with dynamic 3D merging, exciting battles, and immersive base building, earning high praise from 100 Playtestcloud users (over 4/5 in enjoyment and engagement scores).♦ Collaborated closely with a client developer to bring three prototypes to life, bridging design concepts with playable experiences.♦ Led in-depth game design explorations, identifying market trends and driving innovation in the merge & battle genres.♦ Spearheaded extensive playtesting, generating insights that fueled our iterative design process and kept us aligned with player preferences.
Herzliya, Tel Aviv District, Israel
As part of Playtika's leading Jelly Button studio, I designed and balanced game elements for Merge Stories - a unique blend between the Merge and RTS battle game genres.Achievements:♦ Designed the game’s FTUE flow which achieved an impressive completion rate, contributing to a strong day 2 retention.♦ Balanced tactical battles with over 40 unique units, meticulously adjusting their attributes for optimal gameplay.♦ Crafted entire game chapters, including creative concepts, core gameplay adjustments, and new units/mechanics for battles.♦ Designed hundreds of levels for real-time isometric 3D combat, overseeing a team of 4 senior designers in creating 300+ production-ready levels with unmatched quality.♦ Communicated feature compositions through clear GDDs, guiding them through the full product lifecycle.
Tel Aviv District, Israel
I designed and balanced game elements for Jelly Button's Merge Tower Bots - a unique blend between the Tower Defense and Merge game genres. Achievements:♦ Managed GDDs for in-game features, ensuring they reflected the latest design considerations.♦ Balanced diverse "Bots" with distinct stats and abilities, aiming for compelling and unique gameplay experiences.♦ Crafted intricate enemy wave compositions to deliver immersive and engaging level experiences for players.
Tel Aviv District, Israel
I designed and balanced levels for Jelly Button's blast game - Blast Voyage.Achievements:♦ As a level designer, I designed, built, playtested, and adjusted new levels for Jelly Button's fresh take on the BLAST genre (Match 3).
Other employees you can reach at voodoo.io. View company contacts for 295 employees →
Amélie Bellucci
Colleague at VoodooGreater Paris Metropolitan Region, France
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LK
Lia Ka
Colleague at VoodooLondon, England, United Kingdom
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OA
Olivier Agarici
Colleague at VoodooGreater Paris Metropolitan Region, France
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Chloé Viatge
Colleague at VoodooHoudan, Île-De-France, France
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Haluk Türken
Colleague at VoodooAnkara, Türkiye, Turkey
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JL
Jorge Luis De Castro Travecedo
Colleague at VoodooLisbon Metropolitan Area, Portugal
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EC
Evgen Chekrygin
Colleague at VoodooBatumi, Ajaria, Georgia
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PH
Philippe Huang 黄忠杰
Colleague at VoodooGreater Paris Metropolitan Region, France
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VV
Victor Vidal
Colleague at VoodooFrance
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Cİ
Can İnce
Colleague at VoodooIstanbul, Türkiye, Turkey
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Ben Goldstein works for Voodoo.
Ben Goldstein is listed as Game Designer at Voodoo.
Ben Goldstein is based in Contact Info, United States while working with Voodoo.
Ben Goldstein has worked for Voodoo, Ocellus Games, and Jelly Button.
Ben Goldstein's colleagues at Voodoo include Amélie Bellucci, Lia Ka, Olivier Agarici, Chloé Viatge, and Haluk Türken.
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Ben Goldstein holds Bachelor'S Degree, Design And Visual Communications, General from Bezalel Academy Of Art And Design.
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