Benjamin Prenom
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Benjamin Prenom Email & Phone Number

Head of Development at Abstraction at abstraction
Location: France, France, France 8 work roles 2 schools
1 work email found @bandainamcoent.eu 1 phone found area 343 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 1 phone

Work email b****@bandainamcoent.eu
Direct phone (343) ***-****
LinkedIn Profile matched
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Current company
Role
Head of Development at Abstraction
Location
France, France, France
Company size

Who is Benjamin Prenom? Overview

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Quick answer

Benjamin Prenom is listed as Head of Development at Abstraction at abstraction, a company with 51 employees, based in France, France, France. AeroLeads shows a work email signal at bandainamcoent.eu, phone signal with area code 343, and a matched LinkedIn profile for Benjamin Prenom.

Benjamin Prenom previously worked as Head of Development at Abstraction and IP Creation Producer at Bandai Namco Entertainment Europe S.A.S.. Benjamin Prenom holds Scrum Product Owner from Scrum Product Owner.

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Email format at abstraction

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{first_initial}{last}@bandainamcoent.eu
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AeroLeads found 1 current-domain work email signal for Benjamin Prenom. Compare company email patterns before reaching out.

Profile bio

About Benjamin Prenom

Games shipped:tori (IOS & Android) - November 2019TEKKEN (IOS & Android) - August 2017Tap My Katamari (IOS & Android) - January 2016PAC-MAN 256 (IOS & Android & Amazon & PC & PS4 & XONE) - August 2015PAC-MAN Bounce (IOS & Android) - July 2015Point Blank Adventures (IOS & Android) - May 2015Dragon Ball Xenoverse (PC & PS4 & XONE & X360 & PS3) - February 2015Sword Art Online : Hollow Fragment (PS4 & PS Vita) - August 2014JoJo's Bizarre Adventure : All Star Battle (PS3) - April 2014PAC-MAN Museum (PC & PS3 & X360) - February 2014One Piece : Romance Dawn (3DS) - November 2013Rakoo's adventure (IOS & Android & Amazon) - October 2013Dishonored (PC & PS4 & XONE & PS3 & X360) - October 2012

Current workplace

Benjamin Prenom's current company

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abstraction
Abstraction
Head of Development at Abstraction
valkenswaard, noord-brabant, netherlands
Employees
51
AeroLeads page
8 roles

Benjamin Prenom work experience

A career timeline built from the work history available for this profile.

Head Of Development

Current

Netherlands

  • Leadership
  • Lead and manage a team of 80 operational staff, overseeing Art, Design, Engineering, QA, and Production departments.
  • Provide mentorship to department directors, empowering them to manage teams effectively.
  • Manage client relationships, ensuring satisfaction and serving as the primary point of contact throughout projects.
  • Directly oversee hiring efforts, utilizing a combination of direct hires, contractors, and collaborations with co-development companies to assemble high-performing teams tailored to project specifications and financial.
  • Collaborate with the executive team to translate company vision into actionable plans for short, mid, and long-term success.
Dec 2022 - Present

Innovation Producer

  • Worked as Innovation Producer at BANDAI NAMCO European HQ, managing the production of for innovative projects at european level.
  • Define the project scope of innovative projects from a creative, functional, technical and budgetary point of view
  • Draft & present project-related documents to internal and external teams (briefs, functional and technical specifications, presentations, etc...)
  • Build and maintain the release schedule: Define delivery date for each milestone (pre-prod, vertical slice, Alpha, Beta, Gold Master,...), update and share roadmap with all teams involved, support them to achieve our.
  • Coordinate multiple teams across the world (Europe, US, Asia): Build strong relationship, make sure everyone is involved and committed, adapt communication using different channels, human centric, international.
  • Day-to-day collaboration with many teams at all stage of production: Developers, QA, Localization, Certification, Marketing, Operations, Digital, Customer Support.
Oct 2018 - May 2020

Marketing Manager

  • Worked as Marketing Manager for mobile games at BANDAI NAMCO European HQ, responsible of developing, implementing and executing strategic global marketing plans for the whole mobile games portfolio.
  • Build product marketing plans with all projects’ stakeholders as well as licensors.
  • Coordinate and report clearly and regularly to the department head on the status of the marketing activities and upcoming global marketing plans and strategies.
  • Manage marketing resources in the team: Determine marketing priorities in the team head and apply the corresponding management of time, budget and resources.
  • Develop go-to-market and product lifecycle management strategy and execution from pre-launch, launch and post-launch.
  • Lead market research efforts to uncover the viability of current and existing products/services: Deliver product marketing analysis and make asset recommendations to optimize performance through rapid, data driven.
May 2018 - Oct 2018

Product Owner - Mobile/Tablet

Région De Lyon, France

  • Worked as Product Owner for mobile games at BANDAI NAMCO European HQ, responsible of Production & Marketing at worldwide level.
  • Responsible of P&L: Choose the best business partners, negotiate contracts, manage the product budget, monitor profit and loss, and permanently adjust our strategy to achieve the business expectations.
  • Responsible of the whole product release and update cycle: high responsibilities, quality driven, release each update on time, oversee live operations, plan updates according to KPIs.
  • Build the Milestone plan: Define objectives and content for each milestone, criteria for milestone approval, balance budget and payment accordingly, milestone review.
  • Build and maintain the release schedule: Define delivery date for each milestone (pre-prod, vertical slice, Alpha, Beta, Gold Master,...), update and share schedule with all teams involved, support them to achieve our.
  • Responsible of the marketing strategy: Benchmark the competition, build and maintain the marketing plan, make sure everyone is aligned on the strategy, acquire users through different channels, define target KPIs and.
Apr 2015 - May 2018

Producer - Console & Pc

Région De Lyon, France

  • Worked as Producer for console games at BANDAI NAMCO European HQ, managing the video game production at european level.
  • Build and maintain the release schedule: Define delivery date for each milestone (pre-prod, vertical slice, Alpha, Beta, Gold Master,...), update and share schedule with all teams involved, support them to achieve our.
  • Coordinate multiple teams across the world (Europe, US, Asia): Build strong relationship, make sure everyone is involved and committed, adapt communication using different channels, human centric, international.
  • Day-to-day collaboration with many teams: Developers, QA, Localization, Certification, Marketing, Operations, Digital, Customer Support.
  • Responsible of age rating and submission (PEGI, USK, OFLC, FPB, …)
Jul 2013 - Jun 2015

Qa Tester

Région De Lyon, France

  • Dishonored (X360/PS3/PC)DLC Dishonored: Dunwall City Trials (X360/PS3/PC)
  • Support the production team by testing and debugging features at different production stages.
  • Ensure the good quality of the game by testing, reporting and classifying severity of bugs depending on the production state
  • Make sure the game is compliant with first party guidelines for a smooth submission.
  • Establish testing plan and reporting process taking into account stakeholders’ needs.
  • Manage internal/external playtests with different groups of users.
Jun 2012 - Sep 2012

Qa Tester

Lyon

  • Dishonored (X360/PS3/PC)DLC Dishonored: Dunwall City Trials (X360/PS3/PC)
  • Support the production team by testing and debugging features at different production stages.
  • Ensure the good quality of the game by testing, reporting and classifying severity of bugs depending on the production state
  • Make sure the game is compliant with first party guidelines for a smooth submission.
  • Establish testing plan and reporting process taking into account stakeholders’ needs.
  • Manage internal/external playtests with different groups of users.
Feb 2012 - Mar 2012
Team & coworkers

Colleagues at abstraction

Other employees you can reach at abstractiongames.com. View company contacts for 51 employees →

2 education records

Benjamin Prenom education

Scrum Product Owner

Scrum Product Owner

Certificant ID: 000731962

European Bachelor, Game Design & Project Management, With Honors

Aries Lyon - Game Design & Project Management
FAQ

Frequently asked questions about Benjamin Prenom

Quick answers generated from the profile data available on this page.

What company does Benjamin Prenom work for?

Benjamin Prenom works for abstraction.

What is Benjamin Prenom's role at abstraction?

Benjamin Prenom is listed as Head of Development at Abstraction at abstraction.

What is Benjamin Prenom's email address?

AeroLeads has found 1 work email signal at @bandainamcoent.eu for Benjamin Prenom at abstraction.

What is Benjamin Prenom's phone number?

AeroLeads has found 1 phone signal(s) with area code 343 for Benjamin Prenom at abstraction.

Where is Benjamin Prenom based?

Benjamin Prenom is based in France, France, France while working with abstraction.

What companies has Benjamin Prenom worked for?

Benjamin Prenom has worked for Abstraction, Bandai Namco Entertainment Europe S.A.S., and Arkane Studios.

Who are Benjamin Prenom's colleagues at abstraction?

Benjamin Prenom's colleagues at abstraction include Angelo Anthony Rettob, Arthur Dumont, Jay Egas, Jose Esteve, and Marco Mele.

How can I contact Benjamin Prenom?

You can use AeroLeads to view verified contact signals for Benjamin Prenom at abstraction, including work email, phone, and LinkedIn data when available.

What schools did Benjamin Prenom attend?

Benjamin Prenom holds Scrum Product Owner from Scrum Product Owner.

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