Benjamin Huyghe Email & Phone Number
@firststrikegames.com
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Who is Benjamin Huyghe? Overview
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Benjamin Huyghe is listed as Level Designer at The Coalition Studio, a with 159 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at firststrikegames.com and a matched LinkedIn profile for Benjamin Huyghe.
Benjamin Huyghe previously worked as Multiplayer Level Designer at Final Strike Games and Multiplayer Level Designer at The Coalition Studio.
Email format at The Coalition Studio
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AeroLeads found 1 current-domain work email signal for Benjamin Huyghe. Compare company email patterns before reaching out.
About Benjamin Huyghe
My name is Benjamin Huyghe. I am a former Esports professional player turned Level Designer with 9 years of relevant AAA development experience. I look to make my mark in the video game industry by providing quantitative and qualitative gameplay feedback while building the most compelling and innovative levels that I can. I pride myself on being a great teammate and co-worker that contributes to winning in the workplace. In short; I'm focused on finding the fun in the modern day, leveraging new technologies and ideas.
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Benjamin Huyghe work experience
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Multiplayer Level Designer
Worked on a variety of projects with most of my time spent on a higher-profile AAA competitive FPS. I designed many points of interest within a large open world and built multiplayer arenas that supported player combat at the highest level of competition. This required an extreme attention to detail regarding things such as; Fightbox PrototypingLine of sight control Player choice & autonomy in-levelScripting of both light and heavy gameplay hazards Precise geo placement… Show more Worked on a variety of projects with most of my time spent on a higher-profile AAA competitive FPS. I designed many points of interest within a large open world and built multiplayer arenas that supported player combat at the highest level of competition. This required an extreme attention to detail regarding things such as; Fightbox PrototypingLine of sight control Player choice & autonomy in-levelScripting of both light and heavy gameplay hazards Precise geo placement to prevent poor gameplay loopsReadability of greybox in playtest and many more. I also worked on a different studio initiative which placed me in more of a technical designer role where I worked to import many levels and optimize them for performance, leveraging Unreal Engine 5's progressive technology. Show less
Multiplayer Level Designer
Worked on brand new Multiplayer levels for Gears 5 (Unreal Engine 4) as well imported levels brought over and optimized from previous Gears of War titles. Newly created levels were designed through ideation, implementation of design metrics through greybox through to art and validation. Here's a list of MP Levels that I owned and worked on directly for Gears 5.Gears 5 PvP levels;Tomb ReactorVillageImported & Optimized PvP Levels;Blood Drive Canals… Show more Worked on brand new Multiplayer levels for Gears 5 (Unreal Engine 4) as well imported levels brought over and optimized from previous Gears of War titles. Newly created levels were designed through ideation, implementation of design metrics through greybox through to art and validation. Here's a list of MP Levels that I owned and worked on directly for Gears 5.Gears 5 PvP levels;Tomb ReactorVillageImported & Optimized PvP Levels;Blood Drive Canals Checkout Clocktower Dam MercyMercy (2v2)Speyer Show less
Quality Assurance Tester
Shipped four Gears of War titles over a period of five years at The Coalition as part of the Multiplayer Gameplay QA team. While working in Multiplayer gameplay, my approach always included delivering a high amount of feedback and collaboration within the team. I deliver an effort to encourage the best solutions for both the developers in office and for the players at home. Below is an example list calling out some of my personal responsibilities. Some responsibilities;Running… Show more Shipped four Gears of War titles over a period of five years at The Coalition as part of the Multiplayer Gameplay QA team. While working in Multiplayer gameplay, my approach always included delivering a high amount of feedback and collaboration within the team. I deliver an effort to encourage the best solutions for both the developers in office and for the players at home. Below is an example list calling out some of my personal responsibilities. Some responsibilities;Running studio-wide playtests Test case writing Test plan creation Work distribution amongst large and small teamsInvolved in daily gameplay and level design playtests to guide the desired player experience and to assist in shipping features & content at a high qualityOwnership and point of contact for large gameplay features & game modesOwnership and point of contact for levelsShipped or worked on;Gears of War: Ultimate EditionGears of War 4Gears 5Gears Tactics Show less
Colleagues at The Coalition Studio
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Joseph Walden
Colleague at The Coalition StudioBurnaby, British Columbia, Canada
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Régis Raffin
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Shannon Blouin
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Thomas Baez
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Paul Thibodeau
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Andrew Morava
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Zoe Tucker
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Jakub Mrówczyński
Colleague at The Coalition StudioCanada
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Russell White
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Jules Loughin
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Frequently asked questions about Benjamin Huyghe
Quick answers generated from the profile data available on this page.
What company does Benjamin Huyghe work for?
Benjamin Huyghe works for The Coalition Studio.
What is Benjamin Huyghe's role at The Coalition Studio?
Benjamin Huyghe is listed as Level Designer at The Coalition Studio.
What is Benjamin Huyghe's email address?
AeroLeads has found 1 work email signal at @firststrikegames.com for Benjamin Huyghe at The Coalition Studio.
Where is Benjamin Huyghe based?
Benjamin Huyghe is based in Vancouver, British Columbia, Canada while working with The Coalition Studio.
What companies has Benjamin Huyghe worked for?
Benjamin Huyghe has worked for The Coalition Studio and Final Strike Games.
Who are Benjamin Huyghe's colleagues at The Coalition Studio?
Benjamin Huyghe's colleagues at The Coalition Studio include Joseph Walden, Régis Raffin, Shannon Blouin, Thomas Baez, and Paul Thibodeau.
How can I contact Benjamin Huyghe?
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